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	<title>Comments on: Counting Down to Seven: &#8220;Platformer&#8221; Running on Windows Phone 7</title>
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	<link>http://www.globalnerdy.com/2010/03/07/counting-down-to-seven-platformer-running-on-windows-phone-7/</link>
	<description>Tech Evangelist Joey deVilla on Shopify, startups, software development, tech news and other nerdy stuff</description>
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		<title>By: Scott Davies</title>
		<link>http://www.globalnerdy.com/2010/03/07/counting-down-to-seven-platformer-running-on-windows-phone-7/comment-page-1/#comment-7016</link>
		<dc:creator>Scott Davies</dc:creator>
		<pubDate>Tue, 09 Mar 2010 01:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.globalnerdy.com/2010/03/07/counting-down-to-seven-platformer-running-on-windows-phone-7/#comment-7016</guid>
		<description>Based on the YouTube video - does the &quot;desktop&quot; (i.e. game background) scroll to the right when the player moves to the right ?  I noticed that some of the level on the right appeared to be missing on the phone.  Will it scroll, natively, to provide the same dimensions as the PC/Xbox 360 version or has it been explicitly trimmed ?

Either way - this rates a 10 out of 10 on the cool scale...</description>
		<content:encoded><![CDATA[<p>Based on the YouTube video &#8211; does the &#8220;desktop&#8221; (i.e. game background) scroll to the right when the player moves to the right ?  I noticed that some of the level on the right appeared to be missing on the phone.  Will it scroll, natively, to provide the same dimensions as the PC/Xbox 360 version or has it been explicitly trimmed ?</p>
<p>Either way &#8211; this rates a 10 out of 10 on the cool scale&#8230;</p>
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		<title>By: Jamie Thomson</title>
		<link>http://www.globalnerdy.com/2010/03/07/counting-down-to-seven-platformer-running-on-windows-phone-7/comment-page-1/#comment-7002</link>
		<dc:creator>Jamie Thomson</dc:creator>
		<pubDate>Sun, 07 Mar 2010 19:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.globalnerdy.com/2010/03/07/counting-down-to-seven-platformer-running-on-windows-phone-7/#comment-7002</guid>
		<description>Top marks to the commenter who said Live Mesh was the machinery behind the syncing of state - though I was the only one that noticed that :)

Live Mesh + XNA + Silverlight + Visual Studio. Awesome!</description>
		<content:encoded><![CDATA[<p>Top marks to the commenter who said Live Mesh was the machinery behind the syncing of state &#8211; though I was the only one that noticed that :)</p>
<p>Live Mesh + XNA + Silverlight + Visual Studio. Awesome!</p>
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		<title>By: colin</title>
		<link>http://www.globalnerdy.com/2010/03/07/counting-down-to-seven-platformer-running-on-windows-phone-7/comment-page-1/#comment-6998</link>
		<dc:creator>colin</dc:creator>
		<pubDate>Sun, 07 Mar 2010 16:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.globalnerdy.com/2010/03/07/counting-down-to-seven-platformer-running-on-windows-phone-7/#comment-6998</guid>
		<description>Saved state, will certainly make those bathroom breaks more, um.. &#039;productive&#039; :) but watch out for the guy trying to finish off level 43 while driving to work.

Saved state was something that I think relates to Live Mesh by syncing data between devices.

I&#039;m definately looking forward to getting to grips more with Silverlight+XNA</description>
		<content:encoded><![CDATA[<p>Saved state, will certainly make those bathroom breaks more, um.. &#8216;productive&#8217; :) but watch out for the guy trying to finish off level 43 while driving to work.</p>
<p>Saved state was something that I think relates to Live Mesh by syncing data between devices.</p>
<p>I&#8217;m definately looking forward to getting to grips more with Silverlight+XNA</p>
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