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	<title>Global Nerdy &#187; How-To</title>
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	<description>Tech Evangelist Joey deVilla on Shopify, startups, software development, tech news and other nerdy stuff</description>
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		<title>Hello, Kodu!</title>
		<link>http://www.globalnerdy.com/2010/02/08/hello-kodu/</link>
		<comments>http://www.globalnerdy.com/2010/02/08/hello-kodu/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 14:58:15 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[How-To]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Programming]]></category>
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		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Kodu]]></category>

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		<description><![CDATA[Last week, I presented Kodu (pronounced “Code-ooh”) to a group of teachers and high school students at Corpus Christi Catholic Secondary School. Kodu is a system created by Microsoft Research for programming videogames without using a traditional programming language; instead, you use a combination of menus and visual programming. It was designed to be a [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://fuse.microsoft.com/kodu/"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="kodu game lab" border="0" alt="kodu game lab" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/kodugamelab.jpg" width="600" height="265" /></a></p>
<p>Last week, I presented <strong><a href="http://fuse.microsoft.com/kodu/">Kodu</a></strong> (pronounced “Code-ooh”) to a group of teachers and high school students at <a href="http://www.hcdsb.org/burlingtonsecondary/">Corpus Christi Catholic Secondary School</a>. Kodu is a system created by <a href="http://research.microsoft.com/">Microsoft Research</a> for programming videogames without using a traditional programming language; instead, you use a combination of menus and visual programming. It was designed to be a gentle introduction to programming that would appeal to children, but many adults – myself included – have ended up getting drawn into it, spending hours constructing and tweaking game worlds.</p>
<p>Kodu was built using <a href="http://creators.xna.com/"><strong>XNA</strong></a>, Microsoft’s framework, toolset and runtime environment for building games for Windows, Xbox 360 and Zune. <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c">It was released for the Xbox 360 last summer as an Xbox Indie Game; you can download it for 400 Xbox points</a> &#8212; about 5 bucks – or you can try the free trial version (it’s time-limited, but full-featured). If you don’t have an Xbox 360, you can download the Windows version of Kodu for free.</p>
<p>Kodu’s a little tricky to describe – it’s one of those things that’s much easier to <em>show</em> rather than <em>tell</em>. Here are a couple of videos that should give you a bit of Kodu’s flavour. <a href="ttp://www.youtube.com/watch?v=dVVYSUi-WeQ"><strong>First, here&#8217;s IGN&#8217;s look at Kodu:</strong></a></p>
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<p><a href="http://www.youtube.com/watch?v=BRz8vb6zVAw"><strong>Here&#8217;s XNA Roundup&#8217;s review of Kodu:</strong></a></p>
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<p>Kodu was designed to be programmed with the Xbox 360 gamepad, which you can use if you’re programming it on the Xbox 360 or a computer (if you’re using a computer, you’ll need either a wired Xbox gamepad plugged into one of its USB ports or a USB adapter for your wireless Xbox gamepad). If you’re using Kodu on a computer, you have the additional option of using the keyboard and mouse.</p>
<p>This is the first of a series of articles on Kodu programming that will appear here from time to time. If you’ve got kids (or know some) who are curious about programming, or if you’re looking to try a completely different kind of programming, get Kodu on your Xbox or PC and give it a try!</p>
<p>In this first installment, I’ll show you how you can build a simple little program that lets you drive an avatar around a small world. In later installments, I’ll show you more game-like elements and the “code” for a game of mine called “<a href="http://en.wikipedia.org/wiki/Twilight_(series)">Stupid Sparkling Vampire</a> Game”.</p>
<h3>Touring Teran00bia</h3>
<p>In addition to a programming “language”, Kodu provides you with tools for editing the worlds in which your games take place. I often start with a simple, no-fuss world that I created called “Teran00bia”. It’s a small, flat square world suitable for experimentation. If you have the Windows version of Kodu, <a href="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/Teran00bia-by-jodevill.zip">you can download Teran00bia here</a><strong></strong>. I can also share the Xbox 360 version, but you have to “friend” me on Xbox Live first – my gamertag is “Accordion Guy”.</p>
<p>Teran00bia is a blank slate, a world with nothing in it. Here’s what it looks like when you load it:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="kodu 00" border="0" alt="kodu 00" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/kodu00.jpg" width="600" height="449" /></p>
<p>In this exercise, we want to stick a single character – Kodu – into the world and allow the player to drive him around using the controller’s left stick.</p>
<p>To start programming, get into Edit Mode. <strong>Press the “Back” button on the gamepad to switch to Edit Mode.</strong> Your screen should now look like this:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="01 world view" border="0" alt="01 world view" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/01worldview.jpg" width="600" height="450" /></p>
<p>In Edit Mode, the left thumbstick moves your “cursor” (the purple “donut”) around the world, while the right thumbstick changes your camera angle. You use the left bumper (that’s the button just above the left trigger) to zoom out and the right bumper (the button above the right trigger) to zoom in. The screenshot below shows a zoomed-in view of Teran00bia:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="02 closer up" border="0" alt="02 closer up" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/02closerup.jpg" width="600" height="450" /></p>
<p>The floating icons near the bottom of the screen make up Kodu’s menu. You use the left and right triggers to scroll through the menu and the A button to select a menu item.</p>
<p><strong>Select the Object Tool from the menu.</strong> It’s the second menu item from the left, and its icon is Kodu, who looks sort of like a blue fish with an antenna. When you select the tool, the Kodu menu disappears and you’re now using the object tool, as shown below:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="03 about to add" border="0" alt="03 about to add" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/03abouttoadd.jpg" width="600" height="450" /></p>
<p>The Object Tool lets you add items to the world or edit any existing ones. There aren’t any items in the world at the moment, so let’s add one. <strong>Use the left thumbstick to move the cursor to the spot where you want to place an object, then press the A button.</strong> The following menu will appear:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="04 add menu" border="0" alt="04 add menu" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/04addmenu.jpg" width="600" height="450" /></p>
<p>This menu lists the items available to you. Starting at the top and going clockwise, the items in the menu are:</p>
<ul>
<li><strong>Kodu</strong> (the game system’s mascot, who can be used as either a player character or a non-player character) </li>
<li><strong>Apple</strong> (useful as a health power-up, but nothing stops you from making them poisonous or explosive) </li>
<li><strong>Bots 1</strong> (a set of characters that can be used either as player characters or non-player characters) </li>
<li><strong>Bots 2</strong> (more characters that can be used either as players characters or non-player characters) </li>
<li><strong>Objects</strong> (things that characters in the game can interact with, such as rocks, coins, castles and factories) </li>
<li><strong>Tree</strong> (another object that characters in the game can interact with – I have no idea why trees weren’t part of the set of Objects) </li>
<li><strong>Path</strong> (lets you draw paths which Kodu and the other bots can follow) </li>
</ul>
<p><strong>Use the left thumbstick to select Kodu from the menu, then press the A button to confirm the selection.</strong> A Kodu will appear:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="05 kodu added" border="0" alt="05 kodu added" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/05koduadded.jpg" width="600" height="450" /></p>
<p>You can move Kodu around by pressing the A button to select him, using the left thumbstick to pick a new location and then pressing the A button to drop him there.</p>
<p>What we want to do is program Kodu to move in response to the left thumbstick, as is the convention for most Xbox 360 games. <strong>While Kodu is selected, press the Y button.</strong> The screen should look like this:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="06 programming" border="0" alt="06 programming" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/06programming.jpg" width="600" height="450" /></p>
<p>Every programmable object in the Kodu game system has a set of behaviours, each one having two parts:</p>
<ul>
<li><strong>When,</strong> which describes the event that the object will respond to </li>
<li><strong>Do,</strong> which describes what the object will do in response to the event </li>
</ul>
<p>The behaviours are numbered starting at 1 and are listed in order of descending priority – that is, behaviour 1 has first priority, followed by behaviour 2, then behaviour 3, and so on.</p>
<p>Your programming “cursor” is the pencil. <strong>Move the pencil over the “+” in the “When” part of behaviour 1 and press the A button.</strong> You’ll see a menu pop up:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="07 when menu" border="0" alt="07 when menu" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/07whenmenu.jpg" width="600" height="450" /></p>
<p>This menu lists the events to which Kodu can react. For now, we’re concerned with making him respond to the left thumbstick, which is part of the gamepad. <strong>Select “Gamepad” from the menu with the left thumbstick, then press the A button to confirm the selection.</strong> The menu will vanish and you’ll see that a “Gamepad” tile has been added to the “When” part of behaviour 1:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="08 gamepad added" border="0" alt="08 gamepad added" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/08gamepadadded.jpg" width="600" height="450" /></p>
<p>We need to specify which gamepad control Kodu should respond to. <strong>Make sure the pencil is over the “+” of the “When” part of behaviour 1, then press the A button.</strong> A menu containing various controls on the gamepad will appear:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="09 gamepad menu" border="0" alt="09 gamepad menu" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/09gamepadmenu.jpg" width="600" height="450" /></p>
<p><strong>Use the left thumbstick to select “L stick”, then press the A button.</strong> The menu will disappear and you’ll see that the “When” part of behaviour 1 has two tiles: “Gamepad” and “L Stick”:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="10 ks added" border="0" alt="10 ks added" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/10ksadded.jpg" width="600" height="450" /></p>
<p>We’ve just described an event that Kodu should respond to. Now it’s time to describe the response. <strong>Move the pencil over the “+” of the “Do” part of behaviour 1 and press the A button.</strong> A new menu will appear:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="11 move selected" border="0" alt="11 move selected" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/11moveselected.jpg" width="600" height="450" /></p>
<p>This menu lists responses to events. In this case, we want Kodu to move where the player tells him to move, which is specified by the left thumbstick. <strong>Select “Move” from the menu with the left thumbstick, then press A to confirm the selection.</strong> The menu will vanish, and you’ll see that a “Move” tile has been added to the “Do” part of behaviour 1:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="12 move added" border="0" alt="12 move added" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/12moveadded.jpg" width="600" height="450" /></p>
<p>We’ve now completely defined a single behaviour for Kodu: “When the player moves the left thumbstick, move in that direction”. It’s time to take our (admittedly simple) game for a spin.</p>
<p><strong>Press the Back button to stop programming Kodu. You’ll now be in the Object Tool. Press the Back button again to return to Edit Mode, where Kodu’s main programming menu will become available. Use the left trigger to select Play Mode and press A to confirm the selection.</strong></p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="13 play selected" border="0" alt="13 play selected" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/13playselected.jpg" width="600" height="450" /></p>
<p>The program will start with the intro screen. <strong>Press A to dismiss the intro screen.</strong></p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="14 opening screen" border="0" alt="14 opening screen" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/14openingscreen.jpg" width="600" height="450" /></p>
<p>You’ll now be in the game world. <strong>Use the left thumbstick to move Kodu around:</strong></p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="15 gameplay" border="0" alt="15 gameplay" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/15gameplay.jpg" width="600" height="450" /></p>
<p>Kodu moves, but he’s not so fast. Let’s look at a way to speed him up a little. <strong>Press the Back button to exit the program and return to Edit Mode. Use the triggers to select the Object Tool from the menu, then press the A button to confirm the selection.</strong></p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="16 stopped" border="0" alt="16 stopped" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/16stopped.jpg" width="600" height="450" /></p>
<p><strong>Move the cursor under Kodu so that he’s selected:</strong></p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="17 kodu selected" border="0" alt="17 kodu selected" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/17koduselected.jpg" width="600" height="450" /></p>
<p><strong>Press the Y button to program Kodu.</strong> You’ll be return to his set of behaviours:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="18 current program" border="0" alt="18 current program" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/18currentprogram.jpg" width="600" height="450" /></p>
<p><strong>Move the pencil over the “+” of the “Do” part of behaviour 1, the press the A button.</strong> A menu will appear:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="19 quickly selected" border="0" alt="19 quickly selected" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/19quicklyselected.jpg" width="600" height="450" /></p>
<p>The menu will contain modifiers for the “Move” response. <strong>Select “Quickly” from the menu using the left thumbstick, then press the A button.</strong> The menu will disappear and you’ll see a “Quickly” tile has been added to the “Do” part of behaviour 1:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="20 1 quickly" border="0" alt="20 1 quickly" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/201quickly.jpg" width="600" height="450" /></p>
<p>To make Kodu move even faster, you can add another “Quickly”:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="21 quickly selected 2" border="0" alt="21 quickly selected 2" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/21quicklyselected2.jpg" width="600" height="450" /></p>
<p>…in fact, you can add up to three “Quickly” tiles to push Kodu to his maximum speed:</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="23 3 quicklies" border="0" alt="23 3 quicklies" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/233quicklies.jpg" width="600" height="450" /></p>
<h3>Play Around</h3>
<p>I could cover more Kodu features, but you should use it the way it was meant to be used – experiment! Try adding other objects to the world and adding behaviours to them. Take a look at the&#160; programming behind the worlds that were provided with the Kodu game system (be sure to check out “Left 4 Kodu Classic”, a cute Kodu version of the zombie thriller game <em><a href="http://www.l4d.com/">Left 4 Dead</a></em>).</p>
<h3>Links</h3>
<ul>
<li><a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c">Kodu Game Lab for the Xbox 360 (400 Xbox points)</a> </li>
<li><a href="http://fuse.microsoft.com/kodu/">Kodu Game Lab for Windows (free-as-in-beer)</a> </li>
<li><a href="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/Teran00bia-by-jodevill.zip">My “Teran00bia” world, handy for experimenting</a> </li>
<li><a href="http://community.research.microsoft.com/blogs/kodu/default.aspx">The Kodu Blog</a> </li>
<li><a href="http://crackedrabbitgaming.com/2009/08/19/kodu-game-lab-full-game-video-tutorial-with-narration-generic-wars/">Generic Wars: A Kodu video tutorial showing you how to build a full game</a> </li>
<li><a href="http://planetkodu.com/">Planet Kodu</a> has a couple dozen <a href="http://planetkodu.com/tutorials/view/Main_Page">tutorials</a> </li>
<li>…and of course, keep an eye on this blog! </li>
</ul>
<p class="alert"><a href="http://blogs.msdn.com/cdndevs/archive/2010/02/08/hello-kodu.aspx">This article also appears in <em>Canadian Developer Connection</em>.</a></p>
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		<item>
		<title>Tuesday&#8217;s &#8220;Ignite Your Career&#8221;: Industry Insights and Trends</title>
		<link>http://www.globalnerdy.com/2009/02/25/tuesdays-ignite-your-career-industry-insights-and-trends/</link>
		<comments>http://www.globalnerdy.com/2009/02/25/tuesdays-ignite-your-career-industry-insights-and-trends/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 17:26:56 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[How-To]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[Ignite Your Career]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[webcasts]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2009/02/25/tuesdays-ignite-your-career-industry-insights-and-trends/</guid>
		<description><![CDATA[As I mentioned in an earlier post, Ignite Your Career is Microsoft’s webcast series on career, skills and personal development. Having a plan and “sharpening your saw” are two of your three best hedges in these uncertain economic times, and they’re what Ignite Your Career is all about. (In case you were wondering, the third [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 10px 5px; display: inline; border-top: 0px; border-right: 0px" title="ignition_switch" border="0" alt="ignition_switch" align="right" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/02/ignition-switch.jpg" width="240" height="212" /> As I mentioned in <a href="http://blogs.msdn.com/cdndevs/archive/2009/02/20/ignite-your-career-help-is-on-the-way.aspx">an earlier post</a>, <strong><a href="http://microsoft.ca/ignite/">Ignite Your Career</a></strong> is Microsoft’s webcast series on career, skills and personal development. Having a plan and <a href="http://www.usatoday.com/money/smallbusiness/columnist/strauss/2005-03-28-sharpen-saw_x.htm">“sharpening your saw”</a> are two of your three best hedges in these uncertain economic times, and they’re what Ignite Your Career is all about.</p>
<p>(In case you were wondering, the third hedge is to have a solid network of friends, colleagues and acquaintances in your areas of interest. That’s what gatherings like <a href="http://microsoft.ca/energizeit">EnergizeIT</a>, DemoCamp and <a href="http://go.microsoft.com/?linkid=9650183">Coffee and Code</a> are for.)</p>
<p><strong>Ignite Your Career is about your career and “skills portfolio”, so the topics covered in our webcasts aren’t Microsoft-specific.</strong> No matter what platform(s) you work on, no matter if you’re a developer, sysadmin, administrator or manager, if you work in technology, you’ll find value in Ignite Your Career. As for Microsoft, we’re part of the tech ecosystem, and an ecosystem with vibrant, thriving techies is a healthy one, regardless of the tech they choose.</p>
<p>The first Ignite Your Career webcast takes place this Tuesday, March 3rd, from 12 noon to 1 p.m. Eastern and the topic will be <strong><em>Industry Insights and Trends</em></strong>. Here’s the abstract:</p>
<blockquote><p>The nature of technology is one of continual change; a fact of life for professionals in the ICT industry. As a result, you need to be on top of what is happening in the industry in order to position yourself and your organization to benefit from these trends. This panel discussion will arm you with the information you need from experts in the ICT industry in order to stay on top of your game.</p>
</blockquote>
<p>Here are the speakers:</p>
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<td valign="top" width="10"><a href="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/02/joel-semeniuk.jpg"><img style="border-right-width: 0px; margin: 0px 10px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="joel_semeniuk" border="0" alt="joel_semeniuk" align="left" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/02/joel-semeniuk-thumb.jpg" width="100" height="99" /></a></td>
<td valign="top" width="392"><strong>Joel Semeniuk</strong>           <br /><a href="http://weblogs.asp.net/jsemeniuk/">Joel Semeniuk</a> is a founder of <a href="http://www.imaginets.com/">Imaginet</a>, a Canada-based Microsoft Gold Partner. He is also a Microsoft Regional Director and MVP in Team System, and <a href="http://www.ineta.org/">INETA</a> speaker, and has a degree in Computer Science.          <br />&#160;<br />&#160;</td>
</tr>
<tr>
<td valign="top" width="10"><a href="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/02/jeff-kempiners.jpg"><img style="border-right-width: 0px; margin: 0px 10px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="jeff_kempiners" border="0" alt="jeff_kempiners" align="left" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/02/jeff-kempiners-thumb.jpg" width="100" height="99" /></a></td>
<td valign="top" width="392"><strong>Jeff Kempiners</strong>           <br /><a href="http://blogs.technet.com/cdnitmanagers/archive/2008/08/12/podcast-interview-with-jeff-kempiners-cto-of-avanade-canada.aspx">Jeff Kempiners</a> is Vice President and Chief Technology Officer for <a href="http://www.avanade.com/ca/index.aspx">Avanade Canada</a>. As CTO, Jeff is responsible for the strategic direction and adoption of the Avanade Solutions Portfolio within Avanade Canada. A seasoned leader, Jeff has more than 12 years of experience in IT management and consulting.          <br />&#160;</td>
</tr>
<tr>
<td valign="top" width="10"><a href="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/02/jay-payette.jpg"><img style="border-right-width: 0px; margin: 0px 10px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="jay_payette" border="0" alt="jay_payette" align="left" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/02/jay-payette-thumb.jpg" width="100" height="99" /></a></td>
<td valign="top" width="392">
<p><strong>Jay Payette</strong>             <br /><a href="http://www.linkedin.com/in/payette">Jay Payette</a> has been consulting public and private organizations in the field of technology for over 5 years. He currently works for the Ottawa office of <a href="http://www.accenture.com/countries/Canada">Accenture</a> in the Systems Integration and Technology practice.</p>
<p>&#160;</td>
</tr>
</tbody>
</table>
<p><strong>All Ignite Your Career webcasts are absolutely free of charge.</strong> You’ll need a <a href="https://accountservices.passport.net/ppnetworkhome.srf?lc=1033">Windows Live ID</a> (also free; if you have MSN Hotmail, MSN Messenger or Passport, you already have a Windows Live ID) to sign up to see the webcast.</p>
<p>Some links you might find useful:</p>
<ul>
<li><strong><a href="http://go.microsoft.com/?linkid=9650183">Sign up</a></strong> for Tuesday’s Webcast, <em>Industry Insights and Trends</em>.</li>
<li><strong><a href="mailto:IYC@microsoft.com">Email a question</a></strong> to Tuesday’s presenters.</li>
<li><strong><a href="http://microsoft.ca/ignite">Find out more</a></strong> about Ignite Your Career and the upcoming webcasts.</li>
</ul>
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		<title>Websites You Shouldn&#8217;t Have Missed in April 2008</title>
		<link>http://www.globalnerdy.com/2008/04/29/websites-you-shouldnt-have-missed-in-april-2008/</link>
		<comments>http://www.globalnerdy.com/2008/04/29/websites-you-shouldnt-have-missed-in-april-2008/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 19:01:10 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[How-To]]></category>
		<category><![CDATA[Ajax]]></category>
		<category><![CDATA[fonts]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[generators]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[icons]]></category>
		<category><![CDATA[Link-O-Rama]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1641</guid>
		<description><![CDATA[Websites You Shouldn&#8217;t Have Missed in April 2008 is a collection of 52 links featuring graphic design tutorials, Ajax, CSS, tips for freelance workers, free fonts, icons and graphics, tools and generators, WordPress themes, typography sites and sites to inspire you. Well worth perusing.]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.noupe.com/best-of/websites-you-shouldn%e2%80%99t-have-missed-in-april-2008.html"><strong>Websites You Shouldn&#8217;t Have Missed in April 2008</strong></a> is a collection of 52 links featuring graphic design tutorials, Ajax, CSS, tips for freelance workers, free fonts, icons and graphics, tools and generators, WordPress themes, typography sites and sites to inspire you. Well worth perusing.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>GTA IV Grab Bag #1</title>
		<link>http://www.globalnerdy.com/2008/04/29/gta-iv-grab-bag-1/</link>
		<comments>http://www.globalnerdy.com/2008/04/29/gta-iv-grab-bag-1/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 18:30:19 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[hints]]></category>
		<category><![CDATA[translation]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1639</guid>
		<description><![CDATA[<p style="text-align:center;"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/04/gta_iv_niko_coaster.jpg" width="350" height="384" /></p>

<p>Here's a first in a series of regular updates on the just-released and much-awaited <a href="http://www.rockstargames.com/IV/"><strong><cite>Grand Theft Auto IV</cite></strong></a>. In this installment, there's a hint about how to get all that Serbian translated into English, a video featuring ten more minutes of gameplay, and some thought on "sandbox" games done right.</p>]]></description>
			<content:encoded><![CDATA[<p></p><p>Here&#8217;s a first in a series of regular updates on the just-released and much-awaited <a href="http://www.rockstargames.com/IV/"><strong><cite>Grand Theft Auto IV</cite></strong></a>&#8230;</p>
<h3>A Hint for Those of You Who Can&#8217;t Speak Niko&#8217;s Language</h3>
<p>In some of the dialogue between Niko and Roman, they switch between English and (I&#8217;m assuming here) Serbian. The bits in Serbian are asides that aren&#8217;t crucial to the story and can be inferred from context, but if you really want to feel like Niko, you&#8217;d like to know what they&#8217;re saying, right?</p>
<p>The solution is simple: just turn on subtitles (you can do this from the Game menu). When they speak in Serbian, the English translation will appear in grey text.</p>
<h3>Another 10 Minutes of Gameplay</h3>
<p><strong>For those of you who haven&#8217;t yet had a chance to try out GTA IV,</strong> here&#8217;s another video showing the next 10 minutes of gameplay (the video showing the first ten minutes is <a href="http://globalnerdy.com/2008/04/29/grand-theft-auto-iv-midnight-lineup-and-first-impressions/">here</a>), featuring:</p>
<ul>
<li>A little exploration of Roman&#8217;s apartment,</li>
<li>a carjacking (which isn&#8217;t as easy as it used to be),</a>
<li>exploring the hood,</li>
<li>abusing a sportscar until it explodes (with Niko in it),</li>
<li>respawning outside a hospital,</li>
<li>noodling with Niko&#8217;s appearance,</li>
<li>and fun in multiplayer mode (including a rocket launcher mishap and gunning foos down with a pistol and fully-automatic weaponry).</li>
</ul>
<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/B9-NR7jy_-I&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/B9-NR7jy_-I&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<h3>An Observation from <cite>GameSpy</cite></h3>
<p>Here&#8217;s something from <cite>Fargo&#8217;s Thought for the Day</cite>, which is included in <cite>GameSpy Daily</cite>, an email newsletter from <cite>GameSpy</cite>:</p>
<blockquote>
<h4>Thoughts on Sandbox Games</h4>
<p>Since around the time that Grand Theft Auto 3 and The Sims came out, the phrase &#8220;sandbox game&#8221; or &#8220;open world&#8221; has seeped into gaming literature and even into marketing speak. It kinda drives me nuts, because a &#8220;sandbox&#8221; in and of itself isn&#8217;t very fun. It&#8217;s easy to screw it up.</p>
<p>Ask any game designer and they&#8217;ll tell you: if you put a person in an open world, where they can do anything they want, they spend a few minutes testing the limits and then he or she will get bored. The real trick to these games is to provide a lot of directed gameplay even if people don&#8217;t realize it. The object of an open world is to let the player set his or her own agenda, and then to provide tons of cool gameplay once they decide what to do. Sims 2 is a great example: you can do whatever you want, but no matter what decisions you make for your characters, you&#8217;ll always run across interesting mini-games or tough decisions to make in order to accomplish your goal.</p>
<p>Of course the Grand Theft Auto games have an overall story that you can work through via a series of directed missions, but even when you go &#8220;off the rails&#8221; and start freestyling in the sandbox world, you&#8217;re never far from the guiding hand of a designer encouraging you to collect something, discover something, set a new record, kick off a minigame, etc. Few design teams can do an open world right &#8212; but when they get it right, the experience is spectacular.
</p></blockquote>
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		<title>Filter Google Results by Date with a URL Trick</title>
		<link>http://www.globalnerdy.com/2008/04/28/filter-google-results-by-date-with-a-url-trick/</link>
		<comments>http://www.globalnerdy.com/2008/04/28/filter-google-results-by-date-with-a-url-trick/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 12:33:19 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[How-To]]></category>
		<category><![CDATA[custom search]]></category>
		<category><![CDATA[Google]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1622</guid>
		<description><![CDATA[Filter Google Results by Date with a URL Trick: &#8220;Google can reorder search and news results from the last day, week, a few months, or entire year by adding a small string to the end of the search URL. Just add this string — &#038;as_qdr=d — to the address bar and hit enter. You&#8217;ll get [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://lifehacker.com/384375/filter-google-results-by-date-with-a-url-trick"><strong>Filter Google Results by Date with a URL Trick:</strong></a> &#8220;Google can reorder search and news results from the last day, week, a few months, or entire year by adding a small string to the end of the search URL. Just add this string — <strong><code>&#038;as_qdr=d</code></strong> — to the address bar and hit enter. You&#8217;ll get a custom drop-down box that lets you re-order results based on date.&#8221;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>How to Get Skype Running on 64-Bit &#8220;Hardy Heron&#8221;</title>
		<link>http://www.globalnerdy.com/2008/04/27/how-to-get-skype-running-on-64-bit-hardy-heron/</link>
		<comments>http://www.globalnerdy.com/2008/04/27/how-to-get-skype-running-on-64-bit-hardy-heron/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 00:22:41 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[How-To]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Hardy Heron]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[Ubuntu]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1617</guid>
		<description><![CDATA[How to Get Skype Running on Your 64-Bit Linux Box: If you&#8217;re running Linux on a Core Duo or AMD64-based machine, you haven&#8217;t been able to run Skype on it&#8230;until now! If you&#8217;ve got a 64-bit machine running the latest Ubuntu &#8212; version 8.04, a.k.a. &#8220;Hardy Heron&#8221;, enter the following on the command line and [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://ubuntuforums.org/showthread.php?t=432295"><strong>How to Get Skype Running on Your 64-Bit Linux Box:</strong></a> If you&#8217;re running Linux on a Core Duo or AMD64-based machine, you haven&#8217;t been able to run Skype on it&#8230;until now! If you&#8217;ve got a 64-bit machine running the latest <a href="http://www.ubuntu.com/">Ubuntu</a> &#8212; version 8.04, a.k.a. &#8220;Hardy Heron&#8221;, enter the following on the command line and you&#8217;ll be Skyping away (and not just text chat, but audio and video as well): <strong><code>sudo apt-get install ia32-libs lib32asound2; wget -O skype-install.deb http://www.skype.com/go/getskype-linux-ubuntu; sudo dpkg -i --force-all skype-install.deb;</code></strong> (there&#8217;s also stuff for getting Skype to work on previous 64-bit Ubuntus and dealing with a webcam that refuses to work).</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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