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	<title>Global Nerdy &#187; game programming</title>
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	<description>Tech Evangelist Joey deVilla on Shopify, startups, software development, tech news and other nerdy stuff</description>
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		<title>Counting Down to Seven: XNA Game Studio 4.0!!!!</title>
		<link>http://www.globalnerdy.com/2010/03/09/counting-down-to-seven-xna-game-studio-4-0/</link>
		<comments>http://www.globalnerdy.com/2010/03/09/counting-down-to-seven-xna-game-studio-4-0/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 22:36:08 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software and Services]]></category>
		<category><![CDATA[Counting Down to Seven]]></category>
		<category><![CDATA[game programming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Windows Phone]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2010/03/09/counting-down-to-seven-xna-game-studio-4-0/</guid>
		<description><![CDATA[Welcome to another installment of Counting Down to Seven, a series of articles about mobile app development that I’m writing as we count down the days to MIX10, when we reveal more about the up-and-coming Windows Phone 7 Series. The Game Developers Conference is a good time to make game development announcements, and that we [...]]]></description>
			<content:encoded><![CDATA[<p></p><p class="note">Welcome to another installment of <a href="http://www.globalnerdy.com/tag/counting-down-to-seven/"><em><strong>Counting Down to Seven</strong></em></a>, a series of articles about mobile app development that I’m writing as we count down the days to <a href="http://live.visitmix.com/">MIX10</a>, when we reveal more about the up-and-coming <a href="http://www.windowsphone7series.com/">Windows Phone 7 Series</a>.</p>
<p><a href="http://blogs.zdnet.com/microsoft/?p=5541"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Xbox 360 Achievement: &quot;Achievement Unlocked: New Version of XNA!&quot;" border="0" alt="Xbox 360 Achievement: &quot;Achievement Unlocked: New Version of XNA!&quot;" src="http://achievements.schrankmonster.de/Achievement.aspx?text=New%20Version%20of%20XNA!" /></a></p>
<p><a href="http://www.globalnerdy.com/tag/counting-down-to-seven/"><img style="border-right-width: 0px; margin: 0px 0px 10px 15px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" border="0" alt="&quot;Counting Down to Seven&quot; badge" align="right" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/02/countingdowntosevensmall1.jpg" /></a></p>
<p><strong><a href="http://blogs.zdnet.com/microsoft/?p=5541">The Game Developers Conference is a good time to make game development announcements, and that we did: version 4.0 of XNA Game Studio,</a></strong> Microsoft’s framework and toolset for easier game development. Here’s what it means in a nutshell:</p>
<ul>
<li><strong>No matter whether you develop with managed or unmanaged code,</strong> it’s what you’ll use for game development on Windows Phone 7. </li>
<li><strong>You’ll create better mobile games faster,</strong> thanks to a powerful and comprehensive set of tools. </li>
<li><strong>Xbox LIVE comes to mobile,</strong> meaning that you can take advantage of the Xbox’s popular gaming social network. </li>
<li><strong>For those of you already building games with XNA, you’ve got a brand new platform,</strong> and it’s one that you take everywhere you go. </li>
</ul>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Games pages on Windows Phone 7" border="0" alt="Games pages on Windows Phone 7" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/03/image13.png" width="600" height="278" /> </p>
<p>You’re going to see all sorts of details about XNA Game Studio 4.0 over the next couple of weeks, and here are some of the best places to get them…</p>
<h3>Follow the “Seven Samurai”</h3>
<p>By “Seven Samurai”, I’m referring to the Windows Phone 7 Series development team:</p>
<ul>
<ul>
<li><strong>Charlie Kindel</strong> (<a href="http://blogs.msdn.com/ckindel/">blog</a> | <a href="http://twitter.com/ckindel">Twitter</a>) </li>
<li><strong>Shawn Hargreaves</strong> (<a href="http://blogs.msdn.com/shawnhar/">blog</a> | <a href="http://twitter.com/shawnhargreaves">Twitter</a>) </li>
<li><strong>Andre Vrignaud</strong> (<a href="http://www.ozymandias.com/">blog</a> | <a href="http://twitter.com/ozymandias">Twitter</a>) </li>
<li><strong>Anand Iyer</strong> (<a href="http://artificialignorance.net/">blog</a> | <a href="http://twitter.com/ai">Twitter</a>) </li>
<li><strong>Christian Schormann</strong> (<a href="http://electricbeach.org/?page_id=2">blog</a> | <a href="http://twitter.com/cschormann">Twitter</a>) </li>
<li><strong>Loke Uei</strong> (<a href="http://blogs.msdn.com/lokeuei">blog</a> | <a href="http://twitter.com/lokeuei">Twitter</a>) </li>
<li><strong>Michael Klucher</strong> (<a href="http://klucher.com/">blog</a> | <a href="http://twitter.com/mklucher">Twitter</a>) </li>
</ul>
</ul>
<h3>Check Out These Sites</h3>
<ul>
<li>Michael Klucher’s blog entry, <strong><em><a href="http://klucher.com/blog/achievement-unlocked-xna-game-studio-4-0-for-windows-phone/">Achievement Unlocked: XNA Game Studio 4.0 for Windows Phone</a></em></strong> </li>
<li>The Official Microsoft Blog: <em><a href="http://blogs.technet.com/microsoft_blog/archive/2010/03/09/game-developers-have-a-great-opportunity-with-windows-phone-7-series.aspx"><strong>Game Developers Have a Great Opportunity with Windows Phone 7 Series</strong></a></em>. </li>
<li>Keep an eye on <strong><a href="http://creators.xna.com/en-US/community/news/">XNA Creators Club Online’s “News” page</a></strong>. </li>
<li>Follow the <strong><a href="http://windowsteamblog.com/blogs/wpdev/default.aspx"><em>Windows Phone Developer Blog</em></a></strong>. </li>
<li>Don’t forget the <strong><a href="http://live.visitmix.com/">MIX10 conference site</a></strong>, which will have a lot of information from the presentations. </li>
<li><strong><a href="http://blogs.zdnet.com/">ZDNet</a></strong> has assembled a team to cover the MIX10 conference, where all&#160; will be revealed. The people covering it: Ed Bott, Mary Jo Foley, Kip “LiveSide” Kniskern, Benjamin “Neowin” Rubenstein, Paul Thurrott, Long “IStartedSomething” Zheng. </li>
<li>Mary Jo Foley’s article, <strong><em><a href="http://blogs.zdnet.com/microsoft/?p=5541">Microsoft Adds XNA Game Studio 4.0 to its Windows Phone 7 Arsenal</a></em></strong>. </li>
<li>And of course, this blog! </li>
</ul>
<p class="alert"><a href="http://blogs.msdn.com/cdndevs/archive/2010/03/09/counting-down-to-seven-xna-game-studio-4-0.aspx">This article also appears in <em>Canadian Developer Connection</em>.</a></p>
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		<item>
		<title>O&#8217;Reilly&#8217;s &#8220;Learning XNA 3.0&#8221;</title>
		<link>http://www.globalnerdy.com/2008/12/03/oreillys-learning-xna-30/</link>
		<comments>http://www.globalnerdy.com/2008/12/03/oreillys-learning-xna-30/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 18:31:22 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[game programming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[O'Reilly]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[XNA 3.0]]></category>
		<category><![CDATA[Zune]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2008/12/03/oreillys-learning-xna-30/</guid>
		<description><![CDATA[Hey, it looks like I’ve got some potential reading material for the holidays! O’Reilly’s just released their new book, Learning XNA 3.0, an introduction to Microsoft’s 2-D and 3-D game development framework for the PC, Xbox 360 and Zune. Here’s an excerpt from O’Reilly’s description of the book: Written by an experienced university-level game development [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://oreilly.com/catalog/9780596521950/"><img style="border-right-width: 0px; margin: 0px 0px 0px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Cover of O&#39;Reilly&#39;s book &quot;Learning XNA 3.0&quot;" border="0" alt="Cover of O&#39;Reilly&#39;s book &quot;Learning XNA 3.0&quot;" align="right" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/12/oreilly-learning-xna-30.gif" width="180" height="236" /></a> </p>
<p>Hey, it looks like I’ve got some potential reading material for the holidays! O’Reilly’s just released their new book, <strong><em><a href="http://oreilly.com/catalog/9780596521950/">Learning XNA 3.0,</a></em></strong> an introduction to Microsoft’s 2-D and 3-D game development framework for the PC, Xbox 360 and Zune. Here’s an excerpt from O’Reilly’s description of the book:</p>
<blockquote><p>Written by an experienced university-level game development instructor, <em>Learning XNA 3.0</em> walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you&#8217;ll know how to develop sophisticated games from start to finish. </p>
<ul>
<li>Learn game development concepts from 2D animation to 3D cameras and effects </li>
<li>Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts </li>
<li>Develop three complete and exciting games using 2D,3D and multiplayer concepts </li>
<li>Develop and deploy games to the Xbox 360 and the Microsoft Zune </li>
</ul>
<p>While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. <em>Learning XNA 3.0</em> was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique &quot;Test Your Knowledge&quot; exercises and review questions in each chapter.</p>
</blockquote>
<p>The book, when purchased from O’Reilly, comes in several formats:</p>
<ul>
<li>Dead-tree format (that is, an actual paperback book): US$34.99 (currently CAD$44.06) / £24.99 in the UK</li>
<li>Ebook (PDF, EPUB and Kindle-compatible “Mobipocket” format): US$27.99 (currently CAD$35.23)</li>
<li>Dead-tree and ebook: US$45.49 (currently $57.27)</li>
</ul>
<p><strong>If you’re in Canada, you’ve got a chance to save big.</strong> <a href="http://www.chapters.indigo.ca/books/Learning-Xna-3-0-Aaron-Reed/9780596521950-item.html">Chapters/Indigo’s online price for the paperback book is CAD$23.09</a>, which makes it <em>cheaper than the electronic version</em>. If you’re an iRewards member, they’ll shave another buck-fifteen off the price to make it CAD$21.94.</p>
<h3>Links</h3>
<ul>
<li><a href="http://oreilly.com/catalog/9780596521950/">O’Reilly’s page for <em>Learning XNA 3.0</em></a></li>
<li><a href="http://www.chapters.indigo.ca/books/Learning-Xna-3-0-Aaron-Reed/9780596521950-item.html"><em>Learning XNA 3.0</em> at Chapters/Indigo’s online store</a> (cheap for Canadians!)</li>
<li><a href="http://creators.xna.com/">XNA Creators Club Online</a></li>
<li><a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=7D70D6ED-1EDD-4852-9883-9A33C0AD8FEE&amp;displaylang=en">Download page for Microsoft XNA Game Studio 3.0</a></li>
</ul>
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