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	<title>Global Nerdy &#187; screencasts</title>
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	<description>Tech Evangelist Joey deVilla on software development, tech news and other nerdy stuff</description>
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		<title>DimeCast.Net&#8217;s SOLID Screencasts</title>
		<link>http://www.globalnerdy.com/2009/07/17/dimecast-nets-solid-screencasts/</link>
		<comments>http://www.globalnerdy.com/2009/07/17/dimecast-nets-solid-screencasts/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 11:35:13 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[object-oriented design]]></category>
		<category><![CDATA[object-oriented programming]]></category>
		<category><![CDATA[OOD]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[screencasts]]></category>
		<category><![CDATA[SOLID]]></category>

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		<description><![CDATA[This article also appears in Canadian Developer Connection.
 
Following up on the previous article about the SOLID principles for object-oriented design, Steve Bohlen pointed me to a series of screencasts on DimeCasts.net covering each SOLID principle:

S – Single Responsibility Principle 
O – Open-Closed Principle 
L – Liskov Substitution Principle 
I – Interface Segregation Principle 
D [...]]]></description>
			<content:encoded><![CDATA[<p></p><p class="alert"><a href="http://blogs.msdn.com/cdndevs/archive/2009/07/17/dimecast-net-s-solid-screencasts.aspx">This article also appears in <em>Canadian Developer Connection</em>.</a></p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Brick with the word &quot;SOLID&quot; beneath it" border="0" alt="Brick with the word &quot;SOLID&quot; beneath it" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/07/solid_brick.jpg" width="400" height="470" /> </p>
<p>Following up on <a href="http://www.globalnerdy.com/2009/07/15/the-solid-principles-explained-with-motivational-posters/">the previous article about the SOLID principles for object-oriented design</a>, <strong>Steve Bohlen pointed me to <a href="http://www.dimecasts.net/Casts/ByTag/SOLID%20Principle">a series of screencasts on DimeCasts.net covering each SOLID principle:</a></strong></p>
<ul>
<li><a href="http://www.dimecasts.net/Casts/CastDetails/88"><strong>S</strong> – Single Responsibility Principle</a> </li>
<li><a href="http://www.dimecasts.net/Casts/CastDetails/90"><strong>O</strong> – Open-Closed Principle</a> </li>
<li><a href="http://www.dimecasts.net/Casts/CastDetails/92"><strong>L</strong> – Liskov Substitution Principle</a> </li>
<li><a href="http://www.dimecasts.net/Casts/CastDetails/94"><strong>I</strong> – Interface Segregation Principle</a> </li>
<li><a href="http://www.dimecasts.net/Casts/CastDetails/96"><strong>D</strong> – Dependency Inversion Principle</a> </li>
<li><a href="http://www.dimecasts.net/Casts/CastDetails/99">Refactoring Dependency Inversion to use StructureMap</a> </li>
</ul>
<p>The screencasts are each about 12 minutes long, a perfect length for a “learning snack”.</p>
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