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<channel>
	<title>Global Nerdy &#187; videogames</title>
	<atom:link href="http://www.globalnerdy.com/tag/videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.globalnerdy.com</link>
	<description>Tech Evangelist Joey deVilla on software development, tech news and other nerdy stuff</description>
	<lastBuildDate>Thu, 19 Nov 2009 02:16:42 +0000</lastBuildDate>
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			<item>
		<title>Photoshoppery of the Day</title>
		<link>http://www.globalnerdy.com/2009/09/19/photoshoppery-of-the-day/</link>
		<comments>http://www.globalnerdy.com/2009/09/19/photoshoppery-of-the-day/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 16:19:54 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[Photoshoppery]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2009/09/19/photoshoppery-of-the-day/</guid>
		<description><![CDATA[I was 10 years old when Space Invaders came out, so this photo brings back happy memories:
Click the photo to see it on its original page.
]]></description>
			<content:encoded><![CDATA[<p></p><p align="left"><strong>I was 10 years old when </strong><a href="http://en.wikipedia.org/wiki/Space_Invaders"><strong>Space Invaders</strong></a><strong> came out,</strong> so this photo brings back happy memories:</p>
<p align="center"><a href="http://www.behance.net/Gallery/Hunting-Space-invaders/306890"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="space_invaders" border="0" alt="space_invaders" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/09/space_invaders.jpg" width="600" height="786" /></a><em>Click the photo to see it on its original page.</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Muscle March: Weirdest Videogame of 2009</title>
		<link>http://www.globalnerdy.com/2009/05/18/muscle-march-weirdest-videogame-of-2009/</link>
		<comments>http://www.globalnerdy.com/2009/05/18/muscle-march-weirdest-videogame-of-2009/#comments</comments>
		<pubDate>Mon, 18 May 2009 12:48:21 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Land of the Rising Contradiction]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[weird]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2009/05/18/muscle-march-weirdest-videogame-of-2009/</guid>
		<description><![CDATA[I think we’ve got an early contender for the title of “Weirdest Videogame of 2009”: Muscle March for the Nintendo Wii. As if the game weren’t weird enough, the trailer below ramps up the weirdness by presenting it in that oh-so-Japanese style with epilepsy-inducing jump-cuts and a hyper-enthusiastic Japanese TV announcer:

[Found via Waxy.org.]
]]></description>
			<content:encoded><![CDATA[<p></p><p><strong>I think we’ve got an early contender for the title of “Weirdest Videogame of 2009”: <em>Muscle March</em> for the Nintendo Wii.</strong> As if the game weren’t weird enough, the trailer below ramps up the weirdness by presenting it in that oh-so-Japanese style with epilepsy-inducing jump-cuts and a hyper-enthusiastic Japanese TV announcer:</p>
<p align="center"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/6hzwr9kRLH0&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6hzwr9kRLH0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>[Found via <em><a href="http://waxy.org/">Waxy.org</a></em>.]</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>&#8220;The Lost and Damned&#8221; for Grand Theft Auto IV Now Available for Download</title>
		<link>http://www.globalnerdy.com/2009/02/18/the-lost-and-damned-for-grand-theft-auto-iv-now-available-for-download/</link>
		<comments>http://www.globalnerdy.com/2009/02/18/the-lost-and-damned-for-grand-theft-auto-iv-now-available-for-download/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 04:02:51 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[The Lost and Damned]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2009/02/18/the-lost-and-damned-for-grand-theft-auto-iv-now-available-for-download/</guid>
		<description><![CDATA[AWWWWWWWW YEEEEEEEAAAHHHH!

The much-anticipated first downloadable “episode” for Grand Theft Auto IV, The Lost and Damned, is now available via XBox Live for 1600 Microsoft Points (US$19.99). 
The Lost and Damned is a brand new story with brand new characters set in Grand Theft Auto IV’s Liberty City. In the story, you play the part of [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><strong><em>AWWWWWWWW YEEEEEEEAAAHHHH!</em></strong></p>
<p><a href="http://www.rockstargames.com/thelostanddamned/"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="gta_iv_lost_and_damned" border="0" alt="gta_iv_lost_and_damned" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/02/gta-iv-lost-and-damned.jpg" width="454" height="480" /></a></p>
<p>The much-anticipated first downloadable “episode” for <em><a href="http://www.rockstargames.com/IV/">Grand Theft Auto IV</a></em>, <strong><em><a href="http://www.rockstargames.com/thelostanddamned/">The Lost and Damned</a></em></strong>, is now available via XBox Live for 1600 Microsoft Points (US$19.99). </p>
<p><em>The Lost and Damned</em> is a brand new story with brand new characters set in <em>Grand Theft Auto IV’s</em> Liberty City. In the story, you play the part of Johnny, a veteran member of the biker gang known as The Lost. Niko, your character in <em>Grand Theft Auto IV’s </em>main story had some pretty interesting run-ins with them, and as Johnny, you’ll have some pretty interesting run-ins with rival gangs – and probably with rivals within your own gang. (Has there ever been a <em>Grand Theft Auto</em> where a supposed friend didn’t stab you in the back?)</p>
<p>Here&#8217;s the first trailer for <cite>The Lost and Damned</cite>:</p>
<p style="text-align: center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="480" height="300" id="RockstarMediaPlayer" align="middle"><param name="allowScriptAccess" value="always" /><param name="menu" value="false" /><param name="movie" value="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf" /><param name="flashvars" value="skin=thelostanddamned/EN/embed&amp;vidID=0" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf" flashvars="skin=thelostanddamned/EN/embed&#038;vidID=0" quality="high" bgcolor="#000000" menu="false" width="480" height="300" name="RockstarMediaPlayer" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></object></p>
<p>&#8230;and here&#8217;s the follow-up trailer:</p>
<p style="text-align: center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="480" height="300" id="RockstarMediaPlayer" align="middle"><param name="allowScriptAccess" value="always" /><param name="menu" value="false" /><param name="movie" value="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf" /><param name="flashvars" value="skin=thelostanddamned/EN/embed&amp;vidID=5" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf" flashvars="skin=thelostanddamned/EN/embed&#038;vidID=5" quality="high" bgcolor="#000000" menu="false" width="480" height="300" name="RockstarMediaPlayer" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></object></p>
<p>I’ll download it tonight and report on my gameplay experiences later this week.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Videocrab&#8217;s Awesome Gaming Console Setup</title>
		<link>http://www.globalnerdy.com/2009/01/27/videocrabs-awesome-gaming-console-setup/</link>
		<comments>http://www.globalnerdy.com/2009/01/27/videocrabs-awesome-gaming-console-setup/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 21:20:18 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2009/01/27/videocrabs-awesome-gaming-console-setup/</guid>
		<description><![CDATA[I wouldn’t mind having a setup like Videocrab’s:
    Photo by Videocrab.     Click here to see its Flickr page.
]]></description>
			<content:encoded><![CDATA[<p></p><p>I wouldn’t mind having <a href="http://flickr.com/photos/videocrab/3229365143/">a setup like Videocrab’s</a>:</p>
<p style="text-align: center"><a href="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/01/videocrab-setup.jpg"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="&quot;Videocrab&#39;s&quot; awesome gaming setup, which appears to include every game console from the past 25 years" border="0" alt="&quot;Videocrab&#39;s&quot; awesome gaming setup, which appears to include every game console from the past 25 years" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/01/videocrab-setup-thumb.jpg" width="600" height="800" /></a>    <br /><span class="caption">Photo by Videocrab.     <br /><a href="http://flickr.com/photos/videocrab/3229365143/">Click here</a> to see its Flickr page.</span></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Fallout 3, as Reviewed on Zero Punctuation</title>
		<link>http://www.globalnerdy.com/2008/11/19/fallout-3-as-reviewed-on-zero-punctuation/</link>
		<comments>http://www.globalnerdy.com/2008/11/19/fallout-3-as-reviewed-on-zero-punctuation/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 19:05:17 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Ben "Yahtzee" Croshaw]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Zero Punctuatation]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2008/11/19/fallout-3-as-reviewed-on-zero-punctuation/</guid>
		<description><![CDATA[
Once again, it’s time for my favourite videogame reviewer, Ben “Yahtzee” Croshaw, and his series of smartass videogame reviews, Zero Punctuation. This week, he covers Fallout 3. His verdict:
Yeah, it’s pretty good.

Its 93 rating at Metacritic &#8212; which gives it a standing equal to Gears of War 2 – comes from a number of glowing [...]]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: center"><embed src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.2.2.4-tm.swf?1.1?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A420%2C%27linkUrl%27%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F420-Fallout-3%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Fallout%2B3%27+%7D+%5D%2CsplashImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F420.jpg%27%2CshowVolumeSlider%3Atrue%2Cpid%3A%27html_test%27%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3Afalse%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#333333" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" height="328" width="400" wmode="opaque"></embed></p>
<p>Once again, it’s time for my favourite videogame reviewer, Ben “Yahtzee” Croshaw, and his series of smartass videogame reviews, <em><a href="http://www.escapistmagazine.com/videos/view/zero-punctuation">Zero Punctuation</a></em>. This week, he covers <strong><a href="http://fallout.bethsoft.com/"><cite>Fallout 3</cite></a></strong>. His verdict:</p>
<blockquote><p><font color="#111111">Yeah, it’s pretty good.</font></p>
</blockquote>
<p><a href="http://www.metacritic.com/games/platforms/xbox360/fallout3">Its 93 rating at <cite>Metacritic</cite></a> &#8212; which gives it <a href="http://www.metacritic.com/games/platforms/xbox360/gearsofwar2">a standing equal to <cite>Gears of War 2</cite></a><em></em> – comes from a number of glowing reviews from various sources:</p>
<ul>
<li><a href="http://www.1up.com/do/reviewPage?cId=3170949&amp;p=4">1UP</a></li>
<li><a href="http://acegamez.com/reviews_x360/Fallout_3_X360.htm">AceGamez</a></li>
<li><a href="http://www.dpadmagazine.com/2008/11/10/fallout-3/">D+PAD Magazine</a></li>
<li><a href="http://www.eurogamer.net/article.php?article_id=270173">EuroGamer</a></li>
<li><a href="http://www.g4tv.com/xplay/reviews/1856/Fallout_3.html">G4 TV</a></li>
<li><a href="http://www.gamerevolution.com/review/xbox360/fallout_3">Game Revolution</a></li>
<li><a href="http://www.gamepro.com/article/reviews/207647/fallout-3-360/">GamePro</a></li>
<li><a href="http://www.gameshark.com/reviews/3131/Fallout-3-Review.htm">GameShark</a></li>
<li><a href="http://xbox360.gamespy.com/xbox-360/fallout-3/924342p1.html">GameSpy</a></li>
<li><a href="http://www.metacritic.com/_images/readreview.gif">Official Xbox Magazine</a></li>
<li><a href="http://www.metacritic.com/_images/readreview.gif">The Onion (AV Club)</a></li>
<li><a href="http://www.metacritic.com/_images/readreview.gif">Yahoo! Games</a></li>
</ul>
<div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:87bcc73a-87e5-4386-ba5f-66207f28b9e4" class="wlWriterEditableSmartContent">Technorati Tags: <a href="http://technorati.com/tags/games" rel="tag">games</a>,<a href="http://technorati.com/tags/videogames" rel="tag">videogames</a>,<a href="http://technorati.com/tags/video" rel="tag">video</a>,<a href="http://technorati.com/tags/reviews" rel="tag">reviews</a>,<a href="http://technorati.com/tags/Zero+Punctuatation" rel="tag">Zero Punctuatation</a>,<a href="http://technorati.com/tags/Ben+%22Yahtzee%22+Croshaw" rel="tag">Ben &quot;Yahtzee&quot; Croshaw</a>,<a href="http://technorati.com/tags/Fallout+3" rel="tag">Fallout 3</a></div>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Looking Forward to Trying This Out Later Tonight&#8230;</title>
		<link>http://www.globalnerdy.com/2008/11/19/looking-forward-to-trying-this-out-later-tonight/</link>
		<comments>http://www.globalnerdy.com/2008/11/19/looking-forward-to-trying-this-out-later-tonight/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 16:58:41 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[New XBox Experience]]></category>
		<category><![CDATA[NXE]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2008/11/19/looking-forward-to-trying-this-out-later-tonight/</guid>
		<description><![CDATA[ 
Technorati Tags: XBox,NXE,New XBox Experience,games,videogames,Microsoft
]]></description>
			<content:encoded><![CDATA[<p></p><p><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="new_xbox_experience_update" border="0" alt="Photo of my TV showing the 'updating' dialog box for the New XBox Experience." src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/new-xbox-experience-update.jpg" width="600" height="450" /> </p>
<div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:d85c4551-a9b0-4cde-975a-2425ccdbf2c0" class="wlWriterEditableSmartContent">Technorati Tags: <a href="http://technorati.com/tags/XBox" rel="tag">XBox</a>,<a href="http://technorati.com/tags/NXE" rel="tag">NXE</a>,<a href="http://technorati.com/tags/New+XBox+Experience" rel="tag">New XBox Experience</a>,<a href="http://technorati.com/tags/games" rel="tag">games</a>,<a href="http://technorati.com/tags/videogames" rel="tag">videogames</a>,<a href="http://technorati.com/tags/Microsoft" rel="tag">Microsoft</a></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Rock Star Mullet Kit: Weirdest &#8220;Rock Band&#8221;/&#8220;Guitar Hero&#8221; Accessory</title>
		<link>http://www.globalnerdy.com/2008/11/08/rock-star-mullet-kit-weirdest-rock-bandguitar-hero-accessory/</link>
		<comments>http://www.globalnerdy.com/2008/11/08/rock-star-mullet-kit-weirdest-rock-bandguitar-hero-accessory/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 05:37:47 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[accessories]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2008/11/08/rock-star-mullet-kit-weirdest-rock-bandguitar-hero-accessory/</guid>
		<description><![CDATA[ 
I saw these at Future Shop a couple of days ago, beside the Rock Band and Guitar Hero packages. You too can have rock star hair for a mere $19.99 (in Canadian dollars)!
]]></description>
			<content:encoded><![CDATA[<p></p><p><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="rock_star_mullet_kit" border="0" alt="rock_star_mullet_kit" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/rock-star-mullet-kit.jpg" width="500" height="667" /> </p>
<p>I saw these at <a href="http://www.futureshop.ca/">Future Shop</a> a couple of days ago, beside the <em>Rock Band</em> and <em>Guitar Hero</em> packages. You too can have rock star hair for a mere $19.99 (in Canadian dollars)!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Salmagundi for Friday, November 7th, 2008</title>
		<link>http://www.globalnerdy.com/2008/11/07/salmagundi-for-friday-november-7th-2008/</link>
		<comments>http://www.globalnerdy.com/2008/11/07/salmagundi-for-friday-november-7th-2008/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 22:18:20 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software and Services]]></category>
		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[ASP.NET]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MSDN]]></category>
		<category><![CDATA[PDC]]></category>
		<category><![CDATA[PDC2008]]></category>
		<category><![CDATA[social bookmarking]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Zero Punctuation]]></category>

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		<description><![CDATA[Interview with Chris Slemp, MSDN
 
Here’s another video interview featuring Yours Truly at the PDC: it’s with Chris Slemp, Program Manager for the Server and Tools Online group at Microsoft. In the interview, we talk about MSDN and its new social bookmarking feature.
Click here to watch the video.
“Grim Fandango’s” Puzzle Document
 
If you’re looking to [...]]]></description>
			<content:encoded><![CDATA[<p></p><h3>Interview with Chris Slemp, MSDN</h3>
<p><a href="http://blogs.msdn.com/cdndevs/archive/2008/11/06/canucks-at-pdc-social-bookmarking-at-msdn.aspx"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="joey_devilla_chris_slemp" border="0" alt="joey_devilla_chris_slemp" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/joey-devilla-chris-slemp.jpg" width="414" height="233" /></a> </p>
<p>Here’s another video interview featuring Yours Truly at the PDC: it’s with <a href="http://blogs.msdn.com/cslemp/"><strong>Chris Slemp</strong></a>, Program Manager for the Server and Tools Online group at Microsoft. In the interview, we talk about MSDN and its new social bookmarking feature.</p>
<p><strong><a href="http://blogs.msdn.com/cdndevs/archive/2008/11/06/canucks-at-pdc-social-bookmarking-at-msdn.aspx">Click here to watch the video.</a></strong></p>
<h3>“Grim Fandango’s” Puzzle Document</h3>
<p><a href="http://www.doublefine.com/news.php/site/comments/just_one_more_grim_thing/"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="grim_fandango_puzzle_document" border="0" alt="grim_fandango_puzzle_document" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/grim-fandango-puzzle-document.jpg" width="500" height="375" /></a> </p>
<p>If you’re looking to get into the mind of a game designer and the design of one of the most highly-regarded computer adventures games, be sure to check out the <strong><a href="http://www.doublefine.com/news.php/site/comments/just_one_more_grim_thing/">Grim Fandango Puzzle Document</a></strong>. Tim Schafer, in “a temporary fit of Cake-induced Grim nostalgia,” decided to put the game’s puzzle design document online in PDF form (it’s 2.3MB in size). </p>
<p><a href="http://www.geero.net/2008/11/anatomy-of-a-classic.html">Here’s a great summary of the Grim Fandango Puzzle Document</a>, written by Andy Geers:</p>
<blockquote><p>I use that word &quot;crafted&quot; because that&#8217;s exactly what this newly released document shows: true craftsmanship. We see the incredible attention to detail, the pacing of the narrative as it builds and as the puzzles get increasingly sophisticated, always coaxing the player along with them. As somebody whose spent the last few years trying to write <a href="http://www.geero.net/bible-games.html">my own adventure game</a>, what struck me most about this document is the sheer <em>simplicity</em> of it &#8211; it&#8217;s well established that it takes a great deal of clarity and hard work to boil down something so vast as Grim Fandango into such a simple representation that conveys so much information in such a succinct way.</p>
</blockquote>
<p>It’s a considerably more interesting read than most specs.</p>
<h3>My Job-Related Reading List</h3>
<p>Nothing gives you that frozen-caveman-thawed-in-modern-times feeling like returning to a software platform after not developing in it in seven years. Getting back into the swing of Microsoft’s development tools has been fun so far, but it is, as a lot of people have told me, like drinking from the firehose.</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="reading_list_nov_2008" border="0" alt="reading_list_nov_2008" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/reading-list-nov-2008.jpg" width="483" height="208" /> </p>
<p>To quickly get acclimated with C#, ASP.NET and XNA, I’m expensing the following books I bought today:</p>
<ul>
<li><strong><em><a href="http://www.amazon.com/2008-NET-Platform-Fourth-Windows-Net/dp/1590598849/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1226095180&amp;sr=1-1">Pro C# 2008 and the .NET 3.5 Platform</a> </em></strong>by Andrew Troelsen </li>
<li><strong><em><a href="http://www.amazon.com/Professional-ASP-NET-3-5-VB-Programmer/dp/0470187573">Professional ASP.NET 3.5 in C# and VB</a></em> </strong>by Bill Evjen, Scott Hanselman and Devin Rader </li>
<li><strong><em><a href="http://www.amazon.com/Beginning-XNA-2-0-Game-Programming/dp/1590599241/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1226095299&amp;sr=1-1">Beginning XNA 2.0 Game Programming</a></em></strong> by Alexandre Santos Lobao, Bruno Pereira Evangelista, and Jose Antonio Leal de Farias </li>
</ul>
<p>I’ll let you know what I think of these books as I read them.</p>
<h3>“Zero Punctuation” Reviews</h3>
<p>And finally, a couple of reviews from my all-time favourite game reviewer, Ben “Yahtzee” Croshaw. The first one’s for <em>Saints Row 2</em>, which includes a great argument for why it might actually be a better game than <em>Grand Theft Auto IV</em> as well as a brilliant concept for a new game:</p>
<p style="text-align: center"><embed src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.2.2.4-tm.swf?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A312%2C%27linkUrl%27%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F312-Saints-Row-2%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Saints%2BRow%2B2%27+%7D+%5D%2CsplashImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F312.jpg%27%2CshowVolumeSlider%3Atrue%2Cpid%3A%27html_test%27%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3Afalse%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#333333" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" height="328" width="400" wmode="opaque"></embed></p>
<p>and here’s the latest review, for <em>Dead Space</em>, which he summarizes as “competent but bland”. Luckily, his review is anything but…</p>
<p style="text-align: center"><embed src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.2.2.4-tm.swf?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A333%2C%27linkUrl%27%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F333-Dead-Space%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Dead%2BSpace%27+%7D+%5D%2CsplashImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F333.jpg%27%2CshowVolumeSlider%3Atrue%2Cpid%3A%27html_test%27%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3Afalse%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#333333" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" height="328" width="400" wmode="opaque"></embed></p>
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		<title>Zero Punctuation on &#8220;Spore&#8221;: NOOOOOOOOOOOOOOOOOOOO</title>
		<link>http://www.globalnerdy.com/2008/09/17/zero-punctuation-on-spore-noooooooooooooooooooo/</link>
		<comments>http://www.globalnerdy.com/2008/09/17/zero-punctuation-on-spore-noooooooooooooooooooo/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 20:36:00 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[bad]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[god games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Will Wright]]></category>
		<category><![CDATA[Zero Punctuation]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/?p=1556</guid>
		<description><![CDATA[Oh, how I enjoy Ben &#8220;Yahtzee&#8221; Croshaw&#8217;s game reviews in his video series Zero Punctuation. In this installment, he covers (and savages) Will Wright&#8217;s long-awaited game, Spore. Thankfully, he skips complaining about the DRM, which I heard plenty about already. After hearing his review, DRM sounds like the least of the game&#8217;s problems&#8230;

]]></description>
			<content:encoded><![CDATA[<p></p><p>Oh, how I enjoy <a href="http://en.wikipedia.org/wiki/Ben_Croshaw">Ben &#8220;Yahtzee&#8221; Croshaw&#8217;s</a> game reviews in his video series <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation"><cite>Zero Punctuation</cite></a>. In <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/218-Spore">this installment</a>, he covers (and <em>savages</em>) Will Wright&#8217;s long-awaited game, <a href="http://en.wikipedia.org/wiki/Spore_(game)"><strong><cite>Spore</cite></strong></a>. Thankfully, he skips complaining about the DRM, which I heard plenty about already. After hearing his review, DRM sounds like the least of the game&#8217;s problems&#8230;</p>
<p style="text-align:center;"><embed src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.swf?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A218%2C%27linkUrl%27%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F218-Spore%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Spore%27+%7D+%5D%2CsplashImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F218.jpg%27%2CshowVolumeSlider%3Atrue%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3Afalse%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#333333" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" height="328" width="400"></embed></p>
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		<title>Zero Punctuation&#8217;s Bang-On Review of &#8220;Too Human&#8221;</title>
		<link>http://www.globalnerdy.com/2008/09/11/zero-punctuations-bang-on-review-of-too-human/</link>
		<comments>http://www.globalnerdy.com/2008/09/11/zero-punctuations-bang-on-review-of-too-human/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 16:19:08 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[bad]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Too Human]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Zero Punctuation]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/?p=1506</guid>
		<description><![CDATA[Some of my coworkers at b5 were all hot-and-bothered about the demo for the XBox 360 game Too Human, so I decided to download it and give it a try. I played it and was generally less than impressed with both the gameplay and especially the storyline (like Assassin&#8217;s Creed, the story&#8217;s a rather clumsy [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Some of my coworkers at <a href="http://b5media.com/">b5</a> were all hot-and-bothered about the demo for the XBox 360 game <a href="http://en.wikipedia.org/wiki/Too_Human"><strong><cite>Too Human</cite></strong></a>, so I decided to download it and give it a try. I played it and was generally less than impressed with both the gameplay and especially the storyline (like <a href="http://en.wikipedia.org/wiki/Assassin%27s_creed"><cite>Assassin&#8217;s Creed</cite></a>, the story&#8217;s a rather clumsy mish-mash of swords-and-sorcery and sci-fi genres).</p>
<p><a href="http://en.wikipedia.org/wiki/Ben_Croshaw">Ben &#8220;Yahtzee&#8221; Croshaw</a>, the fast-trash-talking host of the excellent videogame review show <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation"><cite>Zero Punctuation</cite></a> agrees with me. He panned the game in his trademark fashion:</p>
<p style="text-align:center;"><embed src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.swf?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A213%2C%27linkUrl%27%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F213-Too-Human%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Too%2BHuman%27+%7D+%5D%2CsplashImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F213.jpg%27%2CshowVolumeSlider%3Atrue%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3Afalse%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#333333" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" height="328" width="400"></embed></p>
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		<title>Great Showdowns (of the 8-bit Era)</title>
		<link>http://www.globalnerdy.com/2008/08/17/great-showdowns-of-the-8-bit-era/</link>
		<comments>http://www.globalnerdy.com/2008/08/17/great-showdowns-of-the-8-bit-era/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 14:09:44 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/?p=1270</guid>
		<description><![CDATA[Can you identify the &#8217;80s-era games depicted in Scott Campbell&#8217;s piece, Great Showdowns (of the 8-bit Era)?
]]></description>
			<content:encoded><![CDATA[<p></p><p>Can you identify the &#8217;80s-era games depicted in Scott Campbell&#8217;s piece, <a href="http://scott-c.blogspot.com/2008/08/8bit-show-tomorrow-night.html"><strong><cite>Great Showdowns (of the 8-bit Era)</cite></strong></a>?</p>
<p class=center"><a href="http://scott-c.blogspot.com/2008/08/8bit-show-tomorrow-night.html"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/08/great_showdowns_of_the_8-bit_era.jpg" alt="Great showdowns of the 8-bit era" title="Great showdowns of the 8-bit era" width="805" height="1569" /></a></p>
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		<title>Have You Played Atari&#8217;s Founder Today?</title>
		<link>http://www.globalnerdy.com/2008/06/10/have-you-played-ataris-founder-today/</link>
		<comments>http://www.globalnerdy.com/2008/06/10/have-you-played-ataris-founder-today/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 16:12:44 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1723</guid>
		<description><![CDATA[A sign that I may have woken up in a parallel universe: Paramount Pictures has snapped up the rights to make a film &#8212; tentatively titled Atari &#8212; about the life of Atari founder Nolan Bushnell. Leonardo DiCaprio will play the title role.
]]></description>
			<content:encoded><![CDATA[<p></p><p>A sign that I may have woken up in a parallel universe: Paramount Pictures has snapped up the rights to make a film &#8212; tentatively titled <cite>Atari</cite> &#8212; about the life of Atari founder Nolan Bushnell. <a href="http://www.escapistmagazine.com/news/view/84376-DiCaprio-Signs-On-to-Portray-Atari-Creator"><strong>Leonardo DiCaprio will play the title role.</strong></a></p>
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		<title>I Finished Grand Theft Auto IV!</title>
		<link>http://www.globalnerdy.com/2008/06/09/i-finished-grand-theft-auto-iv/</link>
		<comments>http://www.globalnerdy.com/2008/06/09/i-finished-grand-theft-auto-iv/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 15:02:36 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1721</guid>
		<description><![CDATA[Last week, I finished Grand Theft Auto IV. All in all, I&#8217;d have to say that it wasn&#8217;t as difficult &#8212; and definitely nowhere near as out-and-out throw-your-console-out-the-window frustrating as its predecessor Grand Theft Auto: San Andreas. This is fine by a casual player like me, who got in a few hours&#8217; playing every week, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><strong>Last week, I finished <cite>Grand Theft Auto IV</cite>.</strong> All in all, I&#8217;d have to say that it wasn&#8217;t as difficult &#8212; and definitely nowhere near as out-and-out throw-your-console-out-the-window frustrating as its predecessor <cite>Grand Theft Auto: San Andreas</cite>. This is fine by a casual player like me, who got in a few hours&#8217; playing every week, with one marathon Sunday afternoon. Now it&#8217;s time to take the online multiplayer part of the game for a spin.</p>
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		<title>Gamasutra&#8217;s on Lessons from Atari Games</title>
		<link>http://www.globalnerdy.com/2008/06/09/gamasutras-on-lessons-from-atari-games/</link>
		<comments>http://www.globalnerdy.com/2008/06/09/gamasutras-on-lessons-from-atari-games/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 14:50:18 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[lessons]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1720</guid>
		<description><![CDATA[ Game Design Essentials: 20 Atari Games is a long (23 pages!), thorough but incredibly fascinating look at games from the time when Atari mattered as a videogame company. Back when they were something, they weren&#8217;t afraid to bust out of the genres of the time, take chances and come up with some innovative, experimental [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.gamasutra.com/view/feature/3679/game_design_essentials_20_atari_.php"><strong> Game Design Essentials: 20 Atari Games</strong></a> is a long (23 pages!), thorough but incredibly fascinating look at games from the time when Atari mattered as a videogame company. Back when they were something, they weren&#8217;t afraid to bust out of the genres of the time, take chances and come up with some innovative, experimental and sometimes mind-bending games with unique touches, right down to that unmistakable bell sound whenever you inserted a coin into the machine.</p>
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		<title>Grand Theft Auto IV&#8230;for the NES?</title>
		<link>http://www.globalnerdy.com/2008/05/08/grand-theft-auto-ivfor-the-nes/</link>
		<comments>http://www.globalnerdy.com/2008/05/08/grand-theft-auto-ivfor-the-nes/#comments</comments>
		<pubDate>Thu, 08 May 2008 18:08:04 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Ninentedo]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1663</guid>
		<description><![CDATA[<p>What if <cite>Grand Theft Auto IV</cite> had come out in 1990, for the NES? The ad would probably look like this:</p>

<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/kA-4L57HdI4&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/kA-4L57HdI4&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>]]></description>
			<content:encoded><![CDATA[<p></p><p>What if <cite>Grand Theft Auto IV</cite> had come out in 1990, for the NES? The ad would probably look like this:</p>
<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/kA-4L57HdI4&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/kA-4L57HdI4&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
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		<title>Conan O&#8217;Brien on a Kinder, Gentler &#8220;Grand Theft Auto&#8221;</title>
		<link>http://www.globalnerdy.com/2008/05/02/conan-obrien-on-a-kinder-gentler-grand-theft-auto/</link>
		<comments>http://www.globalnerdy.com/2008/05/02/conan-obrien-on-a-kinder-gentler-grand-theft-auto/#comments</comments>
		<pubDate>Fri, 02 May 2008 18:03:00 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bowlderization]]></category>
		<category><![CDATA[Conan O' Brien]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[parody]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1660</guid>
		<description><![CDATA[<p>"In the past, <cite>Grand Theft Auto</cite> has been severely criticized for being too violent," says <a href="http://www.nbc.com/Late_Night_with_Conan_O'Brien/">Conan O'Brien</a>. <strong>"Well, the new version -- I got it yesterday and was playing with it -- it's been toned down a lot. I'm not sure it's better..."</strong></p>

<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/0kgo0VXGixk&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/0kgo0VXGixk&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>]]></description>
			<content:encoded><![CDATA[<p></p><p>&#8220;In the past, <cite>Grand Theft Auto</cite> has been severely criticized for being too violent,&#8221; says <a href="http://www.nbc.com/Late_Night_with_Conan_O'Brien/">Conan O&#8217;Brien</a>. <strong>&#8220;Well, the new version &#8212; I got it yesterday and was playing with it &#8212; it&#8217;s been toned down a lot. I&#8217;m not sure it&#8217;s better&#8230;&#8221;</strong></p>
<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/0kgo0VXGixk&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/0kgo0VXGixk&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
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		<title>Portal Meets Walken</title>
		<link>http://www.globalnerdy.com/2008/05/01/portal-meets-walken/</link>
		<comments>http://www.globalnerdy.com/2008/05/01/portal-meets-walken/#comments</comments>
		<pubDate>Thu, 01 May 2008 14:52:03 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Christopher Walken]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1652</guid>
		<description><![CDATA[Here's the only way that the game <a href="http://en.wikipedia.org/wiki/Portal_(video_game)"><cite>Portal</cite></a> could be improved: by adding Chrostopher Walken to the mix!

<p style="text-align:center;"><a href="http://globalnerdy.com/2008/05/01/portal-meets-walken/"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/05/walken_portal_small.jpg" alt="Christopher Walken emerging from a portal" title="walken_portal_small" width="400" height="311" /></a><br /><span class="caption">Click the picture to see a larger version.</span></p>]]></description>
			<content:encoded><![CDATA[<p></p><p>Here&#8217;s the only way that the game <a href="http://en.wikipedia.org/wiki/Portal_(video_game)"><cite>Portal</cite></a> could be improved: by adding Chrostopher Walken to the mix!</p>
<p style="text-align:center;"><a href="http://globalnerdy.com/wordpress/wp-content/uploads/2008/05/walken_portal.jpg"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/05/walken_portal_medium.jpg" alt="" title="walken_portal_medium" width="600" height="466" /></a><br /><span class="caption">Click the picture to see an even larger version!</span></p>
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		<title>GTA IV Grab Bag #1</title>
		<link>http://www.globalnerdy.com/2008/04/29/gta-iv-grab-bag-1/</link>
		<comments>http://www.globalnerdy.com/2008/04/29/gta-iv-grab-bag-1/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 18:30:19 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[How-To]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[hints]]></category>
		<category><![CDATA[translation]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1639</guid>
		<description><![CDATA[<p style="text-align:center;"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/04/gta_iv_niko_coaster.jpg" width="350" height="384" /></p>

<p>Here's a first in a series of regular updates on the just-released and much-awaited <a href="http://www.rockstargames.com/IV/"><strong><cite>Grand Theft Auto IV</cite></strong></a>. In this installment, there's a hint about how to get all that Serbian translated into English, a video featuring ten more minutes of gameplay, and some thought on "sandbox" games done right.</p>]]></description>
			<content:encoded><![CDATA[<p></p><p>Here&#8217;s a first in a series of regular updates on the just-released and much-awaited <a href="http://www.rockstargames.com/IV/"><strong><cite>Grand Theft Auto IV</cite></strong></a>&#8230;</p>
<h3>A Hint for Those of You Who Can&#8217;t Speak Niko&#8217;s Language</h3>
<p>In some of the dialogue between Niko and Roman, they switch between English and (I&#8217;m assuming here) Serbian. The bits in Serbian are asides that aren&#8217;t crucial to the story and can be inferred from context, but if you really want to feel like Niko, you&#8217;d like to know what they&#8217;re saying, right?</p>
<p>The solution is simple: just turn on subtitles (you can do this from the Game menu). When they speak in Serbian, the English translation will appear in grey text.</p>
<h3>Another 10 Minutes of Gameplay</h3>
<p><strong>For those of you who haven&#8217;t yet had a chance to try out GTA IV,</strong> here&#8217;s another video showing the next 10 minutes of gameplay (the video showing the first ten minutes is <a href="http://globalnerdy.com/2008/04/29/grand-theft-auto-iv-midnight-lineup-and-first-impressions/">here</a>), featuring:</p>
<ul>
<li>A little exploration of Roman&#8217;s apartment,</li>
<li>a carjacking (which isn&#8217;t as easy as it used to be),</a>
<li>exploring the hood,</li>
<li>abusing a sportscar until it explodes (with Niko in it),</li>
<li>respawning outside a hospital,</li>
<li>noodling with Niko&#8217;s appearance,</li>
<li>and fun in multiplayer mode (including a rocket launcher mishap and gunning foos down with a pistol and fully-automatic weaponry).</li>
</ul>
<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/B9-NR7jy_-I&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/B9-NR7jy_-I&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<h3>An Observation from <cite>GameSpy</cite></h3>
<p>Here&#8217;s something from <cite>Fargo&#8217;s Thought for the Day</cite>, which is included in <cite>GameSpy Daily</cite>, an email newsletter from <cite>GameSpy</cite>:</p>
<blockquote>
<h4>Thoughts on Sandbox Games</h4>
<p>Since around the time that Grand Theft Auto 3 and The Sims came out, the phrase &#8220;sandbox game&#8221; or &#8220;open world&#8221; has seeped into gaming literature and even into marketing speak. It kinda drives me nuts, because a &#8220;sandbox&#8221; in and of itself isn&#8217;t very fun. It&#8217;s easy to screw it up.</p>
<p>Ask any game designer and they&#8217;ll tell you: if you put a person in an open world, where they can do anything they want, they spend a few minutes testing the limits and then he or she will get bored. The real trick to these games is to provide a lot of directed gameplay even if people don&#8217;t realize it. The object of an open world is to let the player set his or her own agenda, and then to provide tons of cool gameplay once they decide what to do. Sims 2 is a great example: you can do whatever you want, but no matter what decisions you make for your characters, you&#8217;ll always run across interesting mini-games or tough decisions to make in order to accomplish your goal.</p>
<p>Of course the Grand Theft Auto games have an overall story that you can work through via a series of directed missions, but even when you go &#8220;off the rails&#8221; and start freestyling in the sandbox world, you&#8217;re never far from the guiding hand of a designer encouraging you to collect something, discover something, set a new record, kick off a minigame, etc. Few design teams can do an open world right &#8212; but when they get it right, the experience is spectacular.
</p></blockquote>
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		<title>Grand Theft Auto IV: Midnight Lineup and First Impressions</title>
		<link>http://www.globalnerdy.com/2008/04/29/grand-theft-auto-iv-midnight-lineup-and-first-impressions/</link>
		<comments>http://www.globalnerdy.com/2008/04/29/grand-theft-auto-iv-midnight-lineup-and-first-impressions/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 12:34:26 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[game demographics]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[midnight sales]]></category>
		<category><![CDATA[opening sequence]]></category>
		<category><![CDATA[Roman Bellic]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1636</guid>
		<description><![CDATA[Here's a photo of the line outside my local EB Games (the <a href="http://maps.google.com/maps?f=q&#038;hl=en&#038;geocode=&#038;q=runnymede+and+st.clair,+toronto,+on&#038;sll=37.0625,-95.677068&#038;sspn=40.001301,96.328125&#038;ie=UTF8&#038;ll=43.666506,-79.463425&#038;spn=0.071525,0.188141&#038;z=13&#038;iwloc=addr">Runnymede/St. Clair</a> location in Toronto) for <a href="http://www.rockstargames.com/IV/"><strong>Grand Theft Auto IV</strong></a>, taken last night at midnight:

<p style="text-align:center;"><a href="http://globalnerdy.com/2008/04/29/grand-theft-auto-iv-midnight-lineup-and-first-impressions/"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/04/gta_iv_lineup_preview.jpg" alt="" title="gta_iv_lineup_preview" width="400" height="300" /></a></p>

<p><a href="http://globalnerdy.com/2008/04/29/grand-theft-auto-iv-midnight-lineup-and-first-impressions/"><strong>Read on</strong></a> for more about the line, my initial impressions and a video featuring the first ten minutes of the game.</p>]]></description>
			<content:encoded><![CDATA[<p></p><p>Here&#8217;s a photo of the line outside my local EB Games (the <a href="http://maps.google.com/maps?f=q&#038;hl=en&#038;geocode=&#038;q=runnymede+and+st.clair,+toronto,+on&#038;sll=37.0625,-95.677068&#038;sspn=40.001301,96.328125&#038;ie=UTF8&#038;ll=43.666506,-79.463425&#038;spn=0.071525,0.188141&#038;z=13&#038;iwloc=addr">Runnymede/St. Clair</a> location in Toronto) for <a href="http://www.rockstargames.com/IV/"><strong>Grand Theft Auto IV</strong></a>, taken last night at midnight:</p>
<p style="text-align:center;"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/04/gta_iv_lineup.jpg" alt="Midnight line for GTA IV outside the EB Games at Runnymede and St. Clair, Toronto" title="gta_iv_lineup" width="600" height="400" /></p>
<p>The 30-car parking lot behind the store was full of cars that I could&#8217;ve sworn were lifted right from the previous game in the series, <a href="http://www.rockstargames.com/sanandreas/"><cite>Grand Theft Auto: San Andreas</cite></a>: small sports cars painted in bright colours with lowered suspensions, chrome wheels and obnoxiously loud exhausts and stereos driven by guys in hoodies. The male-female ratio was high, but there actually were some teenage girls in line, which is a good sign: why should guys have all the realistically rendered fun in a virtual New York?</p>
<p>The door to the store is a few paces past the &#8220;no left turn&#8221; sign in the distance. I waited in line for about an hour and managed to get one of the last non-pre-ordered copies for the XBox 360.</p>
<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/M_0XXnCcrpE&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/M_0XXnCcrpE&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span class="caption">A trailer for <cite>Grand Theft Auto</cite> featuring my character&#8217;s cousin Roman.</span></p>
<p>After getting back home, I played the game for about an hour, soaking up the the visually gorgeous opening sequence, running errands for my character&#8217;s cousin, Roman, shopping for clothes to impress a lady and beating up Albanian loan sharks. I&#8217;m going to have to jack a car and explore the city, as it&#8217;s so gorgeously rendered that it feels quite real. While the &#8220;San Francisco&#8221; segment of <cite>Grand Theft Auto: San Andreas</cite> gave me the feeling of <em>deja vu</em> (I lived there for a year), <cite>Grand Theft Auto IV</cite> made me feel as if I was in Brooklyn <em>right now</em>.</p>
<p>Here&#8217;s a video of the opening of the game, featuring the title sequence and the first few minutes of <em>mise en scene</em>:</p>
<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/MtCvAd1Aan4&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/MtCvAd1Aan4&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><span class="caption">The first 10 minutes of <cite>Grand Theft Auto IV</cite>.</span></p>
<p>I&#8217;ll post more details as I play the game.</p>
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