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	<title>Global Nerdy &#187; XBox 360</title>
	<atom:link href="http://www.globalnerdy.com/tag/xbox-360/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.globalnerdy.com</link>
	<description>Tech Evangelist Joey deVilla on Shopify, startups, software development, tech news and other nerdy stuff</description>
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		<title>Windows Phone 7 Game: BulletAsylum</title>
		<link>http://www.globalnerdy.com/2010/08/03/windows-phone-7-game-bulletasylum/</link>
		<comments>http://www.globalnerdy.com/2010/08/03/windows-phone-7-game-bulletasylum/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 16:02:46 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[Windows Phone Marketplace]]></category>
		<category><![CDATA[WP7]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[XBox Live Indie Games]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2010/08/03/windows-phone-7-game-bulletasylum/</guid>
		<description><![CDATA[BulletAsylum by UberGeekGames is a gorgeous game for Windows Phone 7 that’s part Missile Command, part Geometry Wars and all awesome. It’s written using XNA and coming soon to both WP7 and Xbox live and coming out later this year. Here’s their blurb: BulletAsylum is a new spin on the classic defend-the-city-from-meteors genre. Simply touch [...]]]></description>
			<content:encoded><![CDATA[<p></p><p align="center"><object width="600" height="362"><param name="movie" value="http://www.youtube.com/v/I_U7YZwf2Nw&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I_U7YZwf2Nw&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="362"></embed></object></p>
<p><strong><a href="http://ubergeekgames.com/bulletasylum.html"><em>BulletAsylum</em></a></strong> by <a href="http://ubergeekgames.com/">UberGeekGames</a> is a gorgeous game for Windows Phone 7 that’s part <em><a href="http://en.wikipedia.org/wiki/Missile_Command">Missile Command</a></em>, part <em><a href="http://www.bizarrecreations.com/games/geometry_wars_retro_evolved/">Geometry Wars</a></em> and all awesome. It’s written using <a href="http://creators.xna.com/">XNA</a> and coming soon to both WP7 and Xbox live and coming out later this year.</p>
<p>Here’s their blurb:</p>
<blockquote><p><em>BulletAsylum</em> is a new spin on the classic defend-the-city-from-meteors genre. Simply touch the screen on a WP7 device, or push the thumbstick on the Xbox 360 to create a literal fireworks show out of your enemies with an impenetrable wall of firepower. Instantly purchase new towers and cities without breaking up the action. Split your fire in two directions by touching the screen in two places or using the right thumbstick. Unleash the screen-clearing Overdrive when you&#8217;re in a tight spot.</p>
</blockquote>
<p class="alert"><a href="http://blogs.msdn.com/b/cdndevs/archive/2010/08/03/windows_2D00_phone_2D00_7_2D00_game_2D00_bulletasylum.aspx">This article also appears in <em>Canadian Developer Connection</em>.</a></p>
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		<title>Limbo</title>
		<link>http://www.globalnerdy.com/2010/07/27/limbo/</link>
		<comments>http://www.globalnerdy.com/2010/07/27/limbo/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 00:58:42 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[side-scrollers]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2010/07/27/limbo/</guid>
		<description><![CDATA[I’ve been spending summer playing a couple of Xbox 360 games situated in dark nightmare worlds. One is Microsoft Studios’ and Remedy’s Alan Wake, which could be described as an homage to Stephen King (so much so that they name-drop him in the opening credits); the other is Limbo, an Xbox Live Arcade game:&#160; Calling [...]]]></description>
			<content:encoded><![CDATA[<p></p><p align="left"><strong>I’ve been spending summer playing a couple of Xbox 360 games situated in dark nightmare worlds.</strong> One is Microsoft Studios’ and Remedy’s <em><a href="http://en.wikipedia.org/wiki/Alan_wake">Alan Wake</a></em>, which could be described as an homage to Stephen King (so much so that they name-drop him in the opening credits); <strong>the other is <em><a href="http://www.limbogame.org/">Limbo</a></em>, an Xbox Live Arcade game:</strong>&#160;</p>
<p align="center"><object width="599" height="362"><param name="movie" value="http://www.youtube.com/v/r-feglzyboY&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/r-feglzyboY&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="599" height="362"></embed></object></p>
<p>Calling <em>Limbo</em> a “2-D side-scroller game” does it as much injustice as referring to <em><a href="http://www.rockstargames.com/reddeadredemption/">Red Dead Redemption</a></em> as “a cowboy third-person shooter”. Limbo is the most gorgeous and haunting side-scroller I’ve ever played. </p>
<p>The world of <em>Limbo</em> is a monochromatic one, shrouded in gloom and fog and nothing but the game itself. The screenshot below shows what the game actually looks like while you’re playing:</p>
<p><a href="http://www.limbogame.org/"><img style="border-right-width: 0px; margin: 0px auto; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="wlDisabledImage" title="" border="0" alt="Limbo screenshot: the boys runs towards some rolling flaming logs" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/07/limboflaminglogs.jpg" width="600" height="338" /></a></p>
<p>No heads-up display, score or distractions of any kind: it’s just you and <em>Limbo’s</em> world. The controls are minimal – you just use the left thumbstick to move, the A button to jump and the B button to perform actions on things (typically push or pull objects). Where Limbo goes deep is gameplay – this game really sucks you in.</p>
<p><a href="http://www.limbogame.org/"><img style="border-right-width: 0px; margin: 0px auto; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="wlDisabledImage" title="" border="0" alt="Limbo screenshot: the boy comes across a body hanging from a noose" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/07/limbohangingbody.jpg" width="600" height="337" /></a>     <br />You control your character, a young boy who wakes up in a dark forest, with no idea what’s going on. There’s no opening cinematic, no explanatory text, no little pop-up hints, but somehow the game manages to convey a sense of what to do next solely through the way the game reacts to your actions. The developers, Playdead – an indie game dev shop in Copenhagen – did an amazing job in programming <em>Limbo</em> to communicate just through gameplay.</p>
<p><a href="http://www.limbogame.org/"><img style="border-right-width: 0px; margin: 0px auto; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="wlDisabledImage" title="" border="0" alt="Limbo screenshot: The body travels across a body of water in a boat" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/07/limboboat.jpg" width="600" height="338" /></a></p>
<p>With its black-and-white graphics, smooth animation, minimal sound (you only hear things you need to hear) and the many, many ghoulish ways your character will die as you learn to navigate the game’s many deadly puzzles and traps, <em>Limbo</em> feels like the sort of ghastly-but-addictive game that <a href="http://en.wikipedia.org/wiki/Edward_Gorey">Edward Gorey</a> might have conjured up, had he decided to take up programming rather than becoming an illustrator.</p>
<p><a href="http://www.limbogame.org/"><img style="border-right-width: 0px; margin: 0px auto; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="wlDisabledImage" title="" border="0" alt="Limbo screenshot: the boy encounters a pit filled with spikes and two children bearing spears" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/07/limbospears.jpg" width="600" height="338" /></a></p>
<p>As of this writing, <a href="http://www.metacritic.com/games/platforms/xbox360/limbo"><em>Limbo</em> has a Metacritic score of 90</a>, placing it just below <em><a href="http://en.wikipedia.org/wiki/SSFIV">Super Street Fighter IV</a></em> and <em>Red Dead Redemption</em>, having earned heaps of praise from all sorts of reviewers, including this one.</p>
<p>Limbo may just be the best Xbox Live Arcade game ever released, and I suspect it’ll be in my “Top 5” for 2010. If you’re looking for a stand-out game for your Xbox 360, <em>Limbo</em> is well worth the 1200 Microsoft Points.</p>
<p class="alert"><a href="http://blogs.msdn.com/b/cdndevs/archive/2010/07/27/limbo.aspx">This article also appears in <em>Canadian Developer Connection</em>.</a></p>
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		<title>Woot!&#8217;s $140 XBox 360</title>
		<link>http://www.globalnerdy.com/2009/04/19/woots-140-xbox-360/</link>
		<comments>http://www.globalnerdy.com/2009/04/19/woots-140-xbox-360/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 06:17:15 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Hardware and Gadgets]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[great deal]]></category>
		<category><![CDATA[Woot]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2009/04/19/woots-140-xbox-360/</guid>
		<description><![CDATA[Woot! has a pretty sweet deal on refurbed XBox 360s: $140 for a refurbished model with 20GB hard drive and HDMI output. The package comes with all the stuff shown above. If you want it, get it now, because this deal isn’t likely to last very long!]]></description>
			<content:encoded><![CDATA[<p></p><p><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="XBox 360, 20GB drive, wireless controller, power supply, ethernet cable, composite video cable" border="0" alt="XBox 360, 20GB drive, wireless controller, power supply, ethernet cable, composite video cable" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/04/woot-360.jpg" width="600" height="392" /> </p>
<p><strong><a href="http://www.woot.com/">Woot!</a> has a pretty sweet deal on refurbed XBox 360s: $140 for a refurbished model with 20GB hard drive and HDMI output.</strong> The package comes with all the stuff shown above. If you want it, get it now, because this deal isn’t likely to last very long!</p>
]]></content:encoded>
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		<title>&#8220;The Lost and Damned&#8221; for Grand Theft Auto IV Now Available for Download</title>
		<link>http://www.globalnerdy.com/2009/02/18/the-lost-and-damned-for-grand-theft-auto-iv-now-available-for-download/</link>
		<comments>http://www.globalnerdy.com/2009/02/18/the-lost-and-damned-for-grand-theft-auto-iv-now-available-for-download/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 04:02:51 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[The Lost and Damned]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2009/02/18/the-lost-and-damned-for-grand-theft-auto-iv-now-available-for-download/</guid>
		<description><![CDATA[AWWWWWWWW YEEEEEEEAAAHHHH! The much-anticipated first downloadable “episode” for Grand Theft Auto IV, The Lost and Damned, is now available via XBox Live for 1600 Microsoft Points (US$19.99). The Lost and Damned is a brand new story with brand new characters set in Grand Theft Auto IV’s Liberty City. In the story, you play the part [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><strong><em>AWWWWWWWW YEEEEEEEAAAHHHH!</em></strong></p>
<p><a href="http://www.rockstargames.com/thelostanddamned/"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="gta_iv_lost_and_damned" border="0" alt="gta_iv_lost_and_damned" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/02/gta-iv-lost-and-damned.jpg" width="454" height="480" /></a></p>
<p>The much-anticipated first downloadable “episode” for <em><a href="http://www.rockstargames.com/IV/">Grand Theft Auto IV</a></em>, <strong><em><a href="http://www.rockstargames.com/thelostanddamned/">The Lost and Damned</a></em></strong>, is now available via XBox Live for 1600 Microsoft Points (US$19.99). </p>
<p><em>The Lost and Damned</em> is a brand new story with brand new characters set in <em>Grand Theft Auto IV’s</em> Liberty City. In the story, you play the part of Johnny, a veteran member of the biker gang known as The Lost. Niko, your character in <em>Grand Theft Auto IV’s </em>main story had some pretty interesting run-ins with them, and as Johnny, you’ll have some pretty interesting run-ins with rival gangs – and probably with rivals within your own gang. (Has there ever been a <em>Grand Theft Auto</em> where a supposed friend didn’t stab you in the back?)</p>
<p>Here&#8217;s the first trailer for <cite>The Lost and Damned</cite>:</p>
<p style="text-align: center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="480" height="300" id="RockstarMediaPlayer" align="middle"><param name="allowScriptAccess" value="always" /><param name="menu" value="false" /><param name="movie" value="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf" /><param name="flashvars" value="skin=thelostanddamned/EN/embed&amp;vidID=0" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf" flashvars="skin=thelostanddamned/EN/embed&#038;vidID=0" quality="high" bgcolor="#000000" menu="false" width="480" height="300" name="RockstarMediaPlayer" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></object></p>
<p>&#8230;and here&#8217;s the follow-up trailer:</p>
<p style="text-align: center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="480" height="300" id="RockstarMediaPlayer" align="middle"><param name="allowScriptAccess" value="always" /><param name="menu" value="false" /><param name="movie" value="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf" /><param name="flashvars" value="skin=thelostanddamned/EN/embed&amp;vidID=5" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf" flashvars="skin=thelostanddamned/EN/embed&#038;vidID=5" quality="high" bgcolor="#000000" menu="false" width="480" height="300" name="RockstarMediaPlayer" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /></object></p>
<p>I’ll download it tonight and report on my gameplay experiences later this week.</p>
]]></content:encoded>
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		<title>O&#8217;Reilly&#8217;s &#8220;Learning XNA 3.0&#8221;</title>
		<link>http://www.globalnerdy.com/2008/12/03/oreillys-learning-xna-30/</link>
		<comments>http://www.globalnerdy.com/2008/12/03/oreillys-learning-xna-30/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 18:31:22 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[game programming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[O'Reilly]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[XNA 3.0]]></category>
		<category><![CDATA[Zune]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2008/12/03/oreillys-learning-xna-30/</guid>
		<description><![CDATA[Hey, it looks like I’ve got some potential reading material for the holidays! O’Reilly’s just released their new book, Learning XNA 3.0, an introduction to Microsoft’s 2-D and 3-D game development framework for the PC, Xbox 360 and Zune. Here’s an excerpt from O’Reilly’s description of the book: Written by an experienced university-level game development [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://oreilly.com/catalog/9780596521950/"><img style="border-right-width: 0px; margin: 0px 0px 0px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Cover of O&#39;Reilly&#39;s book &quot;Learning XNA 3.0&quot;" border="0" alt="Cover of O&#39;Reilly&#39;s book &quot;Learning XNA 3.0&quot;" align="right" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/12/oreilly-learning-xna-30.gif" width="180" height="236" /></a> </p>
<p>Hey, it looks like I’ve got some potential reading material for the holidays! O’Reilly’s just released their new book, <strong><em><a href="http://oreilly.com/catalog/9780596521950/">Learning XNA 3.0,</a></em></strong> an introduction to Microsoft’s 2-D and 3-D game development framework for the PC, Xbox 360 and Zune. Here’s an excerpt from O’Reilly’s description of the book:</p>
<blockquote><p>Written by an experienced university-level game development instructor, <em>Learning XNA 3.0</em> walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you&#8217;ll know how to develop sophisticated games from start to finish. </p>
<ul>
<li>Learn game development concepts from 2D animation to 3D cameras and effects </li>
<li>Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts </li>
<li>Develop three complete and exciting games using 2D,3D and multiplayer concepts </li>
<li>Develop and deploy games to the Xbox 360 and the Microsoft Zune </li>
</ul>
<p>While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. <em>Learning XNA 3.0</em> was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique &quot;Test Your Knowledge&quot; exercises and review questions in each chapter.</p>
</blockquote>
<p>The book, when purchased from O’Reilly, comes in several formats:</p>
<ul>
<li>Dead-tree format (that is, an actual paperback book): US$34.99 (currently CAD$44.06) / £24.99 in the UK</li>
<li>Ebook (PDF, EPUB and Kindle-compatible “Mobipocket” format): US$27.99 (currently CAD$35.23)</li>
<li>Dead-tree and ebook: US$45.49 (currently $57.27)</li>
</ul>
<p><strong>If you’re in Canada, you’ve got a chance to save big.</strong> <a href="http://www.chapters.indigo.ca/books/Learning-Xna-3-0-Aaron-Reed/9780596521950-item.html">Chapters/Indigo’s online price for the paperback book is CAD$23.09</a>, which makes it <em>cheaper than the electronic version</em>. If you’re an iRewards member, they’ll shave another buck-fifteen off the price to make it CAD$21.94.</p>
<h3>Links</h3>
<ul>
<li><a href="http://oreilly.com/catalog/9780596521950/">O’Reilly’s page for <em>Learning XNA 3.0</em></a></li>
<li><a href="http://www.chapters.indigo.ca/books/Learning-Xna-3-0-Aaron-Reed/9780596521950-item.html"><em>Learning XNA 3.0</em> at Chapters/Indigo’s online store</a> (cheap for Canadians!)</li>
<li><a href="http://creators.xna.com/">XNA Creators Club Online</a></li>
<li><a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=7D70D6ED-1EDD-4852-9883-9A33C0AD8FEE&amp;displaylang=en">Download page for Microsoft XNA Game Studio 3.0</a></li>
</ul>
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		<title>Looking Forward to Trying This Out Later Tonight&#8230;</title>
		<link>http://www.globalnerdy.com/2008/11/19/looking-forward-to-trying-this-out-later-tonight/</link>
		<comments>http://www.globalnerdy.com/2008/11/19/looking-forward-to-trying-this-out-later-tonight/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 16:58:41 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[New XBox Experience]]></category>
		<category><![CDATA[NXE]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>

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		<title>XBox on a REALLY Big Screen</title>
		<link>http://www.globalnerdy.com/2008/08/13/xbox-on-a-really-big-screen/</link>
		<comments>http://www.globalnerdy.com/2008/08/13/xbox-on-a-really-big-screen/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 20:54:49 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/?p=1219</guid>
		<description><![CDATA[Here&#8217;s something for gamers who want to go big: the Cineplex chain of movie theatres in Canada is renting out downtime at 29 of its locations to people who want to play XBox 360 games on their giants screens. CDN$179 (US$169) gets you and 11 of your friends 2 hours&#8217; worth of big screen time. [...]]]></description>
			<content:encoded><![CDATA[<p></p><p class="center"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/08/grand_theft_auto_iv_on_movie_screen.jpg" alt="&quot;Grand Theft Auto&quot; on a movie screen" title="&quot;Grand Theft Auto&quot; on a movie screen" width="600" height="600" /></p>
<p>Here&#8217;s something for gamers who want to go big: <a href="http://www.cbc.ca/technology/story/2008/08/13/tech-cineplex.html?ref=rss">the Cineplex chain of movie theatres in Canada is renting out downtime at 29 of its locations to people who want to play XBox 360 games on their giants screens</a>. CDN$179 (US$169) gets you and 11 of your friends 2 hours&#8217; worth of big screen time.</p>
<p>Here&#8217;s an excerpt from the <a href="http://www.cbc.ca/technology/story/2008/08/13/tech-cineplex.html?ref=rss">CBC article</a>:</p>
<blockquote><p>
Theatres will generally have about 12 to 24 hours of available downtime a week, mostly in the morning, she said. Many theatres are in &#8220;full grind&#8221; right now showing summer movies, but they should slow down and have more available time once school begins in September.</p>
<p>Theatres may also stay open late into the evening to accommodate groups, at the discretion of each manager.</p>
<p>&#8220;If they wanted to book a four-hour window, we could certainly go later in the evening,&#8221; [Pat Marshall, Cineplex's vice-president of communications] said. &#8220;If the theatre manager has the staffing, they could go till two in the morning.&#8221;
</p></blockquote>
<p>The wife is a big <cite>Rock Band</cite> aficionado. Maybe I could book something for her birthday&#8230;</p>
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