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	<title>Global Nerdy &#187; XBox</title>
	<atom:link href="http://www.globalnerdy.com/tag/xbox/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.globalnerdy.com</link>
	<description>Tech Evangelist Joey deVilla on Shopify, startups, software development, tech news and other nerdy stuff</description>
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		<title>Windows Phone 7 Game: BulletAsylum</title>
		<link>http://www.globalnerdy.com/2010/08/03/windows-phone-7-game-bulletasylum/</link>
		<comments>http://www.globalnerdy.com/2010/08/03/windows-phone-7-game-bulletasylum/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 16:02:46 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[Windows Phone Marketplace]]></category>
		<category><![CDATA[WP7]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[XBox Live Indie Games]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2010/08/03/windows-phone-7-game-bulletasylum/</guid>
		<description><![CDATA[BulletAsylum by UberGeekGames is a gorgeous game for Windows Phone 7 that’s part Missile Command, part Geometry Wars and all awesome. It’s written using XNA and coming soon to both WP7 and Xbox live and coming out later this year. Here’s their blurb: BulletAsylum is a new spin on the classic defend-the-city-from-meteors genre. Simply touch [...]]]></description>
			<content:encoded><![CDATA[<p></p><p align="center"><object width="600" height="362"><param name="movie" value="http://www.youtube.com/v/I_U7YZwf2Nw&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I_U7YZwf2Nw&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="362"></embed></object></p>
<p><strong><a href="http://ubergeekgames.com/bulletasylum.html"><em>BulletAsylum</em></a></strong> by <a href="http://ubergeekgames.com/">UberGeekGames</a> is a gorgeous game for Windows Phone 7 that’s part <em><a href="http://en.wikipedia.org/wiki/Missile_Command">Missile Command</a></em>, part <em><a href="http://www.bizarrecreations.com/games/geometry_wars_retro_evolved/">Geometry Wars</a></em> and all awesome. It’s written using <a href="http://creators.xna.com/">XNA</a> and coming soon to both WP7 and Xbox live and coming out later this year.</p>
<p>Here’s their blurb:</p>
<blockquote><p><em>BulletAsylum</em> is a new spin on the classic defend-the-city-from-meteors genre. Simply touch the screen on a WP7 device, or push the thumbstick on the Xbox 360 to create a literal fireworks show out of your enemies with an impenetrable wall of firepower. Instantly purchase new towers and cities without breaking up the action. Split your fire in two directions by touching the screen in two places or using the right thumbstick. Unleash the screen-clearing Overdrive when you&#8217;re in a tight spot.</p>
</blockquote>
<p class="alert"><a href="http://blogs.msdn.com/b/cdndevs/archive/2010/08/03/windows_2D00_phone_2D00_7_2D00_game_2D00_bulletasylum.aspx">This article also appears in <em>Canadian Developer Connection</em>.</a></p>
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		<title>Limbo</title>
		<link>http://www.globalnerdy.com/2010/07/27/limbo/</link>
		<comments>http://www.globalnerdy.com/2010/07/27/limbo/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 00:58:42 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[side-scrollers]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2010/07/27/limbo/</guid>
		<description><![CDATA[I’ve been spending summer playing a couple of Xbox 360 games situated in dark nightmare worlds. One is Microsoft Studios’ and Remedy’s Alan Wake, which could be described as an homage to Stephen King (so much so that they name-drop him in the opening credits); the other is Limbo, an Xbox Live Arcade game:&#160; Calling [...]]]></description>
			<content:encoded><![CDATA[<p></p><p align="left"><strong>I’ve been spending summer playing a couple of Xbox 360 games situated in dark nightmare worlds.</strong> One is Microsoft Studios’ and Remedy’s <em><a href="http://en.wikipedia.org/wiki/Alan_wake">Alan Wake</a></em>, which could be described as an homage to Stephen King (so much so that they name-drop him in the opening credits); <strong>the other is <em><a href="http://www.limbogame.org/">Limbo</a></em>, an Xbox Live Arcade game:</strong>&#160;</p>
<p align="center"><object width="599" height="362"><param name="movie" value="http://www.youtube.com/v/r-feglzyboY&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/r-feglzyboY&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="599" height="362"></embed></object></p>
<p>Calling <em>Limbo</em> a “2-D side-scroller game” does it as much injustice as referring to <em><a href="http://www.rockstargames.com/reddeadredemption/">Red Dead Redemption</a></em> as “a cowboy third-person shooter”. Limbo is the most gorgeous and haunting side-scroller I’ve ever played. </p>
<p>The world of <em>Limbo</em> is a monochromatic one, shrouded in gloom and fog and nothing but the game itself. The screenshot below shows what the game actually looks like while you’re playing:</p>
<p><a href="http://www.limbogame.org/"><img style="border-right-width: 0px; margin: 0px auto; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="wlDisabledImage" title="" border="0" alt="Limbo screenshot: the boys runs towards some rolling flaming logs" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/07/limboflaminglogs.jpg" width="600" height="338" /></a></p>
<p>No heads-up display, score or distractions of any kind: it’s just you and <em>Limbo’s</em> world. The controls are minimal – you just use the left thumbstick to move, the A button to jump and the B button to perform actions on things (typically push or pull objects). Where Limbo goes deep is gameplay – this game really sucks you in.</p>
<p><a href="http://www.limbogame.org/"><img style="border-right-width: 0px; margin: 0px auto; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="wlDisabledImage" title="" border="0" alt="Limbo screenshot: the boy comes across a body hanging from a noose" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/07/limbohangingbody.jpg" width="600" height="337" /></a>     <br />You control your character, a young boy who wakes up in a dark forest, with no idea what’s going on. There’s no opening cinematic, no explanatory text, no little pop-up hints, but somehow the game manages to convey a sense of what to do next solely through the way the game reacts to your actions. The developers, Playdead – an indie game dev shop in Copenhagen – did an amazing job in programming <em>Limbo</em> to communicate just through gameplay.</p>
<p><a href="http://www.limbogame.org/"><img style="border-right-width: 0px; margin: 0px auto; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="wlDisabledImage" title="" border="0" alt="Limbo screenshot: The body travels across a body of water in a boat" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/07/limboboat.jpg" width="600" height="338" /></a></p>
<p>With its black-and-white graphics, smooth animation, minimal sound (you only hear things you need to hear) and the many, many ghoulish ways your character will die as you learn to navigate the game’s many deadly puzzles and traps, <em>Limbo</em> feels like the sort of ghastly-but-addictive game that <a href="http://en.wikipedia.org/wiki/Edward_Gorey">Edward Gorey</a> might have conjured up, had he decided to take up programming rather than becoming an illustrator.</p>
<p><a href="http://www.limbogame.org/"><img style="border-right-width: 0px; margin: 0px auto; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" class="wlDisabledImage" title="" border="0" alt="Limbo screenshot: the boy encounters a pit filled with spikes and two children bearing spears" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2010/07/limbospears.jpg" width="600" height="338" /></a></p>
<p>As of this writing, <a href="http://www.metacritic.com/games/platforms/xbox360/limbo"><em>Limbo</em> has a Metacritic score of 90</a>, placing it just below <em><a href="http://en.wikipedia.org/wiki/SSFIV">Super Street Fighter IV</a></em> and <em>Red Dead Redemption</em>, having earned heaps of praise from all sorts of reviewers, including this one.</p>
<p>Limbo may just be the best Xbox Live Arcade game ever released, and I suspect it’ll be in my “Top 5” for 2010. If you’re looking for a stand-out game for your Xbox 360, <em>Limbo</em> is well worth the 1200 Microsoft Points.</p>
<p class="alert"><a href="http://blogs.msdn.com/b/cdndevs/archive/2010/07/27/limbo.aspx">This article also appears in <em>Canadian Developer Connection</em>.</a></p>
]]></content:encoded>
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		<title>Explore Design &#8216;09</title>
		<link>http://www.globalnerdy.com/2009/10/14/explore-design-09/</link>
		<comments>http://www.globalnerdy.com/2009/10/14/explore-design-09/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 04:16:26 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Meetups]]></category>
		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Explore Design]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox Live Indie Games]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2009/10/14/explore-design-09/</guid>
		<description><![CDATA[I’m going to be “booth-bunnying” today and tomorrow at the Microsoft area of the Explore Design fair, which bills itself as “North America’s first design education fair for youth”. It’s an event where young people can find out about the creative, technical and career possibilities offered by the field of design. There’s a wide range [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.exploredesign.ca/"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="explore design" border="0" alt="explore design" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2009/10/exploredesign1.jpg" width="600" height="209" /></a> </p>
<p><strong>I’m going to be “booth-bunnying” today and tomorrow at the Microsoft area of the <a href="http://www.exploredesign.ca/">Explore Design</a> fair, which bills itself as “North America’s first design education fair for youth”.</strong> It’s an event where young people can find out about the creative, technical and career possibilities offered by the field of design. There’s a wide range of design disciplines represented at Explore Design, including:</p>
<ul>
<li>Video/game design </li>
<li>Furniture design </li>
<li>Architectural design </li>
<li>Industrial design </li>
<li>Textile design </li>
<li>Fashion design </li>
<li>Interior design </li>
<li>Graphic design </li>
</ul>
<p>Explore Design takes place today and tomorrow (Wednesday, October 14th and Thursday, October 15th) at the South Building of the Metro Toronto Convention Centre. I’m going to be spending most of my booth-bunnying near the XBoxes, where I’ll be talking about <a href="http://www.xna.com/">XNA</a> and <a href="http://www.xbox.com/en-US/games/community/default.htm">Xbox Live Indie Games</a>.</p>
<p>Depending on the internet access situation at the Convention Centre and how busy it gets at the booth, I’ll be posting dispatches either from Explore Design during the day or in the evening once I get back home. Watch this space!</p>
<p class="alert"><a href="http://www.exploredesign.ca/">This article also appears in <em>Canadian Developer Connection</em>.</a></p>
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		<title>O&#8217;Reilly&#8217;s &#8220;Learning XNA 3.0&#8221;</title>
		<link>http://www.globalnerdy.com/2008/12/03/oreillys-learning-xna-30/</link>
		<comments>http://www.globalnerdy.com/2008/12/03/oreillys-learning-xna-30/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 18:31:22 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[game programming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[O'Reilly]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[XNA 3.0]]></category>
		<category><![CDATA[Zune]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2008/12/03/oreillys-learning-xna-30/</guid>
		<description><![CDATA[Hey, it looks like I’ve got some potential reading material for the holidays! O’Reilly’s just released their new book, Learning XNA 3.0, an introduction to Microsoft’s 2-D and 3-D game development framework for the PC, Xbox 360 and Zune. Here’s an excerpt from O’Reilly’s description of the book: Written by an experienced university-level game development [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://oreilly.com/catalog/9780596521950/"><img style="border-right-width: 0px; margin: 0px 0px 0px 10px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Cover of O&#39;Reilly&#39;s book &quot;Learning XNA 3.0&quot;" border="0" alt="Cover of O&#39;Reilly&#39;s book &quot;Learning XNA 3.0&quot;" align="right" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/12/oreilly-learning-xna-30.gif" width="180" height="236" /></a> </p>
<p>Hey, it looks like I’ve got some potential reading material for the holidays! O’Reilly’s just released their new book, <strong><em><a href="http://oreilly.com/catalog/9780596521950/">Learning XNA 3.0,</a></em></strong> an introduction to Microsoft’s 2-D and 3-D game development framework for the PC, Xbox 360 and Zune. Here’s an excerpt from O’Reilly’s description of the book:</p>
<blockquote><p>Written by an experienced university-level game development instructor, <em>Learning XNA 3.0</em> walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you&#8217;ll know how to develop sophisticated games from start to finish. </p>
<ul>
<li>Learn game development concepts from 2D animation to 3D cameras and effects </li>
<li>Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts </li>
<li>Develop three complete and exciting games using 2D,3D and multiplayer concepts </li>
<li>Develop and deploy games to the Xbox 360 and the Microsoft Zune </li>
</ul>
<p>While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. <em>Learning XNA 3.0</em> was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique &quot;Test Your Knowledge&quot; exercises and review questions in each chapter.</p>
</blockquote>
<p>The book, when purchased from O’Reilly, comes in several formats:</p>
<ul>
<li>Dead-tree format (that is, an actual paperback book): US$34.99 (currently CAD$44.06) / £24.99 in the UK</li>
<li>Ebook (PDF, EPUB and Kindle-compatible “Mobipocket” format): US$27.99 (currently CAD$35.23)</li>
<li>Dead-tree and ebook: US$45.49 (currently $57.27)</li>
</ul>
<p><strong>If you’re in Canada, you’ve got a chance to save big.</strong> <a href="http://www.chapters.indigo.ca/books/Learning-Xna-3-0-Aaron-Reed/9780596521950-item.html">Chapters/Indigo’s online price for the paperback book is CAD$23.09</a>, which makes it <em>cheaper than the electronic version</em>. If you’re an iRewards member, they’ll shave another buck-fifteen off the price to make it CAD$21.94.</p>
<h3>Links</h3>
<ul>
<li><a href="http://oreilly.com/catalog/9780596521950/">O’Reilly’s page for <em>Learning XNA 3.0</em></a></li>
<li><a href="http://www.chapters.indigo.ca/books/Learning-Xna-3-0-Aaron-Reed/9780596521950-item.html"><em>Learning XNA 3.0</em> at Chapters/Indigo’s online store</a> (cheap for Canadians!)</li>
<li><a href="http://creators.xna.com/">XNA Creators Club Online</a></li>
<li><a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=7D70D6ED-1EDD-4852-9883-9A33C0AD8FEE&amp;displaylang=en">Download page for Microsoft XNA Game Studio 3.0</a></li>
</ul>
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		<title>Looking Forward to Trying This Out Later Tonight&#8230;</title>
		<link>http://www.globalnerdy.com/2008/11/19/looking-forward-to-trying-this-out-later-tonight/</link>
		<comments>http://www.globalnerdy.com/2008/11/19/looking-forward-to-trying-this-out-later-tonight/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 16:58:41 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[What Joey Did]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[New XBox Experience]]></category>
		<category><![CDATA[NXE]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[XBox 360]]></category>

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		<description><![CDATA[Technorati Tags: XBox,NXE,New XBox Experience,games,videogames,Microsoft]]></description>
			<content:encoded><![CDATA[<p></p><p><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="new_xbox_experience_update" border="0" alt="Photo of my TV showing the 'updating' dialog box for the New XBox Experience." src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/new-xbox-experience-update.jpg" width="600" height="450" /> </p>
<div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:d85c4551-a9b0-4cde-975a-2425ccdbf2c0" class="wlWriterEditableSmartContent">Technorati Tags: <a href="http://technorati.com/tags/XBox" rel="tag">XBox</a>,<a href="http://technorati.com/tags/NXE" rel="tag">NXE</a>,<a href="http://technorati.com/tags/New+XBox+Experience" rel="tag">New XBox Experience</a>,<a href="http://technorati.com/tags/games" rel="tag">games</a>,<a href="http://technorati.com/tags/videogames" rel="tag">videogames</a>,<a href="http://technorati.com/tags/Microsoft" rel="tag">Microsoft</a></div>
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