It’s largely automated. I have a collection of Python scripts in a Jupyter Notebook that scrapes Meetup and Eventbrite for events in categories that I consider to be “tech,” “entrepreneur,” and “nerd.” The result is a checklist that I review. I make judgment calls and uncheck any items that I don’t think fit on this list.
In addition to events that my scripts find, I also manually add events when their organizers contact me with their details.
What goes into this list?
I prefer to cast a wide net, so the list includes events that would be of interest to techies, nerds, and entrepreneurs. It includes (but isn’t limited to) events that fall under any of these categories:
Programming, DevOps, systems administration, and testing
Tech project management / agile processes
Video, board, and role-playing games
Book, philosophy, and discussion clubs
Tech, business, and entrepreneur networking events
Toastmasters and other events related to improving your presentation and public speaking skills, because nerds really need to up their presentation game
Sci-fi, fantasy, and other genre fandoms
Self-improvement, especially of the sort that appeals to techies
Billed as “a multi-day, citywide celebration of technology, culture, and community,” it’s a week worth of events taking place across Tampa Bay, from Ybor and downtown Tampa to midtown Tampa to St. Pete.
The organizers have teams up with startups, enterprises, investors, and community organizations to put this series of events together, and it’s for techies of all stripes: founders, engineers, creators, and students.
Tampa Bay Tech Week’s events
Here’s the latest list of events associated with Tampa Bay Tech Week. They might add more, so to be sure, check the Tampa Bay Tech Week events page often!
The free EXPO Pass, which gives you access to the Talent & Tech Expo.
The GA Pass ($150), which gives you access to all Tampa Bay Tech Week events, seating at Hotel Haya, entry to Interactive Workshop Panels™, discounted tickets to BŪP Innovation Weekend, and entry to community events across the region.
The VIP Pass ($300), which gets you additional access to BŪP Innovation Weekend, the VIP After Party, the Cyber + Cigars Networking Event, Closing Ceremonies, and VIP Seating at major sessions at Embarc Collective and Hotel Haya.
The All Access Pass ($450), which gets you exclusive access to the Tampa Bay Tech Week Yacht Event.
Pictured above: a screenshot from a conversation I had with Claude last night. I was using it to craft an email in response to an interview that could be better described as an ambush.
I use LLMs as a double-check for when I’m trying to remain professional when greatly annoyed and for when I want to spend the minimum amount of time on something or someone. The party I was communicating with met both criteria.
I’m pretty sure that the way I sass back at LLMs doesn’t affect the quality of their revision when I harshly tell them that I disagree with their original answer. But as a catharsis, creative outlet, and excuse for an amusing screenshot and blog post, it’s oh-so-good.
From April 13th through 16th — and a couple of days before, because it’s in Austin — I’m going to be at the Arc of AI conference! Over the next little while, I’m going to be posting articles about Arc of AI, in case you’re wondering what the conference is about and whether you should go.
In this article, I’ll talk about my favorite title from all the talks on the Arc of AI agenda.
The talk: We’re all using AI, But We’re Not Enjoying It
When your talk happens on the last time slot at the end of a three-day conference (four days, if you’re also going to do one of the workshops), you need to put in some extra effort to get the attendees to show up and not disappear for the local sights (Arc of AI’s in Austin) or make a beeline for the airport.
Brent Laster, President and Founder of Tech Skills Transformations, is giving a number of talks — and a workshop! — at Arc of AI, and he has one of the closing talks. He has a talk in one of those last speaking slots on the Thursday at 4:00 p.m., and it has what I think is the most interesting title on the agenda:
We’re all using AI, But We’re Not Enjoying It
Here’s the abstract:
We’re All Using AI, But We’re Not Enjoying It takes an honest look at a growing gap in the workplace: AI adoption is skyrocketing, yet frustration, confusion, and uneven results are just as common. This talk explores why AI so often feels harder than it should—poorly integrated tools, unclear workflows, unrealistic expectations, cognitive overload, and the pressure to “keep up.” Looking at patterns seen across teams learning to use AI effectively, we’ll break down the practical barriers that make everyday AI work feel tedious instead of empowering. More importantly, we’ll outline a set of achievable shifts—better task design, lighter mental models, context-first prompting, workflow pairing, and small but meaningful guardrails—that can restore a sense of control and clarity.
I need to figure out how I can attend both Brent’s talk and my former Tucows coworker Leonid Igolnik’s talk (which he’s giving with Baruch Sadogursky), Back to the Future of Software: How to Survive the AI Apocalypse with Tests, Prompts, and Specs…
Great Scott! The robots are coming for your job—and this time, they brought unit tests. Join Doc and Marty from the Software Future (Baruch and Leonid) as they race back in time to help you fight the machines using only your domain expertise, a well-structured prompt, and a pinch of Gherkin. This keynote is your survival guide for the AI age: how to close the intent-to-prompt chasm before it swallows your roadmap, how to weaponize the Intent Integrity Chain to steer AI output safely, and why the Art of the Possible is your most powerful resistance tool. Expect:
• Bad puns
• Good tests
• Wild demos
The machines may be fast. But with structure, constraint, and a little time travel, you’ll still be the one writing the future.
Decisions, decisions…
Want to find out more about and register for Arc of AI?
Once again, Arc of AI will take place from Monday, April 13 through Friday, April 16, with the workshop day taking place on Monday, and the main conference taking place on Tuesday, Wednesday, and Thursday.
Feeling nostalgic for the 2000s? Need a little amusement? I’ve got the agentically-coded thing you need: Eternal Grind!
Experience it now! Point your browser at accordionguy.github.io/eternal-grind/, then sit back and enjoy the adventure as the game plays itself for you. No effort required, and no time lost to the grind that other online role-playing games bring.
A screenshot of Eternal Grind, later on in the game. Click to view at full size.
Eternal Grind is my version of Progress Quest, a parody of the popular 2000s game (and devourer of nerd lives) EverQuest. Unlike EverQuest, which was a multiplayer, Dungeons and Dragons-inspired role-playing game with a cluttered dashboard that required your full attention…
A screenshot from EverQuest. Click to view at full size.
…Progress Quest was a zero-player Dungeons and Dragons-inspired role-playing game that required no attention at all. It did keep one key aspect of EverQuest: the with a cluttered dashboard. Here’s a screenshot of the game in all its Windows XP glory:
Progress Quest! Click to go to the official Progress Quest site.
Eternal Grind is my homage to Progress Quest. Like Progress Quest, it aims to be the ultimate “zero-player” RPG experience, providing all the dopamine of a legendary quest, but with absolutely none of the effort.
In the spirit of today’s best workflows, Eternal Grind automates the entire heroic journey, from slaying fantastical creatures like Literal Metaphors to hoarding fabulous artifacts such as the Scissors of Regret.
The game automatically creates characters like Kevin from Accounting (a Low-Carb Orc and Spreadsheet Warrior by trade), after which your only job is to sit back and watch the progress bars fill. It’s a witty, Windows XP styled commentary on the nature of the “grind,” where the numbers always go up, the loot is perpetually absurd, and your lack of agency is the greatest feature of all.
There are two notable differences between Eternal Grind and Progress Quest, the game to which it pays homage:
While Progress Quest was a Windows-only desktop game, Eternal Grind is a single-page web game that runs on any device with a browser. Feel free to play it on your internet fridge!
Progress Quest was written the old-school way: using a programming language — namely, Delphi (Borland’s version of Pascal). Eternal Grind was written the new-school way: agentically, using Zencoder’sZenflow AI coding tool.
That second point is an important one. Progress Quest was the product of traditional coding: the manual, instruction-based process where the developer acts as both architect and builder, meticulously and painstakingly writing instructions that specify how the program should do its work. Success depends on that developer’s ability to translate complex ideas into perfect syntax.
Eternal Grind is a different beast, since it’s the result of agentic coding, where the approach is intent instead of instruction. Instead of dictating the “how,” I provided a high-level specification — the “what” — to Zenflow, which can autonomously plan, write, and even self-correct the code.
(I’ll include the aforementioned specification at the end of this article.)
When using Zenflow to build Eternal Grind, I was no longer the contractor laying every brick. I was now the supervisor, providing the blueprints and overseeing an AI crew that did the bricklaying.
I plan to keep tweaking Eternal Grind using Zenflow. Be sure to visit its page often!
Eternal Grind started with a specification that I wrote into file named spec.md. This file served as the definitive “source of truth” that described the kind of application I wanted created. While traditional specs are often treated as a “nice-to-have” for human developers, AI agents needs such a spec to act as a “North Star” as well as to keep them from developing the wrong thing.
By clearly defining the application’s logic, layout, and data in a structured format, I provided Zenflow with the basic context for building Eternal Grind. It turns a vague, hand-wavey request into a structured mission, ensuring that the code generated not only just works, but also provides the application I expected, working in the way I expected.
Here’s the complete specification file I initially wrote:
# Functional Specification: Eternal Grind (ZPRPG)
## 1. Project Overview
"Eternal Grind" is a "Zero-Player RPG" (ZPRPG) inspired by the classic parody *Progress Quest*. The game automates all traditional RPG elements—questing, combat, looting, and leveling. The user's role is purely observational.
---
## 2. UI Layout (Three-Column Dashboard)
The application shall use a fixed-height, full-width dashboard layout using Flexbox or Grid.
### A. Character Sheet (Left Column - 25% Width)
* **Identity:** Displays Character Name (from `NAMES`), Level, Race, and Class.
* **Stats Table:** A vertical list of numerical values for the 10 core stats (e.g., Strength, Existential Dread).
* **Equipment:** A list of 6-10 equipment slots showing absurd gear.
* **Spells/Abilities:** A scrolling list of learned "skills" that grows upon leveling up.
### B. The Engine of Progress (Center Column - 50% Width)
* **Location Header:** Displays the current location from the `LOCATIONS` list.
* **Primary Task Bar:** A large progress bar indicating the current action (e.g., "Contemplating the void").
* **Plot Bar:** A slower-moving bar tracking progress toward the next "Act."
* **Experience Bar:** A bar tracking progress toward the next Level.
* **Portrait:** A central area for a static character icon or simple CSS animation.
### C. Data Feed (Right Column - 25% Width)
* **Inventory (Top Half):** A scrolling list of items collected. Maximum capacity: 15 items.
* **Quest Log (Bottom Half):** A vertical scrolling log of events. It must automatically scroll to the bottom as new lines are appended.
---
## 3. Core Mechanics & Logic
### 3.1 Initialization
When the application starts:
1. **Name Selection:** A name is chosen randomly from the `NAMES` list and remains permanent.
2. **Character Build:** A `RACE` and `CLASS` are randomly assigned.
3. **Starting Stats:** Each stat in the `STATS` list is assigned a random base value between 3 and 18.
### 3.2 The Game Loop
The application runs on a continuous timed loop:
1. **Questing:** The "Task Bar" fills over a period of 3–8 seconds.
2. **Completion:** Once the bar hits 100%:
* A random **Monster** is "defeated."
* A random **Item** (Adjective + Noun) is added to the Inventory.
* A line is added to the **Quest Log** (e.g., "Executed a Low-Level Bugbear. Found: Rusty Sock of Mystery").
* The **Experience Bar** increments.
3. **Market Mode:** When the Inventory reaches 15 items:
* The current task changes to "Heading to market to sell junk."
* After a short delay, the Inventory is cleared and the character returns to questing.
4. **Leveling Up:** When the Experience Bar reaches 100%:
* The Character Level increments.
* A random **Stat** increases by 1.
* A new **Spell** is randomly selected and added to the spell list.
* The Experience Bar resets.
---
## 4. Technical Requirements
* **State:** The application must maintain a state object containing the character's profile, stats, inventory list, and log history.
* **Styling:** A "Retro Win95" or "Classic MMO" aesthetic with high-contrast borders.
* **Performance:** The log should prune entries older than 100 lines to maintain performance.
---
## 5. Data Appendix
### Character Names
* Kevin from Accounting, Sir Tap-A-Lot, The Great Barnaby, User_772, Mistake #4, Sir Not-Appearing-In-This-Game, A Literal Bag of Flour, Lord Helvetica, Chadwick the Unready, Karen of the Suburbs, Glitchy McGlitchface, The Placeholder, Grommet the Slightly Agitated, Barb the Librarian, Sir Sells-Everything, Kyle the Monster Energy Enthusiast, Grandmaster Procrastinator, The Unpaid Intern, Sir Buffering..., Standard Hero 01.
### Races
* Sentient Toaster, Depressed Elf, Low-Carb Orc, Middle-Management Dwarf, Glitch in the Matrix, Half-Empty Human, Sentimental Slime, Vague Shadow, Procrastinating Pixie, Bureaucratic Beholder, Existential Ghost.
### Classes
* Spreadsheet Warrior, Chronic Procrastinator, Underpaid Mage, Professional Mourner, Existentialist Rogue, Lunch Knight, Intermittent Faster, Coffee Warlock, Passive-Aggressive Paladin, Technical Support Druid, Tax Accountant.
### Tasks
* Debating a fence post, Polishing a rusty nail, Contemplating the void, Waiting for a sign, Filing a 1040-EZ, Staring into the middle distance, Organizing a sock drawer, Explaining the internet to a rock, Searching for a lost remote, Counting ceiling tiles, Simulating a personality, Buffing out a scratch in reality.
### Locations
* The Forest of Mild Inconvenience, The Cave of Echoing Sighs, Downtown Boredom, The Desert of Dry Humor, Mount Mediocrity, The Swamps of 'I'll Do It Tomorrow', The Suburbs of Despair.
### Item Adjectives
* Dull, Polished, Forbidden, Rusty, Lamentable, Insignificant, Glowing, Slightly Damp, Overpriced, Mediocre, Legendary-ish.
### Item Nouns
* Scissors of Regret, Pebble of Mediocrity, Scone of Power, Lint of Destiny, Paperclip of Hope, Broken Twig, Expired Coupon, Sock of Mystery, Unfinished Novel, Jar of Pickled Thoughts.
### Monsters
* A Literal Metaphor, The Concept of Ennui, A Low-Level Bugbear, An Imaginary Friend, A Confused Salesman, A Dust Bunny of Doom, The Ghost of a Dead Pixel, A Sentient Terms of Service Agreement.
### Spells
* Aggressive Sighing, Metaphysical Poke, Summon Minor Annoyance, Greater Procrastination, Flash of Inadequacy, Power Word: 'Whatever', Cloud of Confusion, Internal Monologue.
### Stats
* Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma, Patience, Luck, Caffeine Level, Existential Dread.
Zenflow generated the application, and I also had it use a different agent to review its own code.
I ran the application, saw things I wanted changed, and then specified those changes:
One of my change requests in Zenflow. Click to view at full size.
Zenflow made the changes, then I had the review agent review those changes. This process of refinement continued for a couple more steps, and the result is the game located at accordionguy.github.io/eternal-grind/.
As I mentioned before, Eternal Grind is a work in progress. I’ll continue adding tweaks and improvements using Zenflow. Watch this space!
From April 13th through 16th — and a couple of days before, because it’s in Austin — I’m going to be at the Arc of AI conference! Over the next little while, I’m going to be posting articles about Arc of AI, in case you’re wondering what the conference is about and whether you should go.
In this article, I’ll talk about the workshop day and one of the workshops in particular.
Monday, April 13: The workshop day
Click to see the workshops at full size.
Prior to the main conference days (Tuesday, April 14 through Thursday, April 16), Arc of AI will hold its Workshop Day on Monday, April 13, where they’ll have six AI workshops:
Fundamentals of Software Engineering In the age of AI (Dan Vega and Nathaniel Schutta)
Building a Production-Grade RAG Pipeline (Wesley Reisz)
AI-Driven API Design (Mike Amundsen)
Creating AI Assisted Applications Using LangChain4j (Venkat Subramaniam)
Developing AI Applications with Agents, Rag, and MCP using Python (Brent Laster)
Tech Leadership in the Time of AI (Brian Sletten)
The Fundamentals of Software Engineering in the Age of AI workshop
One of the workshops I’m interested in is Nathaniel Schutta’s and Dan Vega’sFundamentals of Software Engineering in the age of AI, which will be based on their recently-published (November 2025) O’Reilly book, Fundamentals of Software Engineering, but with the application of AI.
Here’s an excerpt from their workshop’s abstract:
This intensive workshop bridges the critical gap between what early-career developers learn in formal education and what they need to thrive in professional environments where human expertise and artificial intelligence increasingly collaborate. Based on our book “Fundamentals of Software Engineering,” we guide participants through a comprehensive journey from programmer to well-rounded software engineer equipped to leverage AI tools effectively while maintaining engineering fundamentals.
Participants will develop both technical capabilities and professional skills that remain relevant regardless of changing languages, frameworks, and AI capabilities. Through a balanced mix of conceptual teaching, collaborative discussions, and hands-on exercises with both traditional and AI-assisted approaches, attendees will work on realistic scenarios that reinforce practical application of these fundamental principles while developing discernment about when and how to integrate AI tools into their workflow.
Learnings:
Understanding the programmer to engineer transition and mindset shift
Developing advanced code reading techniques and comprehension strategies
Crafting maintainable, readable code that communicates intent
Applying software modeling concepts to visualize and plan complex systems
Effective techniques for working with legacy codebases and existing systems
Benefits:
Students will understand the concepts and how to apply them right now cutting through the hype surrounding AI. With practical tips and guidance, they can jumpstart their use of AI across the software development lifecycle.
Who should attend:
Primarily developers and architects but ultimately anyone that’s struggling to understand how to apply AI to their world today while avoiding the pitfalls and rabbit holes.
I’m intrigued by this workshop, as it’s about the application of AI tools to the way software is built, which is pretty new turf for all of us. When I learned software development, there were already plenty of lessons from decades of developers’ experiences, and in my career, I and the rest of the industry picked up a couple decades’ more tips and tricks. But all that learning is from the “before times.” Right now, we’re not even five years into the post-ChatGPT era, and we’re only beginning to figure out how to write applications in the era of vibe coding (and remember, Andrej Karpathy coined the term barley over a year ago).
Since the workshop is based on the book, this video might give you an idea of what it’ll be like:
Want to find out more about and register for Arc of AI?
Once again, Arc of AI will take place from Monday, April 13 through Friday, April 16, with the workshop day taking place on Monday, and the main conference taking place on Tuesday, Wednesday, and Thursday.
Happy Saturday, everyone! Here on Global Nerdy, Saturday means that it’s time for another “picdump” — the weekly assortment of amusing or interesting pictures, comics, and memes I found over the past week. Share and enjoy!