Once again, it’s September 13th — the 256th day of the year (on non-leap years)! As the number of values that can be expressed in a single byte, 256 means something to programmers, and as the largest power of 2 that will fit into 365, the 256th day of the year is a perfect excuse to declare it as Day of the Programmer.
Here are some things that you might find useful on this special day…
Platform integration: you can easily upload creations to different platforms. If you want to get your project out easily and quickly, this is an option for you.
Constantly updated: The developers are hard at work updating Godot. Since it’s free, this is a pretty cool aspect, so I recommend throwing a few donations dollars their way!
It’s free: It’s completely free! No packages! No subscription models! No memberships!
Great User Interface: The UI is easy to use and read, leading to better and more comprehensive game development
Scripting: The ease of use for scripting is actually a lot easier than many different engines. They use their own invented script, titled GDScript. It’s easier to pick up and translates beautifully into finished projects and assets
Community and online resources: As I said before, the community for Godot is supportive and has a huge presence online. I got lost in a YouTube rabbit hole looking at some Godot tutorials videos alone. Again, I recommend the subreddit for engaging with the community and checking out the actual Godot site for some demos and tutorials for beginners.
Seamless Downloads: You can download it right from the browser and get going immediately with the self-contained program. Have at it!
How can you learn Godot Game Engine with Terry Cavanaugh?
If you want to write an Android app that interacts with the camera beyond merely taking a picture or shooting some video, you’ll want to make use of the Camera2 API, which became available at API level 21 (a.k.a. Android 5.0, a.k.a. Lollipop), which goes all the way back to late 2014.
There are a number of recently published articles and documents that you can consult if you’d like to explore Camera2:
Jetpack Compose is Android’s declarative UI, which puts it in the same general category as iOS’ SwiftUI or Facebook’s React.
Jetpack Compose is called declarative as opposed to imperative, which is often summarized as building UIs in a “this is what it should be like” way versus a “this is how it should be created”. It’s the difference between this…
// Imperative UI (Kotlin)
val helloButton = Button()
helloButton.text = "Hello, World!"
val layout = Layout()
This article introduces Jetpack Compose in small steps, starting with a “Hello, World!” app. It goes from there to introduce key concepts such as state, modifiers, and layouts. Finally, you’re introduced to the list and are shown how to use it by building a list of famous comic book superheroes.
This new version packs a lot of interesting new goodies, but for me, the biggest development is built-in support for Jetpack Compose — the new declarative/reactive/state-driven way to build user interfaces — and the accessibility scanner for the Layout Editor.
To find out more, check out this video from Android Developers: