For a while, FlappySwift — an implementation of Flappy Bird put together by the folks at FullStack.io as part of a Swift development course — was the go-to GitHub repo for understanding both Swift and Sprite Kit. Then, Xcode 6 beta 7 happened and…
At the beginning of the beta period, many of Apple’s APIs returned values as implicitly unwrapped optionals, which I suspect was a quick and dirty way to get a large number of APIs Swift-compatible. As the beta period went on, they started changing the APIs for optional conformance, which means that:
- If an API call was going to return a value that might be
nil, it would do so as an optional, and
- if an API call would never return a
nilvalue, it would do so as a non-optional.
A lot of the APIs were updated for optional conformance in Xcode 6 beta 7, including Sprite Kit, which means that suddenly a lot of Swift game code broke. Any code that expected to be using
PhysicsBody! objects was suddenly dealing with
PhysicsBody? objects and therefore wouldn’t run thanks to a crop of
PhysicsBody? does not have a member named [SomeMember] errors.
I explained how to fix this problem in an article titled Why your Swift apps broke in Xcode 6 beta 7 and the GM versions, and how to fix them, but I thought I’d do one better.
Now there’s a Swift version of Flappy Swift that will compile under the Xcode 6 GM and the optional-conformant APIs. Enjoy!