“It has been said that XML is like violence; if a little doesn’t solve the problem, use more.”
(The idea for this post came to me while posting this story on my personal blog, The Adventures of Accordion Guy in the 21st Century.)
Take a look at the close-up of the front page of the Lewiston Tribune, a newspaper in Lewiston, Idaho. Note the two pictures, which are for different stories: one of a guy making a Christmas sign, the other being surveillance camera footage of a thief. Do you see something odd that connects the two otherwise-unrelated pictures?
My first thought after reading the story was “Why didn’t the photo editor or layout people at the paper figure it out?”.
Then I wondered what would’ve happened if the photos hadn’t been laid out on the same page. The connection between the guy making the sign and the wallet thief wouldn’t have been as apparent, and there’s a chance that he wouldn’t have been arrested.
That’s when the not-so-obvious lesson from this incident came to me (the obvious lesson being “when committing a crime, don’t wear clothing that easily identifies you). That lesson comes in two flavours:
This can be applied to all sorts of areas in development:
Here’s a quick reminder about TSOT’s upcoming Ruby/Rails night, which takes place on Tuesday, January 8th, 2008:
TSOT Ruby/Rails Night
Tuesday, January 8th, 2008 (and the second Tuesday of every month)
@ TSOT’s office — 151 Bloor Street West (on the south side, just east of Avenue Road)
Door open and food at 5:30 p.m.
Presentations start at 6-ish
FREE ADMISSION (but limited space)
To register, please email email@example.com
I’ve filed it in my “to read” list and forwarded it to a number of other people at TSOT (we make social software): a ZDNet article titled Can Social Networking Co-Exist with the Workplace?.
In case you wanted a quick list of what eWeek declared as the “Most Important Products of 2007”, here they are:
My reaction: “iWork? Really?” I’d have picked the iPhone, as I think its approach to the mobile browser is worth stealing.
As I was watching the video, I kept thinking: Where’s the one liner?! I want the one-liner! Don’t worry. there’s one at the end.
If you want to get a higher-quality version of the video, this entry in the 3D Realms blog has all the details.
The question remains: will the game finally get released, and after all this time, will anyone care?
For those of you who’ve forgotten, here’s the trailer from Duke Nukem Forever, which was released at E3 1998:
Last week, my friend Mark Askwith, a producer at Space — the Canadian sci-fi channel — dropped me a line asking if I’d like to talk about a couple of cool gadgets in a segment for HypaSpace, Space’s “geek news” program. It sounded like a fun idea, so I said I’d do it.
Mark and Space camera guy Darcy came over to the TSOT offices last Wednesday to do the shoot, which some of my co-workers starred in. The segment will air during the year-end installment of HypaSpace; I’ll post the broadcast date as soon as I found out when it is.
I took some photos during the shoot — they appear below.