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The Sort of Cool “How-To” You’ll See at Toronto Mini Maker Faire: How to Make LED “Throwies”

toronto mini maker faire logoWith the Toronto Mini Maker Faire coming up, I thought I’d show you this simple little “recipe” for making the sort of simple-but-cool techie things that you’ll see (and hopefully, learn how to make) at the Toronto Mini Maker Faire coming up this Saturday and Sunday.

Check out these instructions for making an LED “throwie” or “blinkie”, a little light with a magnet that you can stick to all sorts of metal surfaces, to make the world (or at least the ferromagnetic parts of it) your very of “Lite-Brite” set!

And don’t forget to check out the Toronto Mini Maker Faire!

550px-Make-LED-Throwies-Step-1

Click any of these photos to see the full set of instructions for making a “throwie”.550px-Make-LED-Throwies-Step-2

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For those of you who prefer video instructions, I’ve got you covered, too:

This article also appears in The Adventures of Accordion Guy in the 21st Century.

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Firing a Mortar? There’s an App for That

ipad as inclinometer

Click the photo to see it at full size.

Here’s another example of William Gibson’s quote in action: “The street finds its own uses for things”. According to Irish Times foreign correspondent Mary Fitzgerald, this is a shot of Syrian rebels using an iPad to assist them in aiming a homemade mortar.

My guess is that he’s using Clinometer HD, which has a pretty good interface, and more importantly, is free.

clinometer HD

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iOS 7’s Ringtones and Alert/Text Tones

ios 7 ringtones and alert-text tones

iOS 7 is due to be released tomorrow, Wednesday, September 18th, and among the new features in this latest version of the iDevice operating system are new ringtones and alert/text tones, which I’ve recorded and posted below. For those of you who’ve become attached to the original iOS ringtones and alert/text tones, they’re also still there, in a submenu marked “Classic”.

And now, the tones…

Alert/Text Tones

Aurora

Bamboo

Chord

Circles

Complete

Hello

Input

Keys

Note

Popcorn

Pulse

Synth

Ringtones

Apex

Beacon

Bulletin

By the Seaside

Chimes

Circuit

Constellation

Cosmic

Hillside

Illuminate

Night Owl

Opening

Playtime

Radar

Radiate

Ripples

Sencha

Signal

Silk

Slow Rise

Stargaze

Summit

Twinkle

Uplift

Waves

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Toronto Mini Maker Faire 2013 This Saturday and Sunday!

toronto mini maker faire

The Toronto Mini Maker Faire takes place this Saturday, September 21st, and Sunday, September 22nd! Billing itself as “a family-friendly showcase of inventions, creativity and resourcefulness,” it’s a place where you can see cool stuff that you can build, tinker and experiment with, and learn from. It’s about the spirit of the “do-it-yourself” or DIY culture and its pursuits both traditional, such as woodworking, metalworking, carpentry, and clothesmaking, and technical, such as electronics, robotics, 3-D printing, and computer programming. It’s 21st century “shop” meets “arts and crafts”!

maker faire poster

As I said, it’s family-friendly, so if you’ve got kids — or just play doting uncle, aunt, or big brother or sister to some — take them on a fun trip where they’ll see cool stuff, learn how to make their own, and maybe even take up an interesting new hobby that will make them makers rather than just mere consumers.

Toronto Mini Maker Faire 2013 takes place on:

  • Saturday, September 21st, from 10:00 a.m. to 9:00 p.m.
  • Sunday, September 22nd, from 10 a.m. to 5:30 p.m.

It takes place at Wychwood Barns (76 Wychwood Avenue, a short walk southwest of Bathurst and St. Clair).

Tickets are pretty cheap, as they’re being offered at a discount right now:

  • For adults: $12.50 for Saturday, $12.50 for Sunday (down from $25.00 for each)
  • For kids: $4.00 for Saturday, $4.00 for Sunday (down from $8.00 for each)
  • For students, seniors, and unwaged: $7.50 for Saturday, $7.50 for Sunday (down from $15.00 for each)

This article also appears in The Adventures of Accordion Guy in the 21st Century.

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An Important Message About Infographics

Before you post that infographic to your social media account or blog, remember…

when you share poorly researched infographics you ride with hitler

This article also appears in The Adventures of Accordion Guy in the 21st Century.

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Sound Email Advice

nothing good comes from hitting reply all

Found via Jelena Misic. Click to see the source.

Yes, it’s an exaggeration, but a little trepidation about using “Reply All” will probably save a few headaches and even careers.

This article also appears in The Adventures of Accordion Guy in the 21st Century.

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Cyrus Farivar’s Article on Zynga’s Fall, and My Own Experience with a Zynga-Worshipping Game Developer

zynga call

Over at Ars Technica, the always bang-on Cyrus Farivar has a great article titled How Zynga Went from Social Gaming Powerhouse to Has-Been. Zynga made their fortune — which eventually disappeared — by perfecting the moment of “The Pinch”, which is that point in time when you can make the switch from free to hitting up the customer for money.

stick

I became terribly familiar with this concept during my days at OpenCola, which was during the Dot-com Bubble. A manager I used to work with there always talked about the importance of the moment when you yanked away “The Carrot” — the thing that lures customers — and switched to “The Stick”, which was your means of extracting money from them. Whenever you came up with a product idea, the first thing he’d ask is “Where’s The Stick?” “The Stick” ended up in our everyday vocabulary, and never to describe something nice. For instance, when we’d go catch a movie after work at the nearby Sony Metreon (as it was called back then), we’d look around and say “This place is all Stick“.

photocopier

Zynga made its fortune by wholesale copying. FarmVille is a copy of Farm Town, and Mafia Wars is just Zynga’s own version of Mob Wars. It’s hard-coded into Zynga’s DNA. It’s through an ex-employee that we know that CEO and co-founder Mark Pincus infamously said:

I don’t fucking want innovation. You’re not smarter than your competitor. Just copy what they do and do it until you get your numbers.”

fun

Games are — at least as far as sane people are concerned — supposed to be fun. The article has quotes from developers who remarked that fun wasn’t really part of the equation.

Here’s FrontierVille developer Slade Villena, describing the tension between making a game that made money and a game that was fun to play:

“During my five-month mark, it started turning sour when we were pushing a lot of code that was destroying the ecosystem—they were not fixing bugs,” he said. “At one time, I had 10,000 players trapped inside a quest. 10,000! The attitude was ‘Don’t worry about them.’ [Management] would rather grab new players, keep them for three months or so, get $5 to $10 from them, and those players would quit and leave.”

He was encouraged by management to make a certain item in FrontierVille more plentiful. The item would allow you to complete a quest directly, but you’d have to spend money to get the item. From the article:

“I wanted to lower the drop rate [the frequency with which the item appeared in the game], to make it statistically possible to get this item, to keep it scarce,” Villena said. “But then it started happening to every single item in FrontierVille. The main purpose of them putting [the rate] up so high was so people could spend the tokens, and the strategy for you to make a profit was to get players to spend those tokens as much as possible. You’re reinforcing a negative attitude, rather than reinforcing a positive attitude so people keep playing the game.”

Another developer quote in the article comes from Jason Pyke, who worked on Party Place and the never-released FarmVille 2 Mobile:

“You could always fight back, but ultimately what it came down to was: I could always argue that this would make the game fun, but I had a PM tell me—many times—that they ‘couldn’t get data on fun.'”

new social gaming paradigm panel

I’m not surprised by anything in the article. That’s all due to my participation in a panel discussion at the 2010 DIG Conference (DIG is short for digital and interactive gaming), a conference on videogames held in London, Ontario. I was a Microsoft developer evangelist then, and the panel was titled The New Social Gaming Paradigm Panel. One of my fellow panelists ran a company that not only made games like Zynga, but strove to emulate Zynga. My position was that Zynga epitomized a lot of what was wrong with the way people were making games. At one point, we had an exchange that went like this (I’m quoting from memory):

Me: But what about fun?

Evil, Zynga-worshipping soulless ghoul: Fun. Doesn’t. Make. Money.

Me: Of course it does! People buy Grand Theft Auto, and Rock Band and Angry Birds because they’re fun.

Evil, Zynga-worshipping soulless ghoul: You can make more from those games if you’d actually build it little poison pills into the game that you can monetize. Make them even more addictive. Make them viral.

Me: Look at the words you’re using. Poison. Addictive. Viral. In the world of medicine, these are all bad words. You never once used nice words like “fluffy” or “chocolate”. And you practically spat when you said the word fun. Games should be fun, and gamers should be treated with respect by game makers. [Turning to audience] I want the record to show that the Microsoft guy is the ethical one in this argument right now.

That’s one of my proudest moments as a Microsoftie.

Be sure to read Cyrus’ article, and learn from Zynga’s terrible example.