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Judge Grounds Apple, Forces It to Wear Sign Admitting It Said Nasty Stuff About Samsung

Image from ForkParty. Click to see the original.

Apple has been ordered by Judge Colin Birss, who oversaw the UK Apple/Samsung design infringement case, to publish notices stating that Samsung didn’t copy the iPad for its tablet designs. The notices must appear on Apple’s UK site as well as UK newspapers and magazines for a six-month period. This requirement is a meant to counter any loss of “face” from Apple’s claims that Samsung is a copycat and may also be intended to discourage future lawsuits of a similar nature.

(The ruling reminds me of those kids who’ve been made to wear signs in public as punishment for their misdeeds.)

The ruling means that Apple will have to provide six months of free advertising for their biggest rival, which certainly won’t sit well with them. There are no publicized reports on the specific requirements for these notices, so it remains to be seen what Apple can or can’t say in their notices. At the very least, they should be able to reference Judge Birss’ official remarks, which state that Samsung’s designs “do not have the same understated and extreme simplicity which is possessed by the Apple design. They are not as cool.” They can say something to the effect of “Our stuff is cooler than Samsung’s…so says the law!

Apple has one advantage that Samsung doesn’t: loyal and very vocal customer evangelists. They’re probably their best tool to turn the effect of this ruling around and change the court-ordered postings from an embarrassment into a PR coup. It’s already started — take a look at these recent tweets:

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The Red Blotchy Arm of Death

Found via BuzzFeed. Click the photo to see the source.

Of all the things to get tattooed on your arm, why would you want to get the text of Windows’ Blue Screen of Death?

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Steve Blank Explains Startups to the National Governors’ Association

Here’s a clip worth watching: it’s Steve Blank — startup guru and author of The Four Steps to the Epiphany and The Startup Owner’s Manual — explaining what startups are and how they work to the National Governors’ Association 2012 meeting. If you’re new to startups, Steve’s the guy to explain it to you. If startups are old hat to you, you’ll find it entertaining listening while you work.

My favourite nugget of wisdom lines from Steve’s presentation: On day one, disruptive innovation looks like a toy to large corporations.

Thanks to John MacRitchie for pointing this one out!

Links

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Mobile Developer Roundup for Monday, July 16, 2012

I’m Back!

Travel and time zones play havoc with technical blog writing, so for the past few weeks, Global Nerdy’s taken a back seat to other activities. That being said, all vacations have to end sometime, and Global Nerdy’s vacation ends now, which means regular postings on business days (and on Saturdays and Sunday when I’m feeling keen) resume now. It’s good to be back!

Evangelist Marketing

My travels have included a great number of takeoff and landing cycles, during which you’re not supposed to be using any electronic devices, iPads and ereaders included. During these cycles, I’ve been reading Evangelist Marketing, which isn’t about developer or technical evangelism, but about making brand evangelists out of your customers — the kind of people that Apple, Amazon and Netflix (at least until their pricing/Quikster missteps) have.  The book goes beyond simply showing you what many consumer electronics companies have done (both right and wrong), it also shows strategies for creating loyal customer evangelists and elevating your wares from mere commodity items to singular products.

While aimed primarily at people who create consumer electronics, Evangelist Marketing has lots of good lessons that mobile app developers can also take to heart. It’s a worthwhile read that I can’t recommend highly enough.

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Nielsen’s Misleading Mobile OS Share Charts

I wouldn’t call Nielsen’s graphs showing the breakdown of mobile OS usage outright lies, because that implies that there was an intent to mislead. Instead, I’d call it lazy graphic design.

The graph above is Nielsen’s graph showing that breakdown. The numbers are right, but the graphic representation of those numbers is way off. The is completely the opposite of what a graph is supposed to do: give you a picture that makes it easier to understand what the numbers mean.

Luckily, some people have taken it upon themselves to correct the error. Andrew Ducker passed along the information to Richard Clegg, who used R to create this chart which accurately depicts mobile OS shares (and paints an even worse-looking picture for those OSs that aren’t Android or iPhone):

The folks at 9to5Mac have also created their own chart, using Nielsen’s own colours and design. Nielsen should accept it as a correction:

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“Publishing on Windows Phone Marketplace is Like Walking Barefoot on Broken Glass”

File it under “yet another reason I’m glad I’m not a Windows Phone Champ anymore”: the folks at Toshl write about their experiences with getting their app on Windows Phone’s Marketplace and they’re not good. It goes beyond the low number of Windows Phone users and into the complexities of trying to get an app into Marketplace, especially if you’re not a developer in the US.

The problems are made worse by the fact that some of the best people to grace the Windows Phone team, like Brandon Watson and Charlie Kindel (and hey, me) aren’t there anymore. Luckily, they still have Joe Belfiore, and he’s responded to Toshl. Hopefully he can help smooth out their difficulties.

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The War of the Tablets is Just Getting Started

Clockwise from top left: Surface, iPad, Nexus 7, Kindle Fire.

There’s a lot going on in the world of tablets: the Surface brand now being used for Microsoft’s Windows 8 tablets (and its hopes for a comeback), the Nexus 7 getting great reviews, even from MG Siegler, rumours of a smaller iPad to compete with other tablets like the Kindle, and rumours of a larger Kindle to compete with other tablets like the iPad. If you’ve been thinking about developing apps for tablets, pick a platform (or platforms) and start coding!

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Logins are Dead, and Mobile Killed Them

The desktop computer may have been given the moniker “PC”, but mobile phones are the truly personal computers. Being personal is what mobile guru Tomi Ahonen says is one of the seven qualities that make mobile tech what it is. As I summarized back in February 2010:

We share books and magazines, listen to the radio and dance to DJ en masse, watch TV shows and movies with others, and many households have a computer used by more than one person. But for most people, their mobile phone is theirs and theirs alone.

Harry Fuecks writes about the personal nature of mobile devices and how they killed logins:

…you and your phone are one thing; a single organism. You get extremely nervous when you’re parted from it. It is your precious; once you get past the lock screen, you are intimately connected to it. And 83% of young people go to bed with their phone. Some older ones too. This is not a shared device or even that thing you leave lying around on your desk unattended. If you happen to catch someone fiddling around with it, you’re liable to get testy. So all additional layers of login, beyond the lock screen, are at best superfluous and at worst, a reason to delete apps.

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The “What People Think I Do” Poster for Business Analysts

Click the poster to see it at full size.

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Something’s Afoot!

If Global Nerdy is silent and this is happening, it just means something’s afoot. Regular updates will return soon!

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Mobile Developer News Roundup for Tuesday, June 26, 2012

Why the Integrated Approach to Mobile Devices is Winning

Chris Dixon’s most recent blog post, Why the Integrated Approach to Mobile Devices is Winning, is all about the success of the approach in which the vendor makes the hardware and the software. He could’ve just as easily called it the “Apple Approach”, since they’ve been doing it that way since they first got into the desktop computer business and applied it to all the iDevices.

Microsoft has long since preferred to simply focus on software and let others build the hardware, and while it worked in the era of the desktop, it’s not working out so well for them these days. Wintel machine vendors don’t have the incentive to take the sort of design leaps and risks that Apple does, only being too happy to bump their machines’ specs slightly year after year and to increasingly take their design cues from Apple (witness the “ultrabook” trend, an admission by the industry that netbooks suck). Their recent Surface announcement is a signal that Microsoft realizes that with a disruptive technology like tablets, if you want something right, you have to do it yourself, which is the point that Dixon makes in his post.

Taming the Mobile Beast

Taming the Mobile Beast was a presentation made at O’Reilly’s Velocity 2012 conference by Google’s Patrick Meenan and Matt Welsh. on developing mobile sites. Velocity 2012’s catchphrase is “Building a faster and stronger web” and it’s a conference focused on building scalable, reliable and fast web sites. While we’ve gotten pretty good at building sites for desktop browsers, we’re still just getting started building the mobile web. Taming the Mobile Beast shows some good ideas for building mobile web sites — make sure you borrow at least a few of them!

Windows Phone 7.8’s New Start Screen

This video features Windows 7.8 — the next and final version of the Windows Phone OS that will go on current Windows Phones (only upcoming Windows Phones will be able to run Windows Phone 8) — and its new Start Screen, which lets you set the size of any tile to small, medium or large. This is one of the Windows Phone 8 features that found its way into Windows Phone 7.8.

Teehan + Lax’s Mobile UI Design PSDs

If you’re designing mobile device UIs with Photoshop, you’ll want to get your hands on these PSDs. They’re created by Toronto-based design firm Teehan + Lax, so they’re quite good.