by Joey deVilla on November 19, 2008
Once again, it’s time for my favourite videogame reviewer, Ben “Yahtzee” Croshaw, and his series of smartass videogame reviews, Zero Punctuation. This week, he covers Fallout 3. His verdict:
Yeah, it’s pretty good.
Its 93 rating at Metacritic — which gives it a standing equal to Gears of War 2 – comes from a number of glowing reviews from various sources:
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by Joey deVilla on November 19, 2008
by Joey deVilla on November 8, 2008
I saw these at Future Shop a couple of days ago, beside the Rock Band and Guitar Hero packages. You too can have rock star hair for a mere $19.99 (in Canadian dollars)!
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accessories,
Games,
videogames
by Joey deVilla on November 7, 2008
Interview with Chris Slemp, MSDN
Here’s another video interview featuring Yours Truly at the PDC: it’s with Chris Slemp, Program Manager for the Server and Tools Online group at Microsoft. In the interview, we talk about MSDN and its new social bookmarking feature.
Click here to watch the video.
“Grim Fandango’s” Puzzle Document
If you’re looking to get into the mind of a game designer and the design of one of the most highly-regarded computer adventures games, be sure to check out the Grim Fandango Puzzle Document. Tim Schafer, in “a temporary fit of Cake-induced Grim nostalgia,” decided to put the game’s puzzle design document online in PDF form (it’s 2.3MB in size).
Here’s a great summary of the Grim Fandango Puzzle Document, written by Andy Geers:
I use that word "crafted" because that’s exactly what this newly released document shows: true craftsmanship. We see the incredible attention to detail, the pacing of the narrative as it builds and as the puzzles get increasingly sophisticated, always coaxing the player along with them. As somebody whose spent the last few years trying to write my own adventure game, what struck me most about this document is the sheer simplicity of it - it’s well established that it takes a great deal of clarity and hard work to boil down something so vast as Grim Fandango into such a simple representation that conveys so much information in such a succinct way.
It’s a considerably more interesting read than most specs.
My Job-Related Reading List
Nothing gives you that frozen-caveman-thawed-in-modern-times feeling like returning to a software platform after not developing in it in seven years. Getting back into the swing of Microsoft’s development tools has been fun so far, but it is, as a lot of people have told me, like drinking from the firehose.
To quickly get acclimated with C#, ASP.NET and XNA, I’m expensing the following books I bought today:
I’ll let you know what I think of these books as I read them.
“Zero Punctuation” Reviews
And finally, a couple of reviews from my all-time favourite game reviewer, Ben “Yahtzee” Croshaw. The first one’s for Saints Row 2, which includes a great argument for why it might actually be a better game than Grand Theft Auto IV as well as a brilliant concept for a new game:
and here’s the latest review, for Dead Space, which he summarizes as “competent but bland”. Luckily, his review is anything but…
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Zero Punctuation
by Joey deVilla on September 17, 2008
Oh, how I enjoy Ben “Yahtzee” Croshaw’s game reviews in his video series Zero Punctuation. In this installment, he covers (and savages) Will Wright’s long-awaited game, Spore. Thankfully, he skips complaining about the DRM, which I heard plenty about already. After hearing his review, DRM sounds like the least of the game’s problems…
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by Joey deVilla on September 11, 2008
Some of my coworkers at b5 were all hot-and-bothered about the demo for the XBox 360 game Too Human, so I decided to download it and give it a try. I played it and was generally less than impressed with both the gameplay and especially the storyline (like Assassin’s Creed, the story’s a rather clumsy mish-mash of swords-and-sorcery and sci-fi genres).
Ben “Yahtzee” Croshaw, the fast-trash-talking host of the excellent videogame review show Zero Punctuation agrees with me. He panned the game in his trademark fashion:
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by Joey deVilla on August 17, 2008
by Joey deVilla on June 10, 2008
by Joey deVilla on June 9, 2008
Last week, I finished Grand Theft Auto IV. All in all, I’d have to say that it wasn’t as difficult — and definitely nowhere near as out-and-out throw-your-console-out-the-window frustrating as its predecessor Grand Theft Auto: San Andreas. This is fine by a casual player like me, who got in a few hours’ playing every week, with one marathon Sunday afternoon. Now it’s time to take the online multiplayer part of the game for a spin.
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Grand Theft Auto IV,
GTA IV,
videogames
by Joey deVilla on June 9, 2008
Game Design Essentials: 20 Atari Games is a long (23 pages!), thorough but incredibly fascinating look at games from the time when Atari mattered as a videogame company. Back when they were something, they weren’t afraid to bust out of the genres of the time, take chances and come up with some innovative, experimental and sometimes mind-bending games with unique touches, right down to that unmistakable bell sound whenever you inserted a coin into the machine.
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Atari,
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videogames