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XBox

Explore Design ‘09

by Joey deVilla on October 14, 2009

explore design

I’m going to be “booth-bunnying” today and tomorrow at the Microsoft area of the Explore Design fair, which bills itself as “North America’s first design education fair for youth”. It’s an event where young people can find out about the creative, technical and career possibilities offered by the field of design. There’s a wide range of design disciplines represented at Explore Design, including:

  • Video/game design
  • Furniture design
  • Architectural design
  • Industrial design
  • Textile design
  • Fashion design
  • Interior design
  • Graphic design

Explore Design takes place today and tomorrow (Wednesday, October 14th and Thursday, October 15th) at the South Building of the Metro Toronto Convention Centre. I’m going to be spending most of my booth-bunnying near the XBoxes, where I’ll be talking about XNA and Xbox Live Indie Games.

Depending on the internet access situation at the Convention Centre and how busy it gets at the booth, I’ll be posting dispatches either from Explore Design during the day or in the evening once I get back home. Watch this space!

This article also appears in Canadian Developer Connection.

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O’Reilly’s “Learning XNA 3.0”

by Joey deVilla on December 3, 2008

Cover of O'Reilly's book "Learning XNA 3.0"

Hey, it looks like I’ve got some potential reading material for the holidays! O’Reilly’s just released their new book, Learning XNA 3.0, an introduction to Microsoft’s 2-D and 3-D game development framework for the PC, Xbox 360 and Zune. Here’s an excerpt from O’Reilly’s description of the book:

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you’ll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

The book, when purchased from O’Reilly, comes in several formats:

  • Dead-tree format (that is, an actual paperback book): US$34.99 (currently CAD$44.06) / £24.99 in the UK
  • Ebook (PDF, EPUB and Kindle-compatible “Mobipocket” format): US$27.99 (currently CAD$35.23)
  • Dead-tree and ebook: US$45.49 (currently $57.27)

If you’re in Canada, you’ve got a chance to save big. Chapters/Indigo’s online price for the paperback book is CAD$23.09, which makes it cheaper than the electronic version. If you’re an iRewards member, they’ll shave another buck-fifteen off the price to make it CAD$21.94.

Links

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Looking Forward to Trying This Out Later Tonight…

by Joey deVilla on November 19, 2008

Photo of my TV showing the 'updating' dialog box for the New XBox Experience.

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