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Mobile Business News Roundup: The Executive’s Guide to BYOD, More from the Mobile Workforce Adoption Trends Report, and IDC Canada’s Mobile Worker Forecast

Free Ebook: The Executive’s Guide to BYOD and the Consumerization of IT

executives guide to byodIf people you know are trying to work their way through the hedge maze of letting employees bring their own devices to work, give them the free ebook The Executive’s Guide to BYOD and the Consumerization of IT. It’s a collection of what TechRepublic and ZDNet consider to be some of their best recent articles on the topics of BYOD and its older, more generic cousin, the consumerization of IT.

Here’s a list of the articles contained within the book:

  • Consumerization of IT, BYOD, and mobile device management
  • Survey: 62% of companies to allow BYOD by year’s end
  • Can BYOD make the IT department a hero again?
  • BYOD in the midst of war: How IT consumerization is keeping the US military in touch with home
  • Five security risks of moving data in the BYOD era
  • Surface RT versus iPad: BYOD tablet showdown
  • BYOD is on the rise in Asia, but challenges remain
  • 10 reasons BYOD may be a bad fit for your organization
  • Case study: How Dimension Data is reaping huge benefits via BYOD
  • 10 questions on BYOD in the enterprise, with Peter Price, CEO of Webalo

Once again, the book is free. If you’re a member of TechRepublic, you can download it immediately; if you’re not, you’ll have to register first (it’s free).

Download the ebook here.

More Tidbits from Forrester’s Mobile Workforce Adoption Trends Report

commuter with mobile phone

In our previous post, we featured Forrester Research’s Mobile Workforce Adoption Trends report — yours for the low, low, low price of US$2495 — and showed some data on what smartphones and tablets were used and wanted by nearly 10,000 information workers in 17 countries surveyed.

Here are a few more tidbits from the report that you might find useful or interesting. Alas, we don’t have the “two and a half large” to spare for the full report, so we’re working with material culled from the report from sites with larger budgets.

  • Forrester could tighten up their classification of “information worker”. Their definition is “people who use a computer to do their jobs an hour or more a day.” That could apply to just about anybody with a job in North America these days.
  • Where do people use smartphones? Apparently, a lot of the “information workers” (or should I just say “everybody”?) surveyed use them everywhere, if you take the data to be accurate: they’re using them at home, on the way to and from work, and at work…
    • 64% said “at my work desk”,
    • 69% said “at home”, and
    • 64% said “while commuting”.
  • Over one-third are willing to chip in for better gear. 36% of the survey respondents said that they’d be up for ponying their own money to help the company cover the cost of a computer of their choice. Forrester interprets this as “I’d like to throw in my own money on top of the company so that I get a Mac”, and we think they’re right.
  • Dropbox is big. 70% of the respondents say they use it; half of them say they use it only for work.

Mobile Workers are “The New Norm”

home office

IDC Canada’s Canadian Mobile Worker 2012–2016 Forecast — priced at CA$4,500, which makes Forrester’s Mobile Workforce Adoption Trends report look like a bargain — suggests that mobile workers are the new norm. They define a mobile worker as someone who does some of their work each week outside the office. 68.9% of employed Canadians — 12.1 million in total — fell into this category in 2012. They predict that by 2016, this fraction will climb to 73%, or 13.3 million working Canucks.

The Globe and Mail interviewed the author of IDC Canada’s report, Krista Napier, a senior analyst at IDC and also a board member at Toronto’s Mobile Experience Innovation Centre. Some quick hits from the interview:

  • Mobile workers are more prevalent in smaller companies, where they work away from the office at least three days a week. We’ve seen this ourselves; it’s not all that common in Toronto’s startup/small tech company scene.
  • BYOD in Canada:
    • In 2012, 48% of IDC’s survey respondents said that they were already using personal devices at their main workplace.
    • In the same year, about 30% of Canadian companies had a BYOD policy in place, with another 26% planning to have one in place by the end of the year. That still leaves 44% without any BYOD plans. These guys might want to have a word with us about our services.
  • One device to rule them all? Not in the near future, anyway, say Napier. People these days own more, not fewer, devices, and tablets and smartphones are supplementing rather than replacing laptops outright. Napier often leaves her laptop at the office, preferring her tablet and large-factor smartphone (from the description, it sounds like a Samsung Galaxy Note) when she’s “out and about”.
  • Mobile work has its downsides: Most importantly, less face-time can lead to less collaboration and missed opportunities. There’s a reason why the expression for doing something half-heartedly is “phoning it in”.

This article also appears in Mobilize! The CTS Mobile Tech Blog.

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What Smartphones and Tablets Do Information Workers Use and Want?

laptop tablet smartphone

Forrester Research’s recent Mobile Workforce Adoption Trends report (yours for the price of US$2,495) is based on a survey of nearly 10,000 information workers from 17 countries, in which they were asked about their usage of desktop, laptop, and mobile devices. We didn’t spring for the full report, but we were able to glean some numbers from online sources and we’ll share them below.

“Anytime, Anywhere Workers” Up 25%

anytime anywhere workers

The photo at the top of this article of my own work setup: laptop, tablet and smartphone. As someone who uses three or more devices and works from a number of locations, Forrester would classify me as an “Anytime, anywhere” worker. Forrester’s report says that 23% of the workers surveyed in 2011 fell into this category; in 2012, that number increased by a quarter to 29%, meaning that nearly a third have three or more devices and move around a lot.

Smartphones: It’s Android’s and Apple’s World; We Just Live in It

smartphone oss at work

Back in January, we pointed to a ComScore MobiLens report that indicated that the smartphone world is an Android/iOS duopoly, with Android taking 54% of the market and Apple taking 35%. The duopoly also exists in the business world, but it’s a much closer race, with Android taking 37% of the market, with iOS following closely behind at 34%. BlackBerry users make up 15%; Forrester also reports that in the financial sector, this share is 26%, and across North America, their share is 20%.

smartphones workers use and want

The workers surveyed were also asked what smartphones they currently had and which ones they wanted. Android has a slight lead over iOS in terms of currently-used phones, but iOS is ahead by 50% when it comes to the “What I want for my next smartphone” category. It appears that the BlackBerry camp are sticking with their devices; I’m sure a good number of them are the sort who love their physical keyboards. The surprise is the number of people who want their next phone to be a Windows Phone: 10% of those surveyed.

Tablets: iPad Rules the Roost, But is There Hope for Surface?

tablet oss at work

As we expected (see this earlier article of ours), the iPad is the most-used tablet among those surveyed, with over twice the share of the runner-up, Android. Windows tablets make up for 11%; since this survey was taken in the fourth quarter of 2012, it’s likely that many of these tablets aren’t Surface RTs runnign Windows RT, but Windows 7 “slates” such as Samsung’s Series 7.

tabkets workers use and want

The growing demand for tablets at work isn’t surprising. What is surprising is the demand among those surveyed for a Windows tablet as their next work tablet. Surface sales have been slow, which suggests that what people want is a tablet that can run desktop Windows applications and not just Windows RT apps. The Surface Pro might appear to be that machine at first blush, but it looks as though it lives in that neither-here-nor-there netherworld between tablet and laptop.

This article also appears in Mobilize!: The CTS Mobile Tech Blog.

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I Should Store My Cables This Way

rasta cables

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Like a Book Club, But For Toronto Developers Who Want to Learn How to Make iOS Games

learning cocos2d

NSCoderTO, a Toronto-based Mac/iOS coder group, is dedicating a series of book club meetups to Learning Cocos2D, an iOS game programming book written by Rod Strougo and Ray Wenderlich (the guy behind the ever-so-useful RayWenderlich.com site). Between now and late April, they’re going to read and do the exercises in this book, meeting up 5 times during that period to discuss their progress and any issues encountered along the way. You can take a look at the full schedule to see when you should be reading and doing the exercises in each chapter and when the meetups will take place.

The first meetup takes place next Tuesday, February 12th at Ryerson University’s Hub Cafeteria and will cover chapters 1 through 4 of the book. I’ve got the book, and they’re relatively easy (chapter 1 is the obligatory intro and setup, chapter 2 is “Hello World”, chapters 3 and 4 cover animation and collision detection); you can get started on it today and be ready by the time the meetup comes around. I’ve signed up, and I might see you there!

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The REAL Reason Software Developers Wear Hoodies

developer hoodie

…and if you do this with a raincoat, you can eat cereal.

This article also appears in The Adventures of Accordion Guy in the 21st Century.

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R.I.P. XNA: A Nice Game Development Toolset Dies of Neglect

xna tombstone

Even though I’m no longer a Developer Evangelist with Microsoft anymore, the dead-ending of their XNA games development toolset upsets me. This development was quietly announced to XNA MVPs (Most Valued Professional – an officially recognized “civilian evangelist” for a Microsoft technology or tool, a title which comes with a fair number of perks) in their mailing list. Until MVP Promit Roy shared the following snippet of the email on his blog, it was generally unknown:

The XNA/DirectX expertise was created to recognize community leaders who focused on XNA Game Studio and/or DirectX development. Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology, further value and engagement cannot be offered to the MVP community. As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.

You could think of XNA as a thin wrapper around a bunch of DirectX’s components, but I preferred to think of it as a way to make game development simple and deployable to a number of Microsoft platforms: Windows, Windows Phone and Xbox 360 (and if you have a soft spot for stillborn platforms, Zune). I loved XNA because it made the hard stuff easier and the seemingly impossible possible; it also allowed an eager game developer go, as I liked to put it, “from zero to awesome in sixty minutes”. I myself ran a series of game development tutorials for university students in eight cities across Canada during TechDays 2010, where I gave them a forty-minute crash course in native mobile game development:

xna 1

Me teaching XNA development for Windows Phone in Vancouver, September 2010.
If you look closely, you can see variables named bieberTexture and bieber2Texture.

Best of all, I did it from scratch: by live-coding up a simple game, from File -> New to playable demo, right in front of their eyes. In my allotted forty minutes, I walked them through the basics of sprite textures, moving them about the screen, collision detection, playing sounds and, since I was talking about XNA game development for Windows Phone, touch detection. We started with simple variable declarations and finished with an amusing game called Biebersmash (named after Scott Hanselman’s game, BabySmash), a Bieber-flavoured “punch the monkey” game.

xna 2

Demonstrating how simple rect-based collision detection works with two sheets of paper.

I’ve seen some great 2D and 3D XNA-based Windows Phone apps built by local developers, and I worked hard to make sure that they got noticed by both the game-buying public as well as The Powers That Be within Microsoft. Of note was Mike Kasprzak’s incredibly addictive Smiles, pictured below:

Here’s a little Smiles gameplay:

Also of note was Sudoku 3D by Alexey Adamsky and Alex Yakobovitch, which used XNA’s 3D mode to present the gamer with a maddeningly frustrating yet addictive twist on Sudoku:

And XNA was a big part of the game design and development courses at the University of Toronto, some of which were taught by my friend Steve Engels, who’s featured in this video:

When XNA’s aggressive update schedule — five major updates in under two years — suddenly stopped with XNA 4.0 in the fall of 2011, it was cause for concern. Some people saw the writing on the wall a little earlier than others, and given Microsoft’s history of hyping certain technologies and giving them lots of love and attention in the beginning and then letting them die from neglect, their arguments were credible.

Still, many developers held onto the hope that the technology that they loved and that had enriched their lives would go on. It’s a rare thing when developers get emotionally attached to a toolkit, but developers did get emotionally attached to XNA. While it doesn’t have the fanbase of something like Rails, there was enough of a Twitter groundswell. Seriously, check out the tweets with the hashtag #BecauseOfXNA:

It breaks my heart to see the hopes of these developers’ hopes dashed.

Microsoft’s official stance is that XNA remains a supported technology, but speaking as a former insider, I would take that with a softball-sized grain of salt. It simply means that it works on the current platforms, and no more. If you’ve got an XNA project with a user base, you can continue for a little bit. However, if you’re thinking of starting something new, take XNA off the list of possible tools. While platforms and toolsets never quite truly die, they often become undead, and that’s no good to you.

DirectX, it would seem despite the confusing messaging from Microsoft, is an ongoing concern (but don’t believe them completely). That’s cold comfort to the developers who built their games and careers on XNA; while DirectX is the underlying technology, it’s the XNA wrapper that brought them in.

screwIt’s yet another Microsoft technology that entered with much fanfare, followed by much fandom, then left to die like a forgotten dog in a car on a hot August day. It’s another sign of the rot deep within The Empire, and some very big problems with which their (mis)management has to contend. While I have much to say on that topic, I’ll leave the final word to Promit Roy, who sums up my opinion on whether or not you should bet on the Microsoft platform:

Just to be clear, I don’t attribute any of this fumbling to malice or bad faith. There’s a lot of evidence that this type of behavior is merely a delayed reflection of internal forces at Microsoft which are wreaking havoc on the company’s ability to compete in any space. But the simple ground truth is that we’re entering an era where Windows’ domination is openly in question, and a lot of us have the flexibility and inclination to choose between a range of platforms, whether those platforms are personal computers, game consoles, or mobile devices. Microsoft’s offer in that world is lock-in to Windows, in exchange for powerful integrated platforms like .NET which are far more capable than their competitors (eg Java, which is just pathetic). That was an excellent trade-off for many years.

Looking back now, though? The Windows tech hegemony is a graveyard. XNA. Silverlight. WPF. DirectX. Managed C++. C++/CLI. Managed DirectX. Visual Basic. So when you guys come knocking and ask us to commit to Metro — sorry, the Windows 8 User Experience — and its associated tech?

You’ll understand if I am not in a hurry to start coding for your newest framework.

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Evgeny Morozov and Tim O’Reilly’s Twitter Debate About Silicon Valley and its Effect on San Francisco’s Culture

san francisco - morozov - o'reilly

There’s an interesting debate that’s beginning to brew on Twitter between:

  • Evgeny Morozov, journalist, social commentator and author of The Net Delusion: The Dark Side of Internet Freedom, published in 2011. The book’s thesis is that while the internet is seen as a democratizing force, the Western world’s “cyber-utopian” rose-coloured glasses blinds it to its dark side, in which it “entrenches dictators, threatens dissidents, and makes it harder — not easier — to promote democracy.
  • Tim O’Reilly, probably the best-known tech book publisher, founder of O’Reilly Media and all-round champion of the Free Software and Open Source movements.

The debate began with this tweet:

The essay in question is a diary entry by San Francisco-based writer Rebecca Solnit, author of Infinite City: A San Francisco Atlas, an exploration of the city through many different points of view. The entry appears in the February 7, 2013 edition of the London Review of Books (and online here), and it looks at the detrimental effect of the culture of Silicon Valley on San Francisco. She writes that like the prospectors from the Gold Rush, who came to the area to get rich and whose wealth allowed them to take over the place, the techies who come to the Bay Area today are displacing those who have called the place home for decades:

A Latino who has been an important cultural figure for forty years is being evicted while his wife undergoes chemotherapy. One of San Francisco’s most distinguished poets, a recent candidate for the city’s poet laureate, is being evicted after 35 years in his apartment and his whole adult life here: whether he will claw his way onto a much humbler perch or be exiled to another town remains to be seen, as does the fate of a city that poets can’t afford. His building, full of renters for most or all of the past century, including a notable documentary filmmaker, will be turned into flats for sale. A few miles away, friends of friends were evicted after twenty years in their home by two Google attorneys, a gay couple who moved into two separate units in order to maximise their owner-move-in rights. Rental prices rose between 10 and 135 per cent over the past year in San Francisco’s various neighbourhoods, though thanks to rent control a lot of San Franciscans were paying far below market rates even before the boom – which makes adjusting to the new market rate even harder. Two much-loved used bookstores are also being evicted by landlords looking for more money; 16 restaurants opened last year in their vicinity. On the waterfront, Larry Ellison, the owner of Oracle and the world’s sixth richest man, has been allowed to take control of three city piers for 75 years in return for fixing them up in time for the 2013 America’s Cup; he will evict dozens of small waterfront businesses as part of the deal.

Here’s an excerpt from its final paragraph:

I think of it as frontierism, with all the frontier’s attitude and operational style, where people without a lot of attachments come and do things without a lot of concern for their impact, where money moves around pretty casually, and people are ground underfoot equally casually. Sometimes the Google Bus just seems like one face of Janus-headed capitalism; it contains the people too valuable even to use public transport or drive themselves. In the same spaces wander homeless people undeserving of private space, or the minimum comfort and security; right by the Google bus stop on Cesar Chavez Street immigrant men from Latin America stand waiting for employers in the building trade to scoop them up, or to be arrested and deported by the government. Both sides of the divide are bleak, and the middle way is hard to find.

It reminds me of Paulina Borsook’s Cyberselfish: A Critical Romp through the Terribly Libertarian Culture of High Tech, published back in 2001, as well as her 1999 essay, How the Internet Ruined San Francisco, which I read prior to moving there to contribute to the ruination.

Strangely enough, there’s no Wikipedia entry for Paulina Borsook, even though she’s notable enough to warrant her own page. Perhaps the Wikipedians (a rather huffy libertarian bunch, from the sound of them) aren’t too keen on her. I’m not the only one who’s noticed this recently.

In response to Morozov’s initial tweet, Tim O’Reilly posted this:

…and thus began the debate:

If you’d like to see the full exchange, complete with sabre-rattling and cheering bystanders, it’s here.

While I understand and even sympathize with Morozov’s point of view — I’ve seen what he and Solnit are talking about first-hand — he comes off as being a bit of a dick. Perhaps it’s my bias: I know Tim O’Reilly, and the last time I saw him (at SxSW 2012), he stood up from the middle of his conversation, yelled “Joey!” and gave me a big hug.

As much as I like watching a good heated exchange, I’m with Jeff Sonstein, who tweeted this comment in the middle of the back-and-forth between Morozov and O’Reilly:

They would be useful discussions, and not just in terms of the relationship of Silicon Valley and San Francisco. They’d be applicable to any city undergoing a transformation due to changes in the economy, or an influx of new people, or even just plain old gentrification. Do newcomers to a city have responsibilities ensure that their disruption is minimal to those who already live there? Are the private systems like the Google Bus, which hauls Google employees to work, merely a practical way to let employees enjoy city life at home and still work in Mountain View, deep in the exurbs, or is it a snobbish way of shielding the tech aristocracy from the local hoi polloi? Does the “I’m building the future” mindset blind us to our actions, letting us carelessly destroy the past?

As techies, these are questions we have to at least consider, if not answer.