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XNA

O’Reilly’s “Learning XNA 3.0”

by Joey deVilla on December 3, 2008

Cover of O'Reilly's book "Learning XNA 3.0"

Hey, it looks like I’ve got some potential reading material for the holidays! O’Reilly’s just released their new book, Learning XNA 3.0, an introduction to Microsoft’s 2-D and 3-D game development framework for the PC, Xbox 360 and Zune. Here’s an excerpt from O’Reilly’s description of the book:

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you’ll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

The book, when purchased from O’Reilly, comes in several formats:

  • Dead-tree format (that is, an actual paperback book): US$34.99 (currently CAD$44.06) / £24.99 in the UK
  • Ebook (PDF, EPUB and Kindle-compatible “Mobipocket” format): US$27.99 (currently CAD$35.23)
  • Dead-tree and ebook: US$45.49 (currently $57.27)

If you’re in Canada, you’ve got a chance to save big. Chapters/Indigo’s online price for the paperback book is CAD$23.09, which makes it cheaper than the electronic version. If you’re an iRewards member, they’ll shave another buck-fifteen off the price to make it CAD$21.94.

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Salmagundi for Friday, November 7th, 2008

by Joey deVilla on November 7, 2008

Interview with Chris Slemp, MSDN

joey_devilla_chris_slemp

Here’s another video interview featuring Yours Truly at the PDC: it’s with Chris Slemp, Program Manager for the Server and Tools Online group at Microsoft. In the interview, we talk about MSDN and its new social bookmarking feature.

Click here to watch the video.

“Grim Fandango’s” Puzzle Document

grim_fandango_puzzle_document

If you’re looking to get into the mind of a game designer and the design of one of the most highly-regarded computer adventures games, be sure to check out the Grim Fandango Puzzle Document. Tim Schafer, in “a temporary fit of Cake-induced Grim nostalgia,” decided to put the game’s puzzle design document online in PDF form (it’s 2.3MB in size).

Here’s a great summary of the Grim Fandango Puzzle Document, written by Andy Geers:

I use that word "crafted" because that’s exactly what this newly released document shows: true craftsmanship. We see the incredible attention to detail, the pacing of the narrative as it builds and as the puzzles get increasingly sophisticated, always coaxing the player along with them. As somebody whose spent the last few years trying to write my own adventure game, what struck me most about this document is the sheer simplicity of it - it’s well established that it takes a great deal of clarity and hard work to boil down something so vast as Grim Fandango into such a simple representation that conveys so much information in such a succinct way.

It’s a considerably more interesting read than most specs.

My Job-Related Reading List

Nothing gives you that frozen-caveman-thawed-in-modern-times feeling like returning to a software platform after not developing in it in seven years. Getting back into the swing of Microsoft’s development tools has been fun so far, but it is, as a lot of people have told me, like drinking from the firehose.

reading_list_nov_2008

To quickly get acclimated with C#, ASP.NET and XNA, I’m expensing the following books I bought today:

I’ll let you know what I think of these books as I read them.

“Zero Punctuation” Reviews

And finally, a couple of reviews from my all-time favourite game reviewer, Ben “Yahtzee” Croshaw. The first one’s for Saints Row 2, which includes a great argument for why it might actually be a better game than Grand Theft Auto IV as well as a brilliant concept for a new game:

and here’s the latest review, for Dead Space, which he summarizes as “competent but bland”. Luckily, his review is anything but…

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