Categories
Uncategorized

Windows Phone 7 App: Ave Comics

They sure do love their comics in France, where they’re called BD (bandes dessinees, meaning “drawn strips”). I grew up reading translated versions of Asterix and Tintin, and later enjoyed Jean “Moebius” Giraud’s works, which took comics to wild new places (which as you might have guessed, included Metal Hurlant, which came to North America as Heavy Metal).

Hence it shouldn’t come as a surprise that a team in France built the Ave Comics app, shown in action above, which lets you preview, purchase and read digital versions of comics.

This article also appears in Canadian Developer Connection.

Categories
Uncategorized

Internet Explorer 9, Platform Preview 4

I’ve been busy with all sorts of stuff, so I ‘m a little late with an announcement you might have seen elsewhere online: IE9 Platform Preview 4 has been released!

Download IE9 Platform Preview 4 now!

If you want the full story, check out IE General Manager Dean Hachamovitch’s blog entry over at IEBlog, where he goes over the latest platform preview of our browser in detail. I’m just going to give you the major points, such as IE9 PP4’s Acid3 test score:

Screenshot: IE9 PP4's Acid3 test results: 95/100

…plus how IE9 PP4 stacks up against its previous incarnations and browsers built by the Esteemed Competition, according to the WebKit SunSpider JavaScript Benchmark test

Chart: WebKit, SunSpider JavaScript Benchmark Results, showing IE9 PP4 in 4th places, only milliseconds behind Chrome 5. Chrome 6 nightly and Opera 10.6

…and that there are a new batch of demos showing HTML5 compliance, hardware graphics acceleration, JavaScript speed and the really wacky things you can do with IE9 if you use a little imagination, such as a game that melds “Hamster Dance” with Dance Dance Revolution:

Screenshot of "Hamster Dance Revolution" showing a framerate of 41 fps

Go Get IE9 Platform Preview 4, Get Ready for the Beta

Download IE9It’s one thing to talk about the goodies in IE9 PP4, but it’s an entirely different thing to experience them. Take the latest version of IE9 for a test drive – go and download it now!

As you take this version for IE9 for a spin, you might want to start thinking about getting your sites, whether they’re already up or in the works, ready for the next big leap: IE9’s transition from “Platform Preview” to “Beta”. That’s coming soon.

Here are some things to think about, as suggested in IEBlog:

  • Test your site in IE9 Standards Mode.  This mode provides the best performance and interoperability and will offer additional benefits in the IE9 Beta. We suggest using the HTML5 doctype. More details here and here.
  • We recommend sending IE9 the same standards-based markup your site sends other browsers. More details here and here. From the feedback so far, and our experience with sites, the best way to get your site working in IE9 Standards Mode is to start from the same markup other browsers receive rather than IE6, IE7, or IE8 markup.
  • Use feature detection, not browser detection to handle any cross browser differences in behavior or feature support.  This keeps your site working even as browsers change.
  • Please continue to report issues on Connect if your site doesn’t look or work right, and you’re giving it the same code as you’re giving to other modern browsers. With IE9 Platform Preview 4, we’ve fixed over 100 community-reported issues. We will fix even more between now and the IE9 beta and want your feedback.
  • Consider the experience for IE9 Beta users if you find that sending the same markup creates more issues than you can resolve in your production site. It is possible that running your site in Compatibility View is better for your users.
  • Take advantage of HTML5, CSS3, SVG, DOM, ES5, and more… all described here in the developer guide.  We’re excited to run the amazing experiences you bring to the web using these new capabilities, taking advantage of hardware through IE9.

Download IE9 Platform Preview 4 now!

This article also appears in Canadian Developer Connection.

Categories
Uncategorized

Half Off Manning’s SharePoint Books!

Book covers: SharePoint 2010 Site Owner's Manual, SharePoint 2010 Web Parts, SharePoint 2007 Business Data Catalog, SharePoint 2010 Workflows in Action

Today (Thursday, August 5) and today only, Manning’s offering their SharePoint books, in both electronic and dead-tree form, at half price:

Just enter the promo code in the Promotional Code box when you check out at manning.com. I got an email saying the promo code is dotd0805ccb; Bil Simser reports that the site says the promo code is dotd0805. Try them both!

This article also appears in Canadian Developer Connection.

Categories
Uncategorized

Windows Phone News: Life of the Party, Petzold’s Book Updated, Glow Air Hockey

The Life of the Party

life of the party

Last night, I attended my friend Alexa Clark’s photo exhibit, which took place at Camaraderie, a downtown Toronto coworking space for indies and entrepreneurs. This sort of event at this sort of location tends to bring out techies with an interest in design and designers with a technical bent, and they all came up to me with the same question: So, do you have one of those Windows phones?

I pulled out my Samsung “Taylor” phone, let people take try it out, and here were the responses:

  • “I like the main screen. Less cluttered than my iPhone’s.”
  • (Flipping through the People hub) “That’s a great way to organize pages!”
  • (Seeing my wife’s tile on the Start screen, pinned to the top) “So people can have their own icon right on the home page? That’s great!”
  • (Seeing the way pages animate as you navigate) “That’s a nice touch.”
  • (On the overall design) “This is a Microsoft phone?”
  • “Love the clean look.”

Here’s what Wayne Lee, one of the people behind Camaraderie, tweeted about the phone:

bunnyhero tweet

Programming Windows Phone 7 Updated

programming windows phone 7

Charles Petzold – the guy who literally wrote the book on Windows programming – is working away on Programming Windows Phone 7 and has released another free preview version of the book. The first preview had 6 chapters; this latest version weighs in at 11 chapters and 265 pages.

Here’s the current table of contents:

  • Part I: The Basics
    • Chapter 1   Hello, Windows Phone 7
    • Chapter 2   Getting Oriented
    • Chapter 3   An Introduction to Touch
    • Chapter 4   Bitmaps, Also Known as Textures
    • Chapter 5   Sensors and Services
    • Chapter 6   Issues in Application Architecture
  • Part II: Silverlight
    • Chapter 7   XAML Power and Limitations
    • Chapter 8   Elements and Properties
  • Part III: XNA
    • Chapter 20   Principles of Movement
    • Chapter 21   Textures and Sprites
    • Chapter 22   Touch and Play

This preview is free-as-in-beer, and the final ebook, which comes out October 28th, will also be free-as-in-beer!

Get your hands on the book and associated downloads:

Windows Phone 7 Game: Glow Air Hockey

Glow Air Hockey is a game Social Indulgence that lets you play air hockey game against the phone or a friend. There’s a little more information about the game at Glow Air Hockey’s page.

(In the video above, the red dots are the players’ finger positions as shown in the emulator; you won’t see them when you’re actually playing the game on the phone.)

This article also appears in Canadian Developer Connection.

Categories
Uncategorized

Windows Phone 7 Game: BulletAsylum

BulletAsylum by UberGeekGames is a gorgeous game for Windows Phone 7 that’s part Missile Command, part Geometry Wars and all awesome. It’s written using XNA and coming soon to both WP7 and Xbox live and coming out later this year.

Here’s their blurb:

BulletAsylum is a new spin on the classic defend-the-city-from-meteors genre. Simply touch the screen on a WP7 device, or push the thumbstick on the Xbox 360 to create a literal fireworks show out of your enemies with an impenetrable wall of firepower. Instantly purchase new towers and cities without breaking up the action. Split your fire in two directions by touching the screen in two places or using the right thumbstick. Unleash the screen-clearing Overdrive when you’re in a tight spot.

This article also appears in Canadian Developer Connection.

Categories
Uncategorized

Last Day to Register for TechDays Vancouver at the Early Bird Price!

register nowToday, Tuesday August 3rd, is your last chance to register for TechDays Vancouver at the early bird price of CAD$349.99 (plus taxes). The deadline is tonight at 12:00 midnight Eastern (that’s 9:00 p.m. Pacific); once this passes, the registration fee for TechDays jumps up to its regular price, which is almost twice the early bird price.

If I were a gangsta rapper (and it in fantasies, it’s one of a dozen of interesting things I do on the side), I’d say “Don’t procrastinate, registrate!”

But seriously: this year’s TechDays is a big all-out production that brings together content from the big conferences like TechEd, MIX and PDC, hooks up local heroes to present and augment it, and serves it all up close to home at a very affordable price (especially affordable at the early bird rate). It’s also a chance to get to know both us and your peers in the tech community.

Once again, “Don’t procrastinate, registrate!”. Register for TechDays Vancouver now!

This article also appears in Canadian Developer Connection.

Categories
Uncategorized

A Touchy Subject

win phone latitude xt2 surface

I think that we – and by we, I mean we developers and developer evangelist types at Microsoft – get touch and tablets, or slates, or pads, or whatever you’d like to call them, better than the Ars Technica article Ballmer (and Microsoft) still doesn’t get the iPad (written by Peter Bright and posted in the One Microsoft Way section) implies. I believe that over the next few months, you’ll see some interesting touch-related stuff coming from Microsoft, and that we have a responsibility to help developers understand the differences between mouse/keyboard computing and touch computing.

In anticipation of this, I’ve been make my move towards touch- (and other sensor-based) computing over the past little while, by migrating to the following devices:

The idea behind this purposeful move towards touch-equipped devices is to truly understand touch-based interfaces, which UI elements work and which ones don’t, and then to pass the lessons learned to my audience – developers and designers, whether you build for the Microsoft platform or the platforms of the Esteemed Competition.

My own move towards touch-based devices is a microcosmic example of the larger changes taking place at The Empire. The move to touch interfaces is taking place on Microsoft computing platforms of all sizes:

windows phone

As the Ars Technica article points out, one of the signs that we do get touch is the new interface design of Windows Phone 7. The design philosophy is build around touch (and other sensors), and the WP7 “design bible”, the Windows Phone User Interface Design and Interaction Guide [12 MB PDF], explains this philosophy beyond the mere technical details. Here’s the introduction to its section WP7’s touch interface (any emphasis in the quote below is mine):

Touch input is a core experience of Windows Phone 7 and has inherent differences from traditional keyboard and mouse input systems. Designed for natural and intuitive user interaction, touch input in Windows Phone 7 enables users to interact with application content such as a photo or a web page. Touch input enables simple and consistent user touch gestures that imitate real life behavior, such as panning on a photo to move it. Single-touch gestures make interaction easier with one hand, but multi-touch gestures are also available to provide more advanced gesture functionality.

Application developers should strive to create unique and exciting experiences that encourage the discovery of content through the use of touch gestures. Users should enjoy the experience of navigating through the steps of a task as well as the completion of the task itself. Touch gestures should provide a delightful, more colorful, intuitive experience within applications

Touch delights the senses as the user gets to see the interaction match the performance. The touch UI should always have aware and responsive performance, just like how real world objects respond to touch immediately, and applications on Windows Phone 7 should as well, by performing the action in real time and by providing immediate feedback that an event or process is occurring. Users should not have to wait as it breaks their immersion, flow, and concentration, especially as their gestures transition from one to the other. For example, a pan may turn into a flick or a tap can become a double tap, and the user should not be aware that the UI is switching gesture support.

There’s a great amount of understanding behind the nuances of touch-based interfaces in the Windows Phone User Interface Design and Interaction Guide, and over the next few months, we’ll be covering them in great detail in this blog.

big-ass table

When the Surface, a.k.a. the “Big-Ass Table”, came out, a number of people asked why such a big, expensive thing was built and what practical purpose such a beast would serve.

For starters, there are a number of customers who use it, from casinos in Vegas to bible study classes in megacurches to places closer to home (by which I mean Canada), from the company that did the security for President Obama’s visit to Ottawa to super-sexy Toronto design firm Teehan+Lax to Ontario College of Art and Design to Infusion, who’ve built applications such as Noront Resources’s GSI Surface tool to the security app Falcon Eye.

Equally important are lessons to be learned about input from touch and other sensors from a “concept” machine like the Surface, whose built-in camera systems allow for way more touch points than a resistive or capacitive touch screen will allow, as well as the ability to “see” objects on the tabletop. By being empirical and building such a computer, developing software for it and watching people interact with it, we learn more about touch and sensor-based computing way more than we could from mere theorizing.

I think Des Traynor captured our intent quite nicely in his article about Surface and other Microsoft efforts in the field of user interface:

When the Surface was released two years ago it was chastised by the public. The joke at the time was: “Apple and Microsoft both invest in multi-touch technology, Apple release the iPhone, Microsoft release a $15,000 coffee table!”.

But Surface wasn’t about “re-inventing the coffee table”, so much as it was prototyping a vision of the future of computing. There will come a time when “gathering around a laptop” will seem as ridiculous as connecting an ethernet cable; a time when everyone gathers around a multi-user computer to have a meeting or debate a design. With something like surface, Microsoft are preparing for that day.

standard computers

A lot of the knowledge from Surface applications have been injected into Windows 7 in the form of the Windows 7 Touch Pack. This pack gives Windows 7 a touch-based API and a set of apps originally designed for the Surface, so that they can run on touch-enabled computers, such as HP’s TouchSmart series, touch-enabled laptops like my own Dell Latitude XT2 as well as any computer connected to one of the new touch-enabled monitors (our manager John Oxley has one in his office).

The Ars Technica article goes on and on about Windows 7’s standard interface controls being too tiny for touch, but a quick look at the Touch Pack apps reveals that they don’t use the standard controls; rather, they use controls better-suited to touch. Here’s a screenshot of Surface Collage, the photo-collage application, running on my XT2:

surface collage

No standard Windows controls here! You manipulate the photos directly using gestures, and the strip along the bottom is a photo list, which you also manipulate through gestures. The closest thing to a standard Windows control is the “close” button near the upper-right hand corner of the screen, which is larger than the typical “close” button – small enough to be out of the way, yet large enough to click with a finger.

Here’s another app from the Touch Pack, Surface Globe, also running on my XT2:

surface globe

Once again, no standard Windows 7 controls here, but a map that you directly manipulate, augmented by finger-friendly controls.

The Touch Pack apps all follow this philosophy: when going touch, eschew the standard Windows 7 UI controls in favour of touch-friendly ones, and then back to bog-standard Windows 7 when exiting them. These apps show not just that we understand that touch computing is a different beast from mouse-and-keyboard computing, but that we also understand where they intersect.

future
We’re working on what I like to call “the touch continuum”, which spans pocket devices such as the Zune HD and Windows Phone, to portable computing with netbooks, laptops and soon, tablets, to desktop and tabletop and wall-sized units. And yes, we get that new types of user input call for new user interfaces and give rise to new usage patterns. We’re aware of the challenges of touch (and other sensor) input and over the next little while, you’ll see our answers to those challenges. And better still, we’ll share what we’ve learned in order to make you better developers and designers of software that use these new interfaces.

This article also appears in Canadian Developer Connection.