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Counting Down to Seven: “Platformer” Running on Windows Phone 7

Welcome to another installment of Counting Down to Seven, a series of articles about mobile app development that I’m writing as we count down the days to MIX10, when we reveal more about the up-and-coming Windows Phone 7 Series.

In my last article in the Counting Down to Seven series, I showed you Platformer, the game starter kit that comes with XNA, the toolset/framework for developing games for Windows, XBox and Zune:

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Let me now show you this – Platformer running on Windows Phone 7:

That’s Microsoft’s Eric Rudder, Senior VP Technical Strategy demoing Platformer at the TechEd Middle East conference. Not only does Platformer play on Windows Phone, Windows, XBox and Zune, but he also demoed saving the game state on the phone and resuming it from the saved state on an Xbox 360.

Eric also showed that even though Platformer runs on a number of platforms, it’s based on a single codebase with slight platform-specific tweaks for the platforms it targets. This isn’t new: XNA has been about targeting Windows and Xbox 360 from the very beginning, and with version 3.0, the Zune was added to the set of target platforms.

Take a look at this screenshot of the Solution Explorer from Visual Studio 2008 with XNA 3.1 with a Platformer solution loaded. Note how the solution has three projects, one each for targeting Windows. Xbox 360 and Zune:

image

All three games share the same sounds, but the Windows and Xbox 360 versions use a set of higher-resolution graphics while the Zune version uses a lower-resolution set.

XNA also makes use of compiler directives to handle the differences between platforms. For example, here’s a code snippet from Platformer from the Player class, which manages the player’s character in the game:

#if ZUNE
        // Constants for controling horizontal movement
        private const float MoveAcceleration = 7000.0f;
        private const float MaxMoveSpeed = 1000.0f;
        private const float GroundDragFactor = 0.38f;
        private const float AirDragFactor = 0.48f;

...

#else
        // Constants for controling horizontal movement
        private const float MoveAcceleration = 14000.0f;
        private const float MaxMoveSpeed = 2000.0f;
        private const float GroundDragFactor = 0.58f;
        private const float AirDragFactor = 0.65f;

...

#endif

Note how the Zune version has scaled-down values of those used in the Windows and Xbox 360 versions. That’s to account for the Zune’s smaller screen.

XNA on Windows Phone 7, with the ability to save game state on one platform and resume playing on another opens up a world of “ubiquitous gaming” possibilities. I hope that this will bring about some interesting mobile games and bring some attention to the XNA, which I always felt was underappreciated.

This article also appears in Canadian Developer Connection.

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Kevin Pang on How .NET Data Access Fanboys See Each Other’s Strategies

I love Kevin Pang’s adaptation of my adaptation, How Fanboys See Operating Systems: here’s How Fanboys See .NET Data Access Strategies

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I especially love the bit about ADO.NET.

This article also appears in Canadian Developer Connection.

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Yes, There WILL be an “Ignite Your Coding” RSS Feed

ignite your coding rss

For those of you who’ve been wondering if we’ll be setting up an RSS feed for recordings of Ignite Your Coding, the answer is “yes”.

Here’s how Ignite Your Coding works:

  • On the actual day of the Ignite Your Coding live event, we do the interview live, as implied by the phrase “live event”. From 2:00 p.m. to 3:00 p.m. (Eastern) on that day, we chat with our guest and you can listen to it as it happens if you’ve got a Windows machine running the Live Meeting client (available for free from the Live Meeting download page). The Live Meeting client also lets you see what visuals we’re putting up – mostly just information about our guest – and you can also use it to type in questions for us to ask our guest.
  • After the live Ignite Your Coding event, we take the recording of the event, do a tiny bit of post-production (adding an intro and outro, checking sound levels and so on) and post the interview in MP3 form, with a link to the recording in an RSS feed so that your favourite podcatching application or system can grab them.

I’ve got my plate full with more than the usual amount of tech evangelism activities, so there’s a team doing all this stuff. Once they tell me where they’re putting the recording and RSS feed, I’ll tell you. I’m told it’ll be soon.

Want to know about the upcoming guests on Ignite Your Coding? Check out the Ignite Your Coding site!

This article also appears in Canadian Developer Connection.

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Cloud Cover, Episode 3: Worker Role Endpoints

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MP4, WMA, WMV, WMV (High) or Zune format.

Here’s the episode 3 of Cloud Cover, the Channel 9 show where hosts Ryan Dunn and Steve Marx show you what’s in the Windows Azure cloud computing platform and how to get the most out of it.

In this episode:

  • How to host other web servers in Worker Roles
  • New tools for working with SQL Azure
  • Find out how to calculate the size of your database and objects in SQL Azure

This article also appears in Canadian Developer Connection.

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Counting Down to Seven: Exploring XNA

exploring xna largeCounting Down to Seven (Mar 15th at MIX 10): A series about ideas for mobile apps

Welcome to another article in the Counting Down to Seven series and the first article in the Exploring XNA series — it’s like the chocolate and peanut butter of mobile development!

If you haven’t read Windows Phone team member Charlie Kindel’s latest blog entry yet, do so now. In explaining what’s different in Windows Phone 7, he also lists some technologies that form it basis:

  • .NET
  • Silverlight
  • XNA
  • Web 2.0 standards
  • Microsoft’s developer tools

That’s right: along with Silverlight, one of the core elements of Windows Phone 7 is XNA, the toolset that makes it quite easy to build games for the PC, Xbox 360 and Zune. Kudos to those of you who ratiocinated that Silverlight and XNA would figure into Windows Phone: both are proven user interface technologies that have also shown that they’re capable of living on different platforms.

I’ll cover each of the core elements of Windows Phone 7 in the fullness of time, but for now, why don’t we start with what I consider to be the really fun one – XNA?

(It’s not only fun – it’s the gateway to customers: according to eMarketer, the number of people who play games on their phone has more than doubled in the past couple of years, from 155 million in 2007 to a predicted 340 million by the end of 2010.)

XNA: A Quick Overview

In the venerable geek tradition of using recursive acronyms to name things, XNA is short for “XNA’s Not Acronymed”. In the Microsoft-y tradition of using one name to represent a smorgasbord of things, XNA is a framework, toolset and runtime that makes it easier to build and deploy games.

XNA provides a great skeleton for building 2-D and 3-D games with a set of game-centric class libraries and a straightforward programming model. Its design frees you from a lot of the “yak shaving” and related drudgery involved in game development, letting you spend more time on programming the gameplay instead. Its “simple but not stupid” quality recently allowed me to walk a workshop of Humber College students from an initial “let’s draw a static sprite on the screen” project to a pretty decent “run around the game field, dodging the flying spinning blades” game, complete with animated sprites, sound effects and soundtrack and scoring, all in about three hours. Better still, we had fun doing it.

Required and Optional Tools for XNA Development

Here’s what you need (and some nice-to-haves) to get started with XNA development:

Required

  • Windows 7, Vista or XP, with the latest service packs installed.
  • Visual Studio 2008, which costs money, or Visual C# 2008 Express Edition, which is free-as-in-beer. Don’t let its being free throw you off; it’s a complete IDE and more than enough for developing games. As of this writing, the 2010 editions of Visual Studio, which have not yet hit the “Release to Manufacturing” stage, don’t support XNA game development yet.
  • XNA Game Studio 3.1. This is a set of Visual Studio add-ons and tools for developing games for Windows, Xbox 360 and Zune using XNA. This is also free-as-in-beer.

Optional

Platformer: XNA’s “Right Out of the Box” Game

If you’re the sort who wants to play a game before doing some game development, you’re in luck. XNA provides Platformer, a fully-functional “platform jumper” game as one of its project templates. You can simply treat is as a game, but that would be a waste – its true value is that in its source code are a lot of lessons in building 2-D games with XNA. I’m going to show you how to build a Platformer project.

(In the screenshots below, I opted to use free Visual C# 2008 Express. If you have one of the full version of Visual Studio, the experience will be similar.)

Start up Visual C# 2008 Express or Visual Studio. From the File menu, select New Project… You should see a dialog box like the one shown below appear.

image

In the Project types: list on the left-hand side of the dialog box, select Visual C# and the select XNA Game Studio 3.1 from its sub-menu. In the Templates list on the right-hand side of the dialog box, you should see a number of game application templates. Select Platformer Starter Kit. Fell free to the edit the contents of the Name: textbox if you want to give your project a different from the default and click the OK button.

Visual Studio will generate a new project. You’ll know because the Solution Explorer pane will be filled with projects and their files:

image

Press F5 to run the game. In moments, you’ll be greeted by the screen below:

image

Platformer looks like an homage to both platform games as well as Raiders of the Lost Ark. You’re represented by an Indiana Jones-esque sprite and must reach the “Exit” sign before time runs out. You have the option of collecting gems to increase your score.

You move to the next level if your reach the exit sign before time runs out:

image

Here’s level two, which features more platforms, more gems and a shambling mummy who can kill you with a touch:

image

Here’s level three, which is filled with platforms that you can jump through:

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Make sure you check out the code for Platformer. Reading it is a great way to learn XNA game development techniques and tricks.

Hello, XNA!

Once you’re done playing Platformer, you might want to try your hand at XNA development. I’m not going to show you how to write anything resembling a game in this article (I’ll do that over the next few articles in this series), but I thought I’d quickly show you how to get the world’s simplest XNA application – in the best “Hello, World!” tradition – up and running.

Just as you did with Platformer, click on the File menu, select New Project… This time, when the New Project dialog box appears, select Windows Game (3.1), give the project a name in the Name text box (I chose HelloXNA) and click OK:

image

Visual Studio (or Visual C# Express) will then generate your game project.

A newly-created XNA game project has all its code living in a single class, which is given the name Game1, which in turn is stored in the file Game1.cs. I want to rename that class to HelloXNA. That’s easily done by moving the cursor over Game1 at the start of the class declaration, right-clicking on it, selecting Refactor from the menu that appears, and then Rename… from the submenu:

image

I could use good ol’ search-and-replace, but it blindly taking the search term and changing it into the replacement term, no matter where it is. Refactor –> Rename… is smarter; it does a true renaming of the identifier without mangling other identifiers that happen to contain the search term. It also allows you to specify whether you want to do the renaming in comments and string literals, which old-school search-and-replace doesn’t do.

When the Rename dialog box appears, enter the new name for the Game1 class, HelloXNA, into the New name: text box. Make sure that the Preview reference changes checkbox is checked before clicking OK:

image

If you checked the Preview reference changes checkbox in the previous dialog box, you’ll see a preview of the changes that will result if you apply Refactor –> Rename…. Click Apply to finalize the renaming:

image

You’ll see that the Game1 class and any references to it in the code have been changed to HelloXNA. For consistency’s sake, we’ll rename the Game1.cs file in which the class formerly known as Game1 to HelloXNA.cs in the Solution Explorer:

image

By default, a brand-new XNA game project without any code added to it does a very simple thing: it draws a blank screen with a cornflower blue background. If you hit F5 to run the application right now, you’ll see this:

image

Now “all you have to do” is write some game code! I’ll walk you through that process over the next few articles in this series.

Next Steps

Cover of O'Reilly's book "Learning XNA 3.0"

You could wait for the next article in this series, but if you’re rarin’ to learn how to develop games with XNA, let me recommend Learning XNA 3.0, written by Aaron Reed and published by O’Reilly. It has a 4.5-star rating at Amazon.com, which it’s earned – it’s a great introduction to XNA development. The first half of the book is devoted to 2-D game development, starting with drawing a sprite on the screen and finishing with a pretty complete game. The second half of the book adds the third dimension and works towards building a 3-D game.

image

You should also get a look at XNA Creators Club, the online community for XNA developers. It features:

  • Links to all the downloads you need to get started developing games with XNA
  • Starter kinds for various game genres – you get Platformer with XNA; you can download starter kits for other game genres, including:
    • Marblets: a marble colour-matching puzzle game.
    • Spacewar: the classic “spaceship vs. spaceship” game that comes in two flavours – retro and evolved.
    • Role-Playing Game: A tile-based RPG engine with support for character classes, multiple party members, items and quests.
    • Racing Game: A 3-D auto racing game featuring advanced graphics, audio and input processing, where you race against the ghost car for the best time.
    • Ship Game: 3-D spaceship combat in a tunnel system with advanced lighting and textures, a full GPU particle system and an advanced physics engine.
    • Net Rumble: A 2-D shooter showcasing XNA’s new multiplayer features in an arena with asteroids, power-ups and up to 16 players.
  • Forums to discuss ideas and ask questions with your fellow XNA game developers
  • A catalog of games created by members of the XNA game developer community. You can try out their games, submit games and vote for games to be included in the Xbox Indie Games catalog, whose games can be purchased through Xbox Live.

If you want to be a rock star on Windows Phone 7, you’re going to want to sharpen your XNA chops. Get a head start and take it out for a spin!

This article also appears in Canadian Developer Connection.

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Ignite Your Coding Begins Today – 2 p.m. Eastern with Andy “Pragmatic Thinking and Learning” Hunt!

igniteGratuitious flaming wok shot courtesy of Ricardo Liberato. Yay Creative Commons!
Click the photo to see the original.

Ignite Your CodingToday’s the big day! John Bristowe and I kick off the live Ignite Your Coding webcast this afternoon at 2:00 p.m. Eastern/11:00 a.m. Pacific with an interview with Andy Hunt, co-founder of the Pragmatic Bookshelf, co-author of The Pragmatic Programmer and many other books, and author of Pragmatic Thinking and Learning, which I dubbed my favourite geek book of 2008.

If You Want to Catch the Live Webcast and/or Ask Andy Questions…

You’ll need:

If You Want to Listen to a Recording of the Webcast Later…

We’ll make it available in MP3 format soon. Watch this site for details!

What’s Ignite Your Coding All About, Anyway?

It’s all about helping you, the software developer, find ways to stay on top of the technological, economic and social changes that affect you and your work every day. We got our hands on some of the biggest thinkers and doers in our field and asked them if they’d like to chat about the industry, how they got started, where they see the opportunities are, how they deal with change and how to be generally awesome. We got some big names from the Microsoft/.NET world, but we also went farther afield and got some people from beyond that world as well, because a different perspective is often helpful.

Who Else is Going to Appear on Ignite Your Coding?

These distinguished individuals:

For a full description of our upcoming shows, take a look at the Ignite Your Coding site.

This article also appears in Canadian Developer Connection.

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Counting Down to Seven: The Most Active Mobile Social Networkers Are…

Welcome to another installment of Counting Down to Seven, a series of articles about mobile app development that I’m writing as we count down the days to MIX10, when we reveal more about the up-and-coming Windows Phone 7 Series.

"Counting Down to Seven" badgeA report from Nielsen – as in the ratings company that got their start with television – says that women use mobile devices for social networking more than men do and that the lion’s share of mobile social networking isn’t done by Millennials (see the previous article in this series).

First, the women: 55% of the people in their study who said that they use social networking software and sites on their mobile phone were women, while the remaining 45% were men:

men-women-mobile-social

Second, age: according to Nielsen’s study, the age group who used their mobile devices to social network the most were between the ages of 35 and 54, closely followed by the 25 – 34 group.

social-mobile-by-age

More stuff to consider as you think of applications to build for Windows Phone 7: what are you writing for women between the ages of 25 to 54?

This article appears in Canadian Developer Connection.