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Welcome to another installment of Counting Down to Seven, a series of articles about mobile app development that I’m writing as we count down the days to MIX10, when we reveal more about the up-and-coming Windows Phone 7 Series.

"Counting Down to Seven" badgeIf you’re a developer itching to get started writing apps for Windows Phone 7, you’re going to want to follow Charlie Kindel’s blog and Twitter stream (as well as Yours Truly and this blog, of course). Charlie’s one of the developers on the Windows Phone team, and while he won’t be delivering the first presentation on WP7 at MIX10 (Windows Phone’s VP Program Management Joe Belfiore will do that), he’ll be delivering the first technical presentation later that day.

The video above shows an interview that’s as informal as it gets. It’s a hand-held camera interview featuring CNET’s Ina Fried and Charlie on the Embarcadero in San Francisco, talking about what Windows Phone 7 will be like for developers, with Charlie demonstrating on his Windows Phone 7 prototype. I’d love to get my grubby paws on one of those!

This article also appears in Canadian Developer Connection.

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Explore the software that powers the Windows Phone 7 Series. Free development tools and support for all MIX10 attendees.

"Counting Down to Seven" badgeWelcome to another installment of Counting Down to Seven, a series of articles about mobile app development that I’m writing as we count down the days to MIX10, when we reveal more about the up-and-coming Windows Phone 7 Series.

For the longest time, the sessions listed under “Windows Phone” at the MIX10 conference (taking place in Las Vegas from March 15th through 17th) have had no details – just a “more details coming soon” message. That changed yesterday, and now the sessions have full names and abstracts, which I’ve listed below in chronological order.

Monday

 
Changing Our Game: An Introduction to Windows Phone 7 Series
Joe Belfiore
Monday, March 15th
11:30 a.m.
Major changes are coming to Windows Phone! This session goes in-depth on the design and features of Windows Phone and gives a comprehensive picture of what’s coming in this exciting new release.

Joey’s note: Joe Belifiore is the VP Windows Phone 7 Program Management and the guy giving Laura Foy a walkthrough of the features in Windows Phone in that first Windows Phone video that got released during Mobile World Congress in Barcelona.

Overview of the Windows Phone 7 Series Application Platform
Charlie Kindel
Monday, March 15th
2:00 p.m.
The new Windows Phone is coming! Get a high-level overview of the new application platform and a complete picture of the developer story. Learn about the developer tools, the application frameworks, the support for Silverlight, and the support for XNA.

Joey’s note: Charlie isn’t exaggerating in his Twitter profile when he says that the future of application development for Windows Phones is in his hands.

Windows Phone UI and Design Language
Albert Shum
Monday, March 15th
3:30 p.m.
Windows Phone constitutes a dramatic new user experience paradigm. This session will provide prescriptive guidance, tips, and techniques on how designers & developers can build beautiful, compelling user experiences that are consistent with the built-in Windows Phone 7 Series experiences.

Joey’s note: Albert Shum is Director of Microsoft’s Mobile Experience Design Team. If you want to find out more about him, check out my article Albert Shum on Windows Phone 7.

Tuesday

 
Microsoft Silverlight “Media”: Moving at 60fps
Eric Schmidt
Tuesday, March 16th
11:00 a.m.
From HD delivery to dynamic advertising models, Silverlight has rapidly become the industry leader for enabling rich, interactive media scenarios. This session will review the media focused technology strategy behind Microsoft Silverlight, Microsoft Silverlight Media Framework, IIS Media Services, Microsoft Expression and Windows phone. Highlights for this session include: efficient media player development, 3-d rendering, real-time ad injection, leveraging multi-cast, managing large media delivery farms, choosing the right content protection strategy, real time media pipeline monitoring and a drill into what’s new in Silverlight 4. If you are building or want to build video based Silverlight applications this session will provide technical guidance and give you an opportunity to voice your needs about the future of media and Silverlight.

An Introduction to Developing Applications for Microsoft Silverlight
Shawn Oster
Tuesday, March 16th
11:00 a.m.

New to Silverlight? This is the session for you. This session will cover: how to get started building your first application, tooling, extensibility and deployment. We’ll also highlight the capabilities of Microsoft Silverlight on the PC, as well as support for Windows Phone.

Joey’s note: Shawn Oster is a Program Manager at Microsoft who works on Silverlight. One of his current projects in the Silverlight Toolkit, a way to give users new controls, fixes and updates at a rapid pace.

Building Windows Phone Applications with Silverlight, Part 1
Mike Harsh
Tuesday, March 16th
1:30 p.m.
Together with part 2, these sessions give an overview of the functionality for Silverlight applications that is unique to the Windows Phone application platform. Part 1 will cover new input paradigms including multi-touch, software keyboard, accelerometer and microphone, as well as the APIs to leverage phone applications like email, phone dialer, contact list and more.

Joey’s note: Mike is a Program Manager at Microsoft working on Silverlight.

Unit Testing Silverlight and Windows Phone 7 Applications
Jeff Wilcox
Tuesday, March 16th
2:05 p.m.

Learn how to create and maintain Silverlight and Windows Phone 7 Series applications using the Silverlight Unit Test Framework. See what tools are available to easily validate controls and application interfaces, add automatic testing to builds, and gain a solid understanding of test principles to deliver great experiences for your clients and customers.

Joey’s note: Jeff is a Senior Software Development Engineer at Microsoft, working on the Silverlight Toolkit. He is the creator of the Silverlight Unit Test Framework.

Building Windows Phone Applications with Silverlight, Part 2
Peter Torr
Tuesday, March 16th
3:00 p.m.

Together with part 1, these sessions give an overview of the functionality for Silverlight applications that is unique to the Windows Phone application platform. Part 2 will cover the new application model, updated control templates, themes, and services available to applications, including new Windows Phone web services.

Windows Phone Application Platform Architecture
Istvan Cseri
Tuesday, March 16th
4:30 p.m.

Windows Phone 7 Series represents a significant change from the past. The entire stack, starting with the operating system, user experience, and the application platform have been engineered to build a new class of phone that users will just love. This session will go under the covers and describe how to think about applications and games from the perspective of user experience, security, packaging, cloud services and performance. Details on the new application model, device capabilities, location, sensors, and other platform capabilities will be covered.

Silverlight Performance on Windows Phone
Seema Ramachandani
Tuesday, March 16th
4:30 p.m.

Learn how to optimize your Silverlight code for Windows Phone. This session will discuss common bottlenecks using the graphics and managed stacks, and will highlight how to optimize startup and reaction time.

Wednesday

 
Development and Debugging Tools for Building XNA Games for Windows Phone
Cullen Waters
Wednesday, March 17th
9:00 a.m.

This session covers tools available to the developer for building XNA games including debugging, emulation, and performance. Special emphasis is placed on best practices for managed code performance and .NET profiling tools you can use to optimize your games for Windows Phone.
Distributing and Monetizing Windows Phone Applications and Games
John Bruno and Todd Biggs
Wednesday, March 17th
10:30 a.m.

Windows Phone Marketplace will revolutionize distribution of Windows Phone applications, games, and content, and is designed to solve the two largest problems of the Windows Phone consumer-focused developer community: distribution and monetization. This session will provide application developers with the insights, tools, and processes necessary to begin distributing and monetizing their applications on the Windows Phone platform.

Building Windows Phone Games
Michael Klucher
Wednesday, March 17th
12:00 p.m.

With the release of Windows Phone, game developers will be able to create amazing content rapidly through the power of Silverlight and the XNA framework. This talk will outline the basic application model of Windows Phone, enumerate Windows Phone core device characteristics, and walk through highlights of Silverlight and XNA Frameworks on the phone.

Building a High Performance 3D Game for Windows Phone
Shawn Hargreaves and Tomas Vykruta
Wednesday, March 17th
1:30 p.m.

This session will detail how to use XNA to develop 3D games for Windows Phone, with a special eye towards the special characteristics of Windows Phone application platform. Special attention will be placed on optimizing high-performance managed code games for the platform, to help you squeeze out every last drop of performance.

Joey’s note: Shawn’s a developer on the XNA team and a character-at-large in the XNA Creators Club forums. Tomas is a Senior Software Development Engineer with Microsoft’s Advanced technology Group and a Senior Xbox Engineer.

Designing and Developing for the Rich Mobile Web
Joe Marini
Wednesday, March 17th
3:00 p.m.

The Mobile Web has been a long time in coming, and now that it’s here, it’s a force that you and your business can’t afford to ignore. What has made all of this possible is the combination of ever-more-powerful devices, fast network connections, and highly capable mobile browsers. In this session, you will learn how to build sites that work well and look great on Windows Phone and across mobile devices. We’ll cover the core mobile Web scenarios, preparing content for mobile, and tips and techniques for debugging and testing your sites.

Joey’s note: I would argue that the mobile web has been around for a couple of years now, but it’s nice to see it done properly on a Microsoft platform at long last.

 

This article also appears in Canadian Developer Connection.

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Counting Down to Seven: 7 Rules for Your Mobile Strategy

by Joey deVilla on February 26, 2010

Counting Down to Seven (Mar 15th at MIX 10): A series about ideas for mobile apps

Welcome to another installment of Counting Down to Seven, a series of articles about mobile app development that I’m writing as we count down the days to MIX10, when we reveal more about the up-and-coming Windows Phone 7 Series.

Cover of 'Mobile Deisng and Development'In an earlier article, I wrote that Brian Fling’s book, Mobile Design and Development, led me to a couple of instances where the number 7 appeared in writing on mobile development. The first was Tomi Ahonen’s thesis that mobile is the 7th mass medium.

The number 7 also appears in Chapter 5 of Mobile Design and Development, titled Developing a Mobile Strategy. In it, Fling lists seven rules for developing your own mobile strategy, which I’ve summarized below.

1. Forget what you think you know.

The mobile industry is highly competitive, evolves quickly and produces a lot of press releases full of speculation and empty promises on a scale that dwarfs that of the early dot-com days.

“Do yourself a favor and forget everything you think you know about mobile technology,” writes Fling. Instead, he suggests that you:

  • Ask the hard questions about your business, your customers and your development capacity without considering the latest hype about a new tool or technology.
  • Focus on what’s right for your user instead of simply emulating what your competitors are doing.
  • Forget what you think you know about mobile – it’s most likely wrong.

2. Believe what you see, not what you read.

Fling writes: “In mobile, any argument can be made, and for a few thousand dollars you can buy a
report or white paper that supports your argument.”

His suggestions include:

  • Mobile industry reports have a short shelf life. Anything over a year or so old is probably useless. (And you should probably ignore anything pre-iPhone other than for a good laugh.)
  • Ask your users questions in person, in their context, rather than relying on focus groups.
  • Record what your users say. “Nothing makes your case like your users’ own words.”

3. Constraints never come first.

There are many constraints in mobile development: the size of the device, processor speed, battery life, networks, business issues and so on. You will have to account for them, but if you do so too early, you might end up killing some ideas before they even get prototyped, never mind implemented.

Fling writes:

If you are concerned about the constraints of the mobile medium, know that there will always be constraints in mobile. Get over it. It isn’t a deal breaker. Just make sure you aren’t the deal breaker. Focus on strategy first, what they user needs, and lay down the features; then, if the constraints become an issue, fall back to the user goals. There is always an alternative.

4. Focus on the user’s context, goals and needs.

Here’s how Fling defines the terms:

  • Needs are simple. The example he uses is the need to eat. He says that our of context, goals and needs, a user’s needs are the easiest to predict if you know some basic information about the him or her.
  • Goals arise from needs. In his example, the goal is to get food.
  • Context is the user’s current state. It could be something like “I am at this location and I’m in the mood for Thai food.”

Fling’s suggested strategy for focusing on context, goals and needs:

  • Define the users’ context first. Without that context, you don’t have a mobile strategy, it’s just a plan of action.
  • Uncover the users’ goals, then try to understand how the user’s context alters those goals.
  • Once you know the users’ goals, find out the actions they want to take.
  • Look for ways to filter what you present to your users by their context.

5. You can’t support everything.

That’s right! Just stick with supporting Windows Phone 7!

But seriously: unless you’ve somehow got access to a big pool of developers to cover them all, you’re going to have to narrow down the number of devices you support – possibly even down to one. I’ll do what I can to make sure that Windows Phone 7 is the platform people want, but you need to see what platform your users are using.

Fling’s tips:

  • Start with the devices that your customers are using.
  • The most popular device or the one that’s easiest to develop for may not be the best device for your project.
  • If you’re converting a web application into a mobile app, look at your server logs and see what mobile devices are accessing it. Target those devices.
  • Go mobile phone window shopping and see what devices the stores are targeting at different types of users.

6. Don’t convert, create.

My mother, a piano player, bought an “electronic sheet music” tablet. The idea was that instead of having to keep lots of books and folders of sheet music, she could get rid of the clutter and have a convenient, easily expandable music library. Unfortunately, the device uses a standard desktop interface – actually, a sub-standard Linux window manager, not even a decent one like Gnome or KDE – and it’s a royal pain to use. Mom went back to sheet music on actual sheets of paper and the device is now gathering dust.

On the other hand, the TiVo – also a Linux device – has a great user interface. It’s designed around the way you use a TV, not around what’s easier to implement. It’s not a port of desktop TV recording software (most of which is terrible to use), but a whole new thing, and it’s better for it.

With that in mind, here are Fling’s “Don’t covert, create” tips:

  • Understand your user’s’ context. Knowing how, when and under what conditions your users will use your mobile app will allow you to create a better user interface and experience.
  • Don’t forget that mobile isn’t just a shrunken-down desktop; it’s its own thing, with its own strengths. 

7. Keep it simple.

That’s simple, not stupid. People tend to use their mobile devices while they’re on the go or doing something else, so helping them get their task done is far more important that loading your mobile app with features. Mobile users have to deal with many constraints, so show restraint in the mobile products you build.

This article also appears in Canadian Developer Connection.

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Counting Down to Seven (Mar 15th at MIX 10): A series about ideas for mobile apps

Welcome to another installment of Counting Down to Seven, a series of articles about mobile app development that I’m writing as we count down the days to MIX10, when we reveal more about the up-and-coming Windows Phone 7 Series.

You’re going to have to wait a couple more weeks before I can tell you the specifics of Windows Phone 7 development. In the meantime, I thought I’d write about mobile development in general. If you’re new to mobile development, this series will be a nice overview of the field; if you’ve built apps for mobile phones before, think of it as a refresher course, but you might learn something you didn’t know before.

Mobile Design and Development, by Brian Fling

Cover of "Mobile Design and Development" The O’Reilly book Mobile Design and Development is a worthwhile read for anyone who’s planning to build and sell mobile applications. It’s written by Brian Fling, the owner of the “mobiledesign” mailing list (which could use a little love and attention these days), advisor to big brands getting into the mobile space and someone who (according to his author bio) has “worked with a lot of well funded companies that have failed miserably”.

Mobile Design and Development is probably the best general book on mobile development available right now. You’re not going to learn any specific phone’s API from this book; instead, you’ll learn about the industry, its state as of the time the book was published (August 2009) and the sort of things you should be thinking about if you’re developing mobile apps for an audience. While the ever-changing nature of the mobile world means that some of the information in the book has a “sell-by” date, many of the ideas covered in the book will be applicable for much longer.

“The 7th Mass Medium”

By happy coincidence, the version number of our soon-to-be-unleashed mobile OS, 7, keeps popping up in discussions of mobile technology.

The number 7 makes an appearance in Mobile Design and Development’s third chapter, titled Why Mobile? In it, Fling refers to mobile technology as “The 7th Mass Medium”, an term he attributes to Tomi T. Ahonen, author of the book and blog Communities Dominate Brands.

You were probably wondering what the 6 previous mass media are. In chronological order, they’re:

  1. Print
  2. Sound recordings
  3. Cinema
  4. Radio
  5. Television
  6. Internet

The interesting thing about the 7th mass medium is that it encapsulates the previous 6. Although we’re only just beginning to do so, we read, listen, watch and surf on mobile devices.

The 7 Unique Qualities of the 7th Mass Medium

Man on mobile phone: "Yeah, I'm posing for a stock photo right now..." Mobile Design and Development cites an old blog entry of Ahonen’s, in which he lists 5 unique qualities of mobile as a medium. Ahonen wrote a later article, bumping that number up to 7. They’re things worth keeping in mind when you’re designing mobile apps. Depending on your point of view, some of the qualities may be good things or bad things, but no matter what you think of them, you have to account for them. They are:

1. The mobile phone is the first personal mass medium.

We share books and magazines, listen to the radio and dance to DJ en masse, watch TV shows and movies with others, and many households have a computer used by more than one person. But for most people, their mobile phone is theirs and theirs alone.

Ahonen points to a 2006 survey by the advertising agencies BBDO and Proximity in which that 63% of the people surveyed wouldn’t lend their mobile phone to anyone else.

2. The mobile phone is a permanently carried medium.

According to a Morgan Stanley survey from 2007, 91% of the respondents said that they kept the phone within a meter of them day and night, even when in the bathroom or asleep. Many people use it as the 21st century equivalent of the pocket watch, and when I travel, I’ve found it to be a very reliable alarm clock. It’s the computing, communications and media device you have with you all the time.

According to BBDO/Proximity 2006 study cited in the previous point:

  • People in China were choose between retrieving a forgotten wallet or phone at home; 69% chose the phone.
  • Women in Japan have daytime and evening phones, in the same way they have daytime and evening handbags.

3. The mobile phone is the only always-on mass medium.

There may be times when we turn off the ringer and vibrate functions, but the only time most people turn off their mobile phones is when they’re on a plane (and if you fly often, you know that many people turn on their phones moments after the plane’s wheels touch the ground). The closest any other medium comes to always-on is the internet that subset of people who keep a computer with broadband powered up all the time, followed by falling asleep with the TV or radio on.

According to BBDO/Proximity 2006 study cited in the previous point, 81% of youth between the ages of 15 and 20 sleep with their mobile phones turned on.

Woman on mobile phone: "That's odd...I'm posing for a stock photo too!" 4. The mobile phone is the only mass medium with a built-in payment mechanism.

Between the “app store” model for delivering applications and the fact that they’re tied to a networking provider that also acts as a billing agency, mobile phones are the first mass medium with a built-in toll booth. Even people too young to have credit cards can be billed; they can pay for purchases made via their phone through their phone bill with cash.

5. The mobile phone is the only mass medium available at the point of creative inspiration.

This is a direct by-product of mobile phones being always-on and always with us. Even those of us who carry our laptops everywhere have them tucked away in a carry case or bag, and I’m the rare person who always has a camera handy. While popular with the “lifehacker” crowd, not everyone carries a Moleskine notebook for jotting down ideas. But many people carry a mobile phone in an easy-to-reach place. It lets us create content in the form of writing, photos, and audio and video recordings in near real time. This is the basis of citizen journalism (whose effects were recently felt here in Toronto during the recent “cold war” between passengers of our rapid transit system and its employees).

6. The mobile phone is the only mass medium with accurate audience measurement.

“The internet gave us a false promise,” Ahonen writes, but audience measurement wasn’t what its creators had in mind. However, the mobile phone, it’s possible to know what every subscriber does since each is uniquely tied to a specific ID.

According to Ahonen:

  • TV audience measurement can catch 1% of audience data
  • Internet audience measurement can catch 10% of audience data
  • Mobile phone audience measurement can catch 90% of audience data

7. The mobile phone is the only mass medium that captures the social context of media consumption.

By “social context of media consumption”, Ahonen means that with mobile phones, we can measure not just what people use, but with whom. It’s the next generation version of Amazon’s “recommendations” system and a direct result of mobile’s always-on, always-with-us, and audience measurement qualities.

This article also appears in Canadian Developer Connection.

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Windows Phone 7: Challenge Accepted!

by Joey deVilla on February 22, 2010

Hands holding Win 7 Phone that reads "You'll find out at MIX10! (Mar 15)"

"Counting Down to Seven" badge Over at Wired’s Gadget Lab blog, there’s an article titled Microsoft’s Challenge with Windows Phone 7 is Wooing Developers. They saved the most important line for last, and in case you missed it, I’ll repeat it here:

The company plans to preview its development tools at its MIX developers conference next month.

If you can wait three weeks, you’ll get a fuller story. If you attend MIX (Monday, March 15th through Wednesday March 17th at the Mandalay Bay Convention Center in Las Vegas), you’ll even get development tools and support!

I agree with the title of the article. Complete changes of direction and the circumstances that dictate them are never easy (but then again, that’s why I signed on with Microsoft: for the challenge). We will have to work hard to gain mobile developers’ interest and trust, and it’s quite clear that we’ll have to reach out to the same sort of independent developer coding away at a kitchen table, cafe or converted warehouse office – the kind who made the apps that made the iPhone what it is today. From what I’ve seen of the developer outreach plans for Windows Phone 7, I think it’s doable.

I’d take the quotes from the people interviewed in the article with a big grain of salt. The writer took the “cover all bases given your deadline” approach and quoted a whopping three people whose collective opinions cover the full spectrum of reactions: one positive, one negative, and one (mostly) neutral. None of their titles suggests “developer”: two are CEOs and one is a COO. The negative guy completely misses the point in his remark about hubs and a cool-looking UI, and the neutral guy seems to be drinking deeply of the anti-RIA kool-aid, dismissing technologies like Flash and Silverlight as made for desktops and not for mobile, while forgetting that other technology now considered to be mobile – like browsers and operating systems — have the same supposed limitations. They were, after all, originally made for the desktop.

I accept the challenge of wooing developers. I know what it’s like, speaking as someone who left Microsoft development in the wake of the dot-com bubble burst for other tools and technologies. But what brought me back were signs of a sea change at Microsoft, from the Xbox to SDL to its initiatives to better “get” the web to dynamic languages and much more, and I think that Windows Phone 7 is part of it.

In the end, the developer whose opinion matters most is you. To that end, I plan to use every resource at my disposal to get the toolkits, tutorials and techniques necessary for Windows Phone 7 development into your hands. I’m going to support your development beyond just the “download this, and here’s the code for Hello, World!” – expect stuff on how to build great mobile experiences, what people are looking for and how to sell your mobile apps. (And hey, if you have any ideas or suggestions, I’m open to them – drop me an email, a tweet or a comment).

This article also appears in Canadian Developer Connection.

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Counting Down to Seven: Lou Reed, Mobile App Designer

February 22, 2010
Lou Reed

Three Weeks to Go!
We’re three weeks away from the day when a lot more about Windows Phone 7 will be revealed. On Monday, May 15th, the MIX10 conference in Las Vegas is expected to open with a bang as developers and designers will learn about “WP7’s” programming and design models as well as the opportunities [...]

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Albert Shum on Windows Phone 7

February 17, 2010
Albert Shum

Whenever Microsoft needs to make a radical change in the way they do things, they bring in a hip Asian guy. That’s why they’ve got me shaking things up on Microsoft Canada’s Tech Evangelism Team, and it’s also why Albert Shum is redefining the way Microsoft does mobile phones in his role as the [...]

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Windows Phone 7 Series: Now That’s More Like It!

February 15, 2010
Windows Phone 7 Series generic phone

A New Windows for the Phone
Ever since joining The Empire, I’ve been saying that Windows Mobile needs to go back to the drawing board. While there was good technology lying in its innards – mobile versions of the .NET framework, SQL Server and Office – treating the mobile form factor as “the desktop, but much, [...]

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A Little Netbook Experiment

January 15, 2010
Dell Latitude 2100 netbook

“The Horror! The Horror!”

“d00d,” began the capitalization- and punctuation-free email I received on Sunday, “coding horror atwood is totaly [sic] waling on ur azz”. Curious to see exactly how Jeff was “waling on my azz”, I pointed my browser at his blog, Coding Horror, one of the “800-pound gorillas” of the tech blog [...]

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WinMoDevCamp Toronto’s Agenda

November 11, 2009
Thumbnail image for WinMoDevCamp Toronto’s Agenda

WinMoDevCamp Toronto, the Toronto edition of the workshop for developing applications for Windows Phone, takes place today at Microsoft Canada’s headquarters.
If you can’r make it to WinMoDevCamp in person, you can attend virtually by watching the streaming video feed.
Here’s the agenda (all times are Eastern):

12:30 pm – 1:00 pm

Light Snacks and Event Registration

1:00 [...]

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WinMoDevCamp Toronto This Wednesday!

November 9, 2009
Thumbnail image for WinMoDevCamp Toronto This Wednesday!

WinMoDevCamp Toronto, the free workshop where you can learn about Windows Phone Development, takes place this Wednesday at Microsoft Canada’s offices in Mississauga. Come learn about Windows Phone by participating in a development project, and come meet some of the faces (including me) at the local branch of The Empire! (And yes, we’ll serve snacks [...]

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The New Yorker’s Hallowe’en Cover and Why You Should Go to WinMoDevCamp

November 2, 2009
Thumbnail image for The New Yorker’s Hallowe’en Cover and Why You Should Go to WinMoDevCamp

The New Yorker’s Hallowe’en Cover
I make sure to keep an eye on how technology pops up in mainstream non-geek culture because it’s a good way to gauge the techno-cultural zeitgeist and see how technologies are being received by the public at large. As techies, we’re all too happy to be early adopters and are willing [...]

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One-Handed Computing

October 30, 2009
Thumbnail image for One-Handed Computing

Yes, you probably went here as soon as you saw the phrase “One-Handed Computing”:

But in this case, I’m talking about what Jason Kottke is talking about — those times when you use mobile technology while your other hand isn’t free because you’re:

Eating
Drinking
Carrying or feeding a baby
Walking the dog
Carrying groceries
“Straphanging” [...]

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WinMoDevCamp Toronto: Wednesday November 11th at Microsoft’s Mississauga Office

October 29, 2009
Thumbnail image for WinMoDevCamp Toronto: Wednesday November 11th at Microsoft’s Mississauga Office

WinMoDevCamp, the worldwide series of development workshops for Windows-based mobile phones, is coming to Toronto on Wednesday, November 11th! If you want to learn how to develop applications for Windows Phone (the mobile operating system formerly known as Windows Mobile), this full-day workshop will give you the opportunity to get some hands-on training and [...]

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WinMoDevCamp: Save the Date – November 11th!

October 19, 2009
Thumbnail image for WinMoDevCamp: Save the Date – November 11th!

On Wednesday, November 11th, we’ll be hosting the Toronto-area WinMoDevCamp at Microsoft Canada’s headquarters! It’ll be the fifth in a series of worldwide “Camp” style workshops focusing on developing applications for Windows Mobile (including the upcoming Windows Mobile 6.5).
WinMoDevCamp – short for Windows Mobile Developer Camp – was inspired by events like BarCamp, SuperHappyDevHouse [...]

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